Equites

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Alpha
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Equites

Post by Alpha » Mon Aug 22, 2016 9:16 pm

For the people that did not see the ancient Romans and entrusians, go to the infantry!

Cost:4
Hp:30
Attack Power:13
Range:1
Armor:1
Pierce Armor:4
Speed 6
Sight:5
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Disco
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Re: Equites

Post by Disco » Tue Aug 23, 2016 5:59 pm

These ring a bell, from my days playing Rome TW :)

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Alpha
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Re: Equites

Post by Alpha » Tue Aug 23, 2016 10:19 pm

Same, but are the stats fine or too OP?
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DoomCarrot
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Re: Equites

Post by DoomCarrot » Wed Aug 24, 2016 8:09 am

Depends on their bonuses/where they are built/if they get cavalry upgrades.

Assuming they have basic cav bonus, built in stable, and get cavalry bonus... Yes, they need to be at least 5-6 turn cost with those stats.
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Disco
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Re: Equites

Post by Disco » Wed Aug 24, 2016 8:34 am

Yeah i agree with what DC says mate.

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Alpha
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Re: Equites

Post by Alpha » Wed Aug 24, 2016 1:23 pm

I want the Equites to be a cheap unit, what stats do I need to decrease?
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Re: Equites

Post by DoomCarrot » Thu Aug 25, 2016 7:04 am

Pierce armor definitely. Possibly a little bit on the HP as well, depending on how cheap you are thinking.
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Alpha
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Re: Equites

Post by Alpha » Thu Aug 25, 2016 12:16 pm

Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 6
Sight:5
WORKER1212

Is this better?
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Disco
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Re: Equites

Post by Disco » Thu Aug 25, 2016 7:37 pm

My two pennies:

Drop the speed to 5, then I think its cool ;)

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Alpha
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Re: Equites

Post by Alpha » Thu Aug 25, 2016 9:48 pm

Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 5
Sight:5
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DoomCarrot
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Re: Equites

Post by DoomCarrot » Fri Aug 26, 2016 5:39 am

That seems fine. However, the stats do not seem much different from a knight/hussar.
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Alpha
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Re: Equites

Post by Alpha » Fri Aug 26, 2016 11:57 am

Should I increase its Healthby just a little bit
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Re: Equites

Post by DoomCarrot » Fri Aug 26, 2016 12:36 pm

Well I think it needs something differentiating from other current cavalry in the game.
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Alpha
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Re: Equites

Post by Alpha » Fri Aug 26, 2016 12:45 pm

I can't think of anything... Can you? The only thing I can think if it attacks twice or has a huge bonus against infantry.
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Alexander82
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Re: Equites

Post by Alexander82 » Fri Aug 26, 2016 12:47 pm

The idea of making it an advanced light cavalry would be nice. Speed 6 and stats in between knight and light cavalry
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Alpha
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Re: Equites

Post by Alpha » Fri Aug 26, 2016 12:52 pm

Cool I like that idea
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Alpha
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Re: Equites

Post by Alpha » Fri Aug 26, 2016 12:53 pm

Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 7
Sight:5







Cost:4
Hp:25
Attack Power:13
Range:1
Armor:1
Pierce Armor:2
Speed 6
Sight:5
Awoo~ my dudes!

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Alexander82
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Re: Equites

Post by Alexander82 » Fri Aug 26, 2016 1:39 pm

On second though i remember we have hussars that are fast. Try making a comparison with these.
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Alpha
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Re: Equites

Post by Alpha » Fri Aug 26, 2016 2:02 pm

The Comparison is similar but the equites in general are somewhat more powerful.
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Alpha
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Re: Equites

Post by Alpha » Thu Sep 08, 2016 5:29 pm

Should this unit be pending?
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LordOfAles
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Re: Equites

Post by LordOfAles » Sun Jul 23, 2017 9:21 am

For what were equites generally used?For attack or defense?
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Alpha
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Re: Equites

Post by Alpha » Wed Nov 15, 2017 3:34 pm

Well they were for attack I believe....
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godOfKings
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Re: Equites

Post by godOfKings » Fri Nov 17, 2017 3:35 pm

Make it somewhat stronger than an auxiliary horseman , anyone know its stats ?
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Alpha
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Re: Equites

Post by Alpha » Fri Nov 17, 2017 4:14 pm

I already made states x3
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godOfKings
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Re: Equites

Post by godOfKings » Sat Nov 18, 2017 5:46 am

I meant the stats of auxiliary horseman so that we could compare
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LordOfAles
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Re: Equites

Post by LordOfAles » Sat Nov 18, 2017 7:38 am

lol why cant you just check...
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LordOfAles
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Re: Equites

Post by LordOfAles » Sat Nov 18, 2017 7:41 am

Auxiliary Horseman stats
Cost: 3
Hp: 24
Power: 8
Range: 1
Armor: 2/1
Speed: 5
Sight: 6
Action: 1
Spell Resistance: 0%
Size: 1x1
Builders: Roman Garrison
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godOfKings
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Re: Equites

Post by godOfKings » Sat Nov 18, 2017 11:36 am

I don't know the link :p but anyways with 6 speed I guess its balanced, how do we make it unique with a special purpose?
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