Raft

Darkknight
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Re: Raft

Post by Darkknight » Thu Apr 07, 2016 2:58 pm

silentz27 wrote:again 1 of the forgetten topic :(
:(

Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: Raft

Post by Darkknight » Thu Apr 07, 2016 3:05 pm

This was a great idea! What happened!
Lets get this is the almost ready area (for the vote) !
Stats: (gathered from previous posts)
Cost: 2 turns from worker
Hp: 4
Attack:1
range: 1
armor: none
pierce armor: none
speed 3
sight: 4(?)
spell resistance: 0%
Capactity: 2
-ONLY carries flesh and blood units-

Esley
Posts: 66
Joined: Wed Nov 04, 2015 9:06 pm
Location: Westeros, The wall

Re: Raft

Post by Esley » Thu Apr 07, 2016 3:52 pm

I agree darkknight. this would be a great add to the game that would be on the top of my vote list

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DoomCarrot
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Re: Raft

Post by DoomCarrot » Thu Apr 07, 2016 5:10 pm

I think since a mantlet costs 3 turns, and a raft is essentually a tipped over mantlet in water, it should cost 3 turns to build.

Just my opinion, but it is a good idea.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Re: Raft

Post by Lynx Shafir » Sun Jul 08, 2018 9:28 am

Darkknight wrote:
Thu Apr 07, 2016 2:58 pm
silentz27 wrote:again 1 of the forgetten topic :(
:(
:(
Though it was a good idea.
A sinked one. :lol:
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Lynx Shafir
Posts: 1322
Joined: Mon May 28, 2018 4:24 am

Re: Raft

Post by Lynx Shafir » Thu Jan 10, 2019 7:45 am

Seems ready for me and easy to done
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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