So recently i checked the loyalty meter topic and got another idea so here ot goes.
Every unit that gets under 10% of its hp will lose control and "flee" to the nearest tc during this process the player has no control over the slected unit.
Banner bearers and drummers can result more usefull by negating the effect and make units unmmine to psichology
So what are you ideas?
Morale system for units
- godOfKings
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Re: Morale system for units
even a 1 hp pikeman is more useful than a dead pikeman, so no i dont support completely losing control of unit
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
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- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Morale system for units
Any such changes affect existing maps and may break m
Fleeing from battle is not tolerated
"cowardy is priced with a bullet in your back"
As a game setup additional to leader units may work (when we have em will return to here)
a second use of loyalty tech and those aura units.
Fleeing from battle is not tolerated
"cowardy is priced with a bullet in your back"
As a game setup additional to leader units may work (when we have em will return to here)
a second use of loyalty tech and those aura units.
Last edited by Lynx Shafir on Sat Dec 22, 2018 7:58 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm