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reiter (late medieval horseman)

Posted: Tue Jul 24, 2018 8:10 pm
by Gral.Sturnn
Mounted late medieval german knight uses a pistol and a sword, and light armor (somewhat) i cannot decide if making it a cheaper more managable or a more elite unit.

Re: reiter

Posted: Wed Jul 25, 2018 4:56 am
by makazuwr32
Pistol must be an ability, unit itself must be on pair with normal knight exept with ability to shoot from pistol.
And ofc it must be trainable only after gunpowder has been researched.

Re: reiter

Posted: Wed Jul 25, 2018 7:36 am
by Gral.Sturnn
Agree on all your points but also:

1.pistol shoukd reload with an ability that justs stops (he cannot move or attack in that turn) the reiter.

2. For the stats it shoukd have more hp than a knight and same armor as heavy knight.

Re: reiter

Posted: Wed Jul 25, 2018 9:41 am
by makazuwr32
Both normal and heavy knight have 2/2 armor.
The difference is in their damage and hp - heavy knight has +7 hp and +2 damage.

Re: reiter

Posted: Wed Jul 25, 2018 9:44 am
by Gral.Sturnn
O sorry i was 2 dumb to check....

Eitherway he should have the same stats as heavy knight but with gunpowder technomogy and 5 turns cost

Re: reiter

Posted: Fri Jul 27, 2018 4:56 pm
by Gral.Sturnn
Is it the reload mechanic okay?

Re: reiter (late medieval knight)

Posted: Fri Jul 27, 2018 7:34 pm
by Gral.Sturnn
Stats:

Cost: 5
Hp: 39
Attack: 12 (same bonuses as heavy knight)
range: 1
Armor:2
Pierce armor: 2
Speed:5
Sight: 5
Spell resistance: 0%

Pistol shot:

Damage: 17
Range:3
Pierce armor:2
"Reload": 1 turn (unit cannot move or attack when it reloads)

Re: reiter (late medieval knight)

Posted: Fri Jul 27, 2018 7:39 pm
by LordOfAles
How about cooldown instead of reload bility.

Re: reiter (late medieval knight)

Posted: Fri Jul 27, 2018 7:49 pm
by Gral.Sturnn
LordOfAles wrote:
Fri Jul 27, 2018 7:39 pm
How about cooldown instead of reload bility.
That actually sounds good enough, 3 turns?

Re: reiter (late medieval knight)

Posted: Sun Jul 29, 2018 3:16 pm
by Gral.Sturnn
New idea we can make 2 versions,

Reiter

Dragoons or light armed cavalry

Re: reiter (late medieval knight)

Posted: Mon Jul 30, 2018 1:02 pm
by Gral.Sturnn
*armored cavalry*

Re: reiter (late medieval knight)

Posted: Thu Aug 02, 2018 3:44 pm
by Gral.Sturnn
sprite

Re: reiter (late medieval knight)

Posted: Thu Aug 02, 2018 4:08 pm
by Gral.Sturnn
herruelo

Re: reiter (late medieval knight)

Posted: Wed Aug 08, 2018 12:45 am
by COOLguy
What was the time frame for this? It sounds like it might be a little after medieval ?

Re: reiter (late medieval knight)

Posted: Wed Aug 08, 2018 1:37 am
by Gral.Sturnn
Late medieval 15 th century

Re: reiter (late medieval knight)

Posted: Wed Aug 08, 2018 11:52 am
by samuelch
How about renaming it to cuirassier? Reiter from what I know is usually armed with more pistols.

Re: reiter (late medieval knight)

Posted: Wed Aug 08, 2018 1:03 pm
by Gral.Sturnn
samuelch wrote:
Wed Aug 08, 2018 11:52 am
How about renaming it to cuirassier? Reiter from what I know is usually armed with more pistols.
The cuirasser is waaay more armoredt

Re: reiter (late medieval knight)

Posted: Thu Oct 11, 2018 12:46 am
by Gral.Sturnn
New sprite

Re: reiter (late medieval knight)

Posted: Thu Oct 11, 2018 1:24 am
by Gral.Sturnn
Based on this picture

Re: reiter (late medieval knight)

Posted: Thu Oct 11, 2018 10:21 pm
by Gral.Sturnn
updated stats:

Stats:

Cost: 5
Hp: 39
Attack: 12 (same bonuses as heavy knight)
range: 1
Armor:2
Pierce armor: 2
Speed:5
Sight: 5
Spell resistance: 0%

Pistol shot:

Damage: 17
Range:3
Pierce armor:2
"Reload": 3 turns cooldown

Re: reiter (late medieval knight)

Posted: Wed Dec 26, 2018 3:05 pm
by HugoTheUseles
I just want to say that the word "reiter" translates to horseman so maybe change the name but else yes i like it.

Re: reiter (late medieval knight)

Posted: Wed Dec 26, 2018 3:15 pm
by Gral.Sturnn
HugoTheUseles wrote:
Wed Dec 26, 2018 3:05 pm
I just want to say that the word "reiter" translates to horseman so maybe change the name but else yes i like it.
Thx ill change the name now

Re: reiter (late medieval horseman)

Posted: Wed Dec 26, 2018 8:07 pm
by Gral.Sturnn
@HugoTheUseles do you have any suggestions??

Re: reiter (late medieval horseman)

Posted: Thu Dec 27, 2018 10:45 am
by Lynx Shafir
Isn't 3 range too low (I don't remember musketeers)

Either that and lower cost 4 health by 5 or lower CD to 2 and range 4 and keep 5 cost


After shoting loses movement till next turn


Does have miss chances?
If so than will be worse than current musketeer who always misses........
(What numbers has exactly?)

Re: reiter (late medieval horseman)

Posted: Thu Dec 27, 2018 3:54 pm
by Gral.Sturnn
It is a cavamry unit with a pistol so low range is balanced

Hes 5 cost turn beacuse otherwise it will replace the knight

No hes got no miss chances

Re: reiter (late medieval horseman)

Posted: Tue Jan 08, 2019 2:05 pm
by HugoTheUseles
I think the stats are fine.
About the name... i dont know, dragoon is good

Re: reiter (late medieval horseman)

Posted: Tue Jan 08, 2019 5:37 pm
by Gral.Sturnn
HugoTheUseles wrote:
Tue Jan 08, 2019 2:05 pm
I think the stats are fine.
About the name... i dont know, dragoon is good
The reiters in specific were german and had black armor a dragoon would use musket carbines and light armor

Re: reiter (late medieval horseman)

Posted: Wed Jan 09, 2019 7:40 am
by Moh556
Whats his bonuses against other things?
We can set a bleeding ability for him too .
EXPLAIN: when he shots units they will bleeding ...this means their hp reduces for 2 or 3 turns .. every turn 3or2 hp can be reduced....
Now give some drawing for bleeding ability
(Some thing like bushido ability symbol :lol: )

My idea is a red drop up the hp(just like poison)

Re: reiter (late medieval horseman)

Posted: Wed Jan 09, 2019 12:15 pm
by Gral.Sturnn
Moh556 wrote:
Wed Jan 09, 2019 7:40 am
Whats his bonuses against other things?
We can set a bleeding ability for him too .
EXPLAIN: when he shots units they will bleeding ...this means their hp reduces for 2 or 3 turns .. every turn 3or2 hp can be reduced....
Now give some drawing for bleeding ability
(Some thing like bushido ability symbol :lol: )

My idea is a red drop up the hp(just like poison)
Sounds cool but right now im triying to keep it simple

Re: reiter (late medieval horseman)

Posted: Wed Jan 09, 2019 5:49 pm
by Moh556
Ok . Just think about it