Hun Raider - ACCEPTED

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Hunnic Riders

Post by samuelch » Mon Jun 18, 2018 3:38 pm

A mounted unit with fast speed and raid ability. Raid ability will set a building on fire, heal the rider, and make the building unproductive for 2 turns (cooldown=4 turns). Hunnic rider has weak attack and hp.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Hunnic Riders

Post by LordOfAles » Mon Jun 18, 2018 3:41 pm

Isn't that too similar to this, which is already accepted?
http://ageofstrategy.net/viewtopic.php?f=77&t=4470
The Crusade never ends...

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Hunnic Riders

Post by samuelch » Mon Jun 18, 2018 3:48 pm

This one has healing the rider.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Hunnic Riders

Post by LordOfAles » Mon Jun 18, 2018 4:15 pm

Yes, but that's the only feature that differentiates. They are too similar
The Crusade never ends...

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Hunnic Riders

Post by samuelch » Mon Jun 18, 2018 7:29 pm

How about with extra ability called scorched earth. This ability will make tcs unproductive. Cooldown=7 turns.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Hunnic Riders

Post by LordOfAles » Mon Jun 18, 2018 7:30 pm

Maybe make any building unproductive if attacked. Lasts for 2 turns.
The Crusade never ends...

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Hunnic Riders

Post by samuelch » Mon Jun 18, 2018 7:31 pm

That is good.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Hunnic Riders

Post by COOLguy » Sun Jul 08, 2018 2:15 am

I'm just going to merge it anyway.
LordOfAles wrote:
Mon Jun 18, 2018 7:30 pm
Maybe make any building unproductive if attacked. Lasts for 2 turns.
Extra coding here.

I will change the unit name to "Hun Raider" and he can have fire effect.
Thanks!
Josh

Stratego (dev)
Site Admin
Posts: 9427
Joined: Fri Apr 25, 2014 9:28 pm

Re: Hun Raider - ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 6:42 am

accepted please someone make json for it - thanks!

User avatar
Endru1241
Posts: 330
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Hun Raider - ACCEPTED

Post by Endru1241 » Sun Sep 15, 2019 10:23 pm

Graphics torch sprite;
{
"idString":"SPRITE_ARROW_TORCH",
"addRotation": 0.1f,
"onLayer":"HIGHLIGHT",
"texture": {
"idString": "TEXTURE_ARROW_TORCH",
"imgName":"projectiles/torch.png",
"imgColumns":1,
"withColoring":"true"
}
}

Gonna test it.
Edit: Small mistakes
Attachments
unit_raider.json
(3.86 KiB) Downloaded 3 times
torch.png
torch.png (1.63 KiB) Viewed 132 times
unit_raider.png
unit_raider.png (1.67 KiB) Viewed 132 times

User avatar
Morningwarrior
Posts: 69
Joined: Mon Apr 29, 2019 7:44 pm

Re: Hun Raider - ACCEPTED

Post by Morningwarrior » Mon Sep 16, 2019 4:25 am

Add the damage gains building 150 insead 100.
Glory to doritos,remember.

User avatar
Puss_in_Boots
Posts: 2610
Joined: Fri Apr 21, 2017 1:23 am

Re: Hun Raider - ACCEPTED

Post by Puss_in_Boots » Mon Sep 16, 2019 11:23 am

Uh, no thanks. We're not looking to completely replace trebuchets.
RED, WHITE and BLUE!

Post Reply

Return to “Unit - mounted”