Cancellation of unit in TC's -
Cancellation of unit in TC's -
Man its so frustrating, when you have a unit almost produced, that can be cancelled in under a second by a miss-press or lag.
I would like a confirmation button added, that you wish to cancel the building of a unit. I know it may slow it up a bit, but think of the turn mistakes you'll save Or even a undo type button
E.G. Catapult is 1 turn away from being produced, so you click the unit line, to see what to build next (you know..plan), an nothing happens. So you press again.... WTF?!?. I didnt want to cancel my catapult which is almost built, for a friggin skirmisher
I would like a confirmation button added, that you wish to cancel the building of a unit. I know it may slow it up a bit, but think of the turn mistakes you'll save Or even a undo type button
E.G. Catapult is 1 turn away from being produced, so you click the unit line, to see what to build next (you know..plan), an nothing happens. So you press again.... WTF?!?. I didnt want to cancel my catapult which is almost built, for a friggin skirmisher
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Cancellation of unit in TC's -
I hate when this happens. To be fair, this game has simply taught me patience.
Last edited by DoomCarrot on Wed Aug 24, 2016 8:17 am, edited 1 time in total.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Cancellation of unit in TC's -
Man that was quick!DoomCarrot wrote:I hate when this happens. To be fair, this game has si ply taught me patience.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Cancellation of unit in TC's -
Lol, didn't even realize I responded one minute after this was posted.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Cancellation of unit in TC's -
I completely agree. Ive had this happen more than a few times. Same deal with the consumables, i used them once to see how they went but since then ive re-bought them for a rainy day but ive used almost all of them by accident now. An unfortunate waste of gems maybe an "undo last move" button is called for at least? I dont know how many times ive moved an archer and thought "crap, why didnt i attack with him before i moved!?"..... *restart map*. I see carrots point on patience but like the op said, sometimes lag or a fat finger can mess up your whole day
Just to throw it out there, this is the kind of stuff that makes a player do a speedy uninstall methinks
Just to throw it out there, this is the kind of stuff that makes a player do a speedy uninstall methinks
-Mad
Re: Cancellation of unit in TC's -
I couldn't agree more, I can't count the number of times I've been making a costly unit, just to have it all messed up by my inaccurate fingers. The feeling of frustration and regret is truly overbearing.
"I don't care who I have to step on on my way down."
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Cancellation of unit in TC's -
Totally agree
An undo buttons for at least one action would be great.
We might disable the undo only for action that have a chance of failure
An undo buttons for at least one action would be great.
We might disable the undo only for action that have a chance of failure
Age of Fantasy design leader
Re: Cancellation of unit in TC's -
I agrre too.
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All help will be welcome.
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Cancellation of unit in TC's -
Nice one..
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Cancellation of unit in TC's -
Too many dead people are coming from the grave.......ejm29 wrote:I couldn't agree more, I can't count the number of times I've been making a costly unit, just to have it all messed up by my inaccurate fingers. The feeling of frustration and regret is truly overbearing.
There never was much hope... just a fool's hope
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Cancellation of unit in TC's -
It is good to see some old players returning though.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Cancellation of unit in TC's -
I never "left" as such, I was still reading the forum a lot, but I was unable to log into my account for ages.
Good to be logged in again though.
Good to be logged in again though.
"I don't care who I have to step on on my way down."
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Cancellation of unit in TC's -
Cool!ejm29 wrote:I never "left" as such, I was still reading the forum a lot, but I was unable to log into my account for ages.
Good to be logged in again though.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all