Equites IMPLEMENTED
Equites IMPLEMENTED
For the people that did not see the ancient Romans and entrusians, go to the infantry!
Cost:4
Hp:30
Attack Power:13
Range:1
Armor:1
Pierce Armor:4
Speed 6
Sight:5
Cost:4
Hp:30
Attack Power:13
Range:1
Armor:1
Pierce Armor:4
Speed 6
Sight:5
Epic Gamer Moment!
Re: Equites
These ring a bell, from my days playing Rome TW
- DoomCarrot
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Re: Equites
Depends on their bonuses/where they are built/if they get cavalry upgrades.
Assuming they have basic cav bonus, built in stable, and get cavalry bonus... Yes, they need to be at least 5-6 turn cost with those stats.
Assuming they have basic cav bonus, built in stable, and get cavalry bonus... Yes, they need to be at least 5-6 turn cost with those stats.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Equites
Yeah i agree with what DC says mate.
Re: Equites
I want the Equites to be a cheap unit, what stats do I need to decrease?
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- DoomCarrot
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Re: Equites
Pierce armor definitely. Possibly a little bit on the HP as well, depending on how cheap you are thinking.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Equites
Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 6
Sight:5
WORKER1212
Is this better?
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 6
Sight:5
WORKER1212
Is this better?
Epic Gamer Moment!
Re: Equites
My two pennies:
Drop the speed to 5, then I think its cool
Drop the speed to 5, then I think its cool
Re: Equites
Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 5
Sight:5
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 5
Sight:5
Epic Gamer Moment!
- DoomCarrot
- Posts: 3096
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- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Equites
That seems fine. However, the stats do not seem much different from a knight/hussar.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Equites
Well I think it needs something differentiating from other current cavalry in the game.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Equites
I can't think of anything... Can you? The only thing I can think if it attacks twice or has a huge bonus against infantry.
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Equites
The idea of making it an advanced light cavalry would be nice. Speed 6 and stats in between knight and light cavalry
Age of Fantasy design leader
Re: Equites
Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 7
Sight:5
Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 6
Sight:5
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 7
Sight:5
Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 6
Sight:5
Epic Gamer Moment!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Equites
On second though i remember we have hussars that are fast. Try making a comparison with these.
Age of Fantasy design leader
Re: Equites
The Comparison is similar but the equites in general are somewhat more powerful.
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- LordOfAles
- Posts: 3694
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- Location: Balkans, Montenegro
Re: Equites
For what were equites generally used?For attack or defense?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Equites
Make it somewhat stronger than an auxiliary horseman , anyone know its stats ?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- godOfKings
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Re: Equites
I meant the stats of auxiliary horseman so that we could compare
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- LordOfAles
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Re: Equites
lol why cant you just check...
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Equites
Auxiliary Horseman stats
Cost: 3
Hp: 24
Power: 8
Range: 1
Armor: 2/1
Speed: 5
Sight: 6
Action: 1
Spell Resistance: 0%
Size: 1x1
Builders: Roman Garrison
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Equites
I don't know the link :p but anyways with 6 speed I guess its balanced, how do we make it unique with a special purpose?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Equites
I was thinking he could be a light lancer with these stats:
Cost 3
Hp 18
Attack 4
Range 1
Armor 1/2
Speed 6
Sight 7
C R 30%
+50% v ranged, meele foot
+200% v cav
+350% v elephants
Lancer stats
Cost 4
Hp 20
Attack 5
Range 1
Armor 2/2
Speed 5
Sight 6
+50% v archer, foot meele, siege
+400% v mounted
+700% v elephants
Cost 3
Hp 18
Attack 4
Range 1
Armor 1/2
Speed 6
Sight 7
C R 30%
+50% v ranged, meele foot
+200% v cav
+350% v elephants
Lancer stats
Cost 4
Hp 20
Attack 5
Range 1
Armor 2/2
Speed 5
Sight 6
+50% v archer, foot meele, siege
+400% v mounted
+700% v elephants
Re: Equites
So basically light cavalry/lancer hybrid with a little resistance to signify national unit.
I think it is balanced.
Age of Strategy design leader