Heavy Knight to Cataphract IMPLEMENTED

Moderators: Endru1241, Endru1241

User avatar
Endru1241
Posts: 762
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by Endru1241 » Thu Nov 07, 2019 4:18 pm

Definitely any greek fire siphon ones.
Age of Strategy design leader

User avatar
makazuwr32
Posts: 4859
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by makazuwr32 » Thu Nov 07, 2019 5:24 pm

Greek Fire Ships.
A special chain to block bay from passing for any ships (can be raised and lowered).

User avatar
Endru1241
Posts: 762
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by Endru1241 » Thu Nov 07, 2019 5:32 pm

It's named boom.
I have in the todo list.
I think it should be just passable by allies (easiest to implement)
Age of Strategy design leader

User avatar
makazuwr32
Posts: 4859
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by makazuwr32 » Thu Nov 07, 2019 5:43 pm

Hm. Aka "auto downed" for allies?
Could work.
Must be visible and acts as water gate?

User avatar
Endru1241
Posts: 762
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by Endru1241 » Thu Nov 07, 2019 6:16 pm

I was thinking about visibility.
From what I remember there is a way to make something stealthy and not destroyed on step.
Boom was visible only on very close distance (and because of boom towers), as it was slightly under the water level.
Age of Strategy design leader

Stratego (dev)
Site Admin
Posts: 10517
Joined: Fri Apr 25, 2014 9:28 pm

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by Stratego (dev) » Thu Nov 07, 2019 6:36 pm

From what I remember there is a way to make something stealthy and not destroyed on step.
sure there are severa option, like mines and submarines work in AOW
see in modders lounge

User avatar
L4cus
Posts: 841
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Cataphract as new unit

Post by L4cus » Mon Feb 03, 2020 9:19 pm

I supose everybody knows about cataphracts. Anyway, i think this should be a new unit. The trouble i find is that cataphracts are from anient age and medieval age too.
Good against infantry, this unit should have this stats:
Cost 5-6
Attack 12-15
Range 1
Armor 3-4/3-5
Spees 4
Sight 7
CR 40%
SR 50%
With trample damage
Bonus against foot meele and ranged units
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230

User avatar
SirPat
Posts: 333
Joined: Tue Apr 30, 2019 6:39 am
Location: Bulacan, Philippines

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by SirPat » Mon Feb 03, 2020 10:32 pm

This is already implemented but under the name "Cavalier" heavy knight upgrades to Cavalier.

pls. make a new topic for cataphracts
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

User avatar
L4cus
Posts: 841
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Heavy Knight to Cataphract IMPLEMENTED

Post by L4cus » Mon Feb 03, 2020 11:27 pm

I'll do.
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230

Post Reply

Return to “Unit - mounted”