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Posted: Mon Sep 16, 2019 4:06 am
+200%damage vs mounted units
+25%damge vs melee foot,melee light,archer,anti melee foot and anti archer foot.
Posted: Wed Sep 18, 2019 3:16 pm
Well we do already have heavy lancers...
Why add jousters
There the same thing
Posted: Thu Sep 19, 2019 6:42 am
Yeah,but,jouster is a renaissance unit.he used for duels
Posted: Fri Sep 20, 2019 2:23 am
but did these guys faught in the battle field?
Posted: Fri Sep 20, 2019 7:40 pm
From my understanding - jouster would be someone specialized in jousting tournaments in equipment designed for them. Jouster would be then late medieval (renaissance was the ending of jousting tournaments) showman. Jousting was great sport, which could also better the lance skills of knights. But jousting equipment was not designed for war. On the contrary jousting armor often had only frontal side part really reinforced (the place were jousting lance could strike).
So no. No jouster in the game imho.
Posted: Fri Sep 20, 2019 8:58 pm
Why not just make as an upgrade to Hvy lancer and call it... "Chevalier"
Which would have
Spd: 5 (or 6 if knight gets it on 3rd tier)
Same bonuses as a Lancer
Posted: Fri Sep 20, 2019 9:25 pm
Gendarme or just "heavy lancer" could fit 2
Posted: Fri Sep 20, 2019 9:37 pm
Does Lancer need another upgrade?
Heavy Lancer pretty much decimates cavalry already. And it's not so weak vs other units.
In my opinion rock paper scissor in any strategy, especially TBS should not be absolute (so few disadvantaged units should defeat their nemesis with losses ), while now fully upgraded h. lancer deals 45 base damage to mounted units, so it one-shots any fully upgraded cavalry (save the Cavalier, which is kinda too strong looking at upgrade progression).
Besides I'm pretty sure Chevalier just means Knight in french.
Posted: Fri Sep 20, 2019 9:42 pm
besides the comment on balance, Gendarmes were the epitome of french cavalry (even though they had massive losses)
Posted: Fri Sep 20, 2019 10:19 pm
Gendarme would be fine for a name. I just didn't read your post.
Posted: Wed Sep 25, 2019 8:50 am
Wow the designer leader of AOS,coment in my post!,i honored thanks endru.
Posted: Wed Sep 25, 2019 8:52 am
Is not a upgrade of lancer is only a unit,not a upgrade but is a new unit.
Posted: Wed Sep 25, 2019 9:08 am
Stats are too high for aos.
Posted: Wed Sep 25, 2019 3:56 pm
The only way to solve this is, to decrease the "normal" damage and then add a charge ability (what cavalry actually did) and then we can balance lancers all round
Posted: Wed Sep 25, 2019 4:01 pm
I say we set topic as ANSWERED. Lancers already fullfil "cavalry which is anti-cavalry" role. And they are very effective at that. If we set the jouster's stats according to real life then his damage would be 3 or 4 at best against other cavalry, if he even manages to hit them.
Posted: Wed Sep 25, 2019 4:07 pm