Tech: Intelligence IMPLEMENTED

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Stratego (dev)
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Tech: Intelligence IMPLEMENTED

Post by Stratego (dev) » Fri Apr 24, 2015 6:24 pm

Techs that reduces the tech-stealing possiblity for the enemy.
cost: 5 turns.
makes stealing value
a) if enemy has default 10% down to 0%
b) if enemy has 10+40 than down to 10%

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COOLguy
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Re: Tech: Intelligence

Post by COOLguy » Fri Apr 24, 2015 6:54 pm

lol it is good! :)
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Josh

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Alexander82
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Re: Tech: Intelligence

Post by Alexander82 » Fri Apr 24, 2015 8:49 pm

Perfect. It'll bring one step back
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Re: Tech: Intelligence

Post by Stratego (dev) » Fri Apr 24, 2015 10:49 pm

step back? what does it mean?(here)

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Alexander82
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Re: Tech: Intelligence

Post by Alexander82 » Sat Apr 25, 2015 8:33 am

I mean, the enemy spies
Anyway great idea, in some maps you conquer and loose some tcs very easily and sometime it's just a way to give your tech to the enemies
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ollie444
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Re: Tech: Intelligence

Post by ollie444 » Sat Apr 25, 2015 3:45 pm

The name doesn't really suit it...

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Re: Tech: Intelligence

Post by Stratego (dev) » Sat Apr 25, 2015 4:30 pm

Ok, any suggestions?

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COOLguy
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Re: Tech: Intelligence

Post by COOLguy » Sat Apr 25, 2015 4:46 pm

CIA :D lol
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Josh

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ollie444
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Re: Tech: Intelligence

Post by ollie444 » Sat Apr 25, 2015 9:12 pm

I don't know... Security?

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COOLguy
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Re: Tech: Intelligence

Post by COOLguy » Sat Apr 25, 2015 11:22 pm

Counter-Espionage?
Thanks!
Josh

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Re: Tech: Intelligence

Post by Darkknight » Mon May 11, 2015 9:42 am

ollie444 wrote:I don't know... Security?
Security sounds good

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Re: Tech: Intelligence

Post by Stratego (dev) » Mon May 11, 2015 7:37 pm

"Anti-spying"?

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ollie444
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Re: Tech: Intelligence

Post by ollie444 » Mon May 11, 2015 8:17 pm

safe-keeping???????

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RiverRaider 1097
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Re: Tech: Intelligence

Post by RiverRaider 1097 » Mon May 11, 2015 11:22 pm

:idea: Vaulttech
and remember,wherever your at,there you are

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patroid
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Re: Unit promotion/leveling system

Post by patroid » Tue May 12, 2015 4:45 am

Hi
What about something like Coding Encoding
Scramble...

So that they code the techs that enemys cant read that.

(I used google translator to get the word i hope you know what i mean)

Patroid

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Re: Tech: Intelligence

Post by ejm29 » Tue May 12, 2015 8:24 am

I think security sounds good (simple but effective! ) ;)

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Re: Tech: Intelligence

Post by Stratego (dev) » Tue May 12, 2015 7:21 pm

the word needs to be not so "modern".

ideas:
"Technology guards"
"Scroll guards"
"Knowledge keepers"
"Knowledge guards"

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Re: Tech: Intelligence

Post by RiverRaider 1097 » Wed May 13, 2015 12:27 am

:roll: Security Guard :roll:
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silentz27
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Re: Tech: Intelligence

Post by silentz27 » Wed May 13, 2015 9:57 am

Nyahaha its vanguard haha
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Re: Tech: Intelligence

Post by Darkknight » Wed May 13, 2015 9:59 am

Knowledge keepers is good

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ollie444
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Re: Tech: Intelligence

Post by ollie444 » Wed May 13, 2015 4:04 pm

What about archives or library. Or safe or vault.

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Re: Tech: Intelligence

Post by silentz27 » Wed May 13, 2015 4:35 pm

Maybe the library in the history the great library is the library of Alexandria of Greece or something
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Re: Tech: Intelligence

Post by Darkknight » Wed May 20, 2015 9:06 am

Could be made in advancement center to make advancement center more useful

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Re: Tech: Intelligence

Post by Lancer » Wed May 20, 2015 9:17 am

Technology gaurds reduces chance to steal technology and becose they are gaurds when enemy unit captures tc he loses 3 HP,how about that?

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Re: Tech: Intelligence

Post by Darkknight » Wed May 20, 2015 10:45 am

Lancer wrote:Technology gaurds reduces chance to steal technology and becose they are gaurds when enemy unit captures tc he loses 3 HP,how about that?
I dont think that it should be a unit. It should be a tech

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Re: Tech: Intelligence

Post by Lancer » Wed May 20, 2015 12:48 pm

its not a unit! its a boost to tc defense! you lose 3 hp when capturing enemy tc,its passive health reduction

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Re: Tech: Intelligence

Post by silentz27 » Fri May 22, 2015 7:54 am

Ahm maybe
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Re: Tech: Intelligence

Post by Darkknight » Sun Jun 21, 2015 1:59 am

Lancer wrote:its not a unit! its a boost to tc defense! you lose 3 hp when capturing enemy tc,its passive health reduction
How will this reduce the chance of enemy stealing your tech?

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COOLguy
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Re: Tech: Intelligence

Post by COOLguy » Sun Jun 21, 2015 2:05 am

It won't. That's a separate idea that Lancer should have opened a separate topic for.
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Josh

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Re: Tech: Intelligence

Post by Stratego (dev) » Fri May 20, 2016 9:19 pm

I would like to implement this one, please someone suggest a tech image - thanks!

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