Worker to Builder ACCEPTED

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Sergej
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Worker to Builder ACCEPTED

Post by Sergej » Thu Jan 25, 2018 9:45 pm

I wonder, no one offered tech like this. We have many perfect towers, like gatling tower, but we can't build them. We must have oppotunity to upgrade Workers to builders.
Cost - 6 turns, need amiksderia.
Can be researched only in blacksmith.

P.S. Builder can't build walls, watch towers and other structures NOW. I think we need to give them this oppotunity. This update will be global, but we want global update, right?

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Puss_in_Boots
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Re: Worker to Builder

Post by Puss_in_Boots » Fri Jan 26, 2018 2:15 am

Advancements center is the better place for it. This could work, but they need to have fungal towers, healing towers, and bomb towers to be realistic.
Adding in gatling tower means machines must be researchable by players. This also means we need better images. The current ones aren't looking too nice.
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General Brave
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Re: Worker to Builder

Post by General Brave » Fri Jan 26, 2018 7:14 am

I could work on them if I had the image of the towers.
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Sunrise Samurai
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Re: Worker to Builder

Post by Sunrise Samurai » Fri Jan 26, 2018 12:49 pm

I think the builder and various towers were meant as a tower defense type scenario. Making them compatible with regular gameplay might drastically change game​ balance, particularly towards more defensively oriented gameplay that would result in longer, more grinding games as it came to one expanding tower line against the other.
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makazuwr32
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Re: Worker to Builder

Post by makazuwr32 » Fri Jan 26, 2018 2:23 pm

Also i must mention from my side that ALL towers from Mashines upgrade are not considered as Buildings and neither siege nor infantry deals to them any bonus damage.
And because of that for example Gatling tower is absurdly hard to destroy because it has i think 25 shots of 2 damage and that means that this tower will do at least 25 damage to ANY target.
I don't think that we need something like that in normal games.
But i must say that Musketeer tower and Ballista towers would be good addition to the current amount of towers.

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General Brave
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Re: Worker to Builder

Post by General Brave » Fri Jan 26, 2018 6:18 pm

Perhaps the Builder can be made, his cost could be like 7-8. And he's only one who could build these towers once you completed all your research. So that's one way to prevent mass building of these towers.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Worker to Builder

Post by makazuwr32 » Fri Jan 26, 2018 6:29 pm

Also additional thing is that all these towers need to be count as building for siege and infantry.
For now they can't even burn (several of them).

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General Brave
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Re: Worker to Builder

Post by General Brave » Fri Jan 26, 2018 6:34 pm

We could create separate entities for these towers, ones for the regular games. Can be destroyed and be set on fire while the others could be for map editor for tower defense map.
Wise, Might, Loyalty. Forever stands Warfell.

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Belfry777
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Re: Worker to Builder

Post by Belfry777 » Wed Jan 31, 2018 12:58 am

I think this would be a very useful update.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Puss_in_Boots
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Re: Worker to Builder

Post by Puss_in_Boots » Wed Jan 31, 2018 1:01 am

We could see more tower variety in multiplayer random matches if this does get added in. It almost feels like a waste of space to have special units that aren't used much.
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Belfry777
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Re: Worker to Builder

Post by Belfry777 » Wed Jan 31, 2018 1:17 am

yea on second thought maybe this might not be such a great idea for unit balancing because if you can upgrade to the builder their would be no use for the builder!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Puss_in_Boots
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Re: Worker to Builder

Post by Puss_in_Boots » Wed Jan 31, 2018 1:27 am

The builder does face multiple coding problems, but it can take a long time to completely resolve thise issues.
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Belfry777
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Re: Worker to Builder

Post by Belfry777 » Wed Jan 31, 2018 1:29 am

yep
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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General Brave
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Re: Worker to Builder

Post by General Brave » Fri Feb 02, 2018 12:55 am

Hopefully someone fix that.
Wise, Might, Loyalty. Forever stands Warfell.

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Belfry777
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Re: Worker to Builder

Post by Belfry777 » Sat Feb 03, 2018 12:54 am

Yea it would be nice for that to be resolved.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Stratego (dev)
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Re: Worker to Builder ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 7:16 am

accepted please someone make json for it - thanks!

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Puss_in_Boots
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Re: Worker to Builder ACCEPTED

Post by Puss_in_Boots » Mon Sep 02, 2019 8:00 pm

Now that we have a new idea similar to this one but with different execution, do we scrap this or the new one?
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