DIPLOMACY

Suggestions about the gameplay, the controls, buttons and so on.
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ARK
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DIPLOMACY

Post by ARK » Mon Jun 23, 2014 7:47 pm

hay daneil. can u add this to random games in random games it allows a player to do thingings like
truce (ai and player will not atk each other but others for a limilted time
alliance(player and ai will team up andwork with each other can be broken with betryal)
exchange sight(ai and player exchange sight)
also make a chance that archers can miss and all units accuracy by a tech called precision)
another is bribe (a ai will betray its ally in exchange for town centers units and techs)
tech exchange(ai and players can exchange techs)
exchange(ai and players can trade units tc for tc and units ai have)
keep in mind ai will not always except the deal depending on what it is the circumstances and the trade you other also ai can trade with each other
please consider
~ARK

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balint
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Re: DIPLOMACY

Post by balint » Mon Jun 23, 2014 8:04 pm

It sounds good. but I thibk it is quite hard to program.


Anyway, I like the idea.
This is Hungary and winter is coming.

ARK
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Re: DIPLOMACY

Post by ARK » Tue Jun 24, 2014 12:06 am

well you could make a button (like delete unit waypoint) and make it lead to the armys diplomacy menu were you can do diplomacy

ARK
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Re: DIPLOMACY

Post by ARK » Tue Jun 24, 2014 12:08 am

well you could make a button (like delete unit waypoint) and make it lead to the armys diplomacy menu were you can do diplomacy

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balint
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Re: DIPLOMACY

Post by balint » Tue Jun 24, 2014 7:17 am

Well, I am not the developer, I just said my thoughts :)

button: sounds good
This is Hungary and winter is coming.

ARK
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Re: DIPLOMACY

Post by ARK » Wed Jun 25, 2014 6:38 pm

also blaint you could add this to mulitiplayer

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balint
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Re: DIPLOMACY

Post by balint » Wed Jun 25, 2014 6:58 pm

As I said, I am nit the developer. I am only a moderator of the forum (because of the sws) I just say my thoughts.

Anyway it is a good idea.
This is Hungary and winter is coming.

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balint
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Re: DIPLOMACY

Post by balint » Wed Jun 25, 2014 7:00 pm

ARK wrote:also blaint you could add this to mulitiplayer
My name is Balint :)
This is Hungary and winter is coming.

ARK
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Re: DIPLOMACY

Post by ARK » Thu Jun 26, 2014 2:16 am

okay then balint you could add this to muilti player

ARK
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Re: DIPLOMACY

Post by ARK » Thu Jun 26, 2014 2:23 am

oh wait i did not see ur post about being a moderater my sincerest apologizes :)

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balint
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Re: DIPLOMACY

Post by balint » Thu Jun 26, 2014 6:43 am

No problem :)
This is Hungary and winter is coming.

Calibear
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Re: DIPLOMACY

Post by Calibear » Fri Aug 21, 2015 5:12 am

The "Diplomacy Unit" TOPIC will be merge to here so traffic/moderation is solved.
BTW I will copy the suggestion here...
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

Calibear
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Re: DIPLOMACY

Post by Calibear » Fri Aug 21, 2015 5:16 am

Let's say we started on a multiplayer game of 4 and they decided to put bet.
Playes are A, B, C, and D.
They all started as free for all (which means they all enemy to each other)
Here, the "DIPLOMACY" Function will play.
Player A offered truce (ally contract) to Player B
If Player B accepts it, the prize they won will be split among them.
After the turn of Player B in which he accepts it, it will notify other players that a truce is formed.
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

Calibear
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Re: DIPLOMACY

Post by Calibear » Fri Aug 21, 2015 5:21 am

Since others request the turn off option, we could just decline the truce offer.
To balance the diplomacy function, here we go!

If anyone wants to play outnumbered, they will have to start with teams assigned (Like team 1 is you only and team 2 is 5 players if you masochist enough).

The diplomacy function limits at half of the total players.
Say we have players A, B, C, D, E and F (6 Players)
If a truce is formed by A, B and C, that is the maximum (half of total is 3)
Its up to D, E and F if they want to form their own (Big boys do it their own way).
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

Calibear
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Re: DIPLOMACY

Post by Calibear » Fri Aug 21, 2015 5:24 am

So if we have a mutiplayer of 3, diplomacy won't work (Hah! odd numbers!)
If we have a multiplayer of 5, truce can be at 2 players max.
And so on, let the tacticians steal the pot of gems of leprechaun!

And there you have it, I think my suggestion fits here...
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

Stratego (dev)
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Re: DIPLOMACY

Post by Stratego (dev) » Mon Aug 24, 2015 5:09 pm

Calibear:
1. Please do not change the subject of your post within a thread (really hard to find the separate threads because of these, and can be misguiding) - forum rules updated with this.
2. This topic was not about diplomacy - this was about a trigger, that is a very different thing! - so i moved all your posts into the diplomacy section.
(and please try saving me time not to make me transferring your misplaced posts, i ask this because i have very limited time - thanks!
So please (before posting) double check the posts you are replying to, what they are about and whether we have the same or very similar thread already - thanks!)

(this and above calibear posts was moved here from "A New Diplomacy trigger!" topic, and all Calibear post subjects was overwritten with the topic subject)

Calibear
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Re: DIPLOMACY

Post by Calibear » Wed Aug 26, 2015 4:55 am

I'm terribly sorry admin, I took alot your time in my stubborness. Forum Rules is now updated because of me. I don't feel bad or good but, its better than nothing then. I didn't notice I am changing the thread, also I didn't look ahead in this existing post. I went disagree-ing on the diplomacy unit too far. I really liked the diplomacy that much then.
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

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