Multiplayer: mitigating inactiveness

Suggestions about the gameplay, the controls, buttons and so on.
Post Reply
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Multiplayer: mitigating inactiveness

Post by Hardeep »

I suggest that if the player misses a turn abd is skipped (24 hrs), the time he has to take his next turn is reduced by 5hrs ONLY if it is the first turn if he played the last turn or it is turn nr1. On a second turn skip (in a row) it is reduced by 6hr. On the next consecutive skip it is reduced by 5hrs
When the time take turn counter reaches 0hrs to take turn (before being skipped), auto kick occurs

If a player takes his turn, 1 hr is added back to the timer, capping at 24hrs
Obviously not a perfect system, but what do you think?
There never was much hope... just a fool's hope
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Multiplayer: mitigating inactiveness

Post by DoomCarrot »

I like a lot, but how about a much simpler system, of... say...

each time you're skipped, you lose 5 hours until kick, every time you take a turn you gain 1 hour.

Rather than that weird 6 hour thing and the first turn stuff, not really sure what you meant there. :?
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Multiplayer: mitigating inactiveness

Post by Hardeep »

Fine, i just wanted for it to be harsher for a repeated offender :twisted:
There never was much hope... just a fool's hope
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Multiplayer: mitigating inactiveness

Post by DoomCarrot »

Yeah, I know what you mean... Maybe make it -10 hours each time, that way its only 3 times until your out.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Multiplayer: mitigating inactiveness

Post by Hardeep »

DoomCarrot wrote:Yeah, I know what you mean... Maybe make it -10 hours each time, that way its only 3 times until your out.
How bout we make it -12 and tear them a new pooper?
There never was much hope... just a fool's hope
User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: Multiplayer: mitigating inactiveness

Post by RiverRaider 1097 »

Lol you guys are killer, but yes some kind of auto skip would be awesome, you can't win em all. I say accommodate the ones that are serious? )
and remember,wherever your at,there you are
Post Reply

Return to “Gameplay & UI”