shovel ACCEPTED

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balint
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shovel ACCEPTED

Post by balint » Tue Dec 09, 2014 9:30 pm

building where peasants are trained.

I edited one of Daniels images.
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This is Hungary and winter is coming.

Dgkfadomo777
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Re: shovel

Post by Dgkfadomo777 » Tue Dec 09, 2014 11:16 pm

Its good but a little too realistic,

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ejm29
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Re: shovel

Post by ejm29 » Wed Dec 10, 2014 7:14 am

I think the image may be a little to perfect perhaps.

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balint
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Re: shovel

Post by balint » Wed Dec 10, 2014 7:30 am

What should I change?
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ejm29
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Re: shovel

Post by ejm29 » Wed Dec 10, 2014 10:48 am

Im not sure...... I might be wrong, but I think it is to clear and nice. Might make the other buildings look a tiny bit blocky :)
Though I really like it!
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Im probaly wrong.
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balint
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Re: shovel

Post by balint » Wed Dec 10, 2014 2:58 pm

Actually it will match with them, because I remember, that ee wanted to change the Tc, and the productipn building inages.

We wanted to make them look a bit more 3D
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patroid
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Re: shovel

Post by patroid » Wed Dec 10, 2014 4:35 pm

Hi
There are 5 topics for tilerules. You broke two.

You forgot teamcoloring and shadowing(i mean black border)

Patroid
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shovel-unit32.png
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Last edited by patroid on Tue Dec 16, 2014 6:15 pm, edited 1 time in total.

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COOLguy
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Re: shovel

Post by COOLguy » Wed Dec 10, 2014 4:42 pm

I think that looks good, now. The black outline makes it fit in with the other units. Does it need more edits? For 3d? Or how does it look on a map?
Great job, balint and Patroid! :)
Thanks!
Josh

Alex486
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Re: shovel

Post by Alex486 » Sat Dec 27, 2014 12:45 pm

I like the Patroid image.

Not sure if this would high jack the tread or not, but besides making it a building to build workers, it could also be used to upgrade workers into master carpenters. Say maybe 7 turns to make all workers be master carpenters like the archer to crossbow men upgrade. Master carpenter would be able to build 20% faster and because they are masters and know how to use tools, give them a small attack skill and bonus attack points for attacking mechanical units like battering rams, catapults, ect. Master carpenters should also take longer produce, maybe 5 or 6 turns. Thoughts?
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

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ejm29
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Re: shovel

Post by ejm29 » Sat Dec 27, 2014 5:27 pm

Nice idea, it would be cool to see a worker upgrade. Perhaps you should create another thread for it? :)

Stratego (dev)
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Re: shovel ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 6:19 am

accepted, can someone make json for it?

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