Battlefield Blacksmith IMPLEMENTED

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Endru1241
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Re: Battlefield Blacksmith

Post by Endru1241 »

I was thinking of different options with his armor buff:
1. Reinforce Armor - 1 turn +1/1 armor
2. Reinforce P.Armor - 2 turns +0/1 and Reinforce Armor - 2 turns +1/0

Meanwhile he normally gets:
Sharpen Weapon - 1 turn +2-3 power.

Stun is too powerful and creates problems (physical based abilities).

Spliting him further to two different units is unnecessary with such short buffs imho.
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SirLuciano
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Re: Battlefield Blacksmith

Post by SirLuciano »

Who will be making jsons for it?
1.idk how to use jsons
2.I deleted json genie and due to unstable storage problems I can't download it again
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Endru1241
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Re: Battlefield Blacksmith

Post by Endru1241 »

I'll make the jsons when all images will be ready.
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SirLuciano
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Re: Battlefield Blacksmith

Post by SirLuciano »

Cool :) btw should I still change the beard?
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Endru1241
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Re: Battlefield Blacksmith

Post by Endru1241 »

Color? Or shape?
Shape is fine I think, depends on what idea You have.
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SirLuciano
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Re: Battlefield Blacksmith

Post by SirLuciano »

Color
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Endru1241
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Re: Battlefield Blacksmith

Post by Endru1241 »

Sure - You can go along with that. Or give me the color and I'll change it with gimp (selecting the whole area and moving color values tends to give better representation).
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SirLuciano
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Re: Battlefield Blacksmith

Post by SirLuciano »

Brown I'm a bit confused on the positions so I think you should edit it because if I did I might ruin the unit's face :lol:
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Morningwarrior
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Re: Battlefield Blacksmith

Post by Morningwarrior »

Hmmm maybe he a batlee blacksmither i suggest one status for him
Hp:18
Ark:8
Armor:2/2
Sigh:4
Rng:1
Action:1
Speed:3
Extra information:carry a one hand hammer,use a plate armor on body,some leather on legs,mail boots,iron jambs,he cause extra damage on siege machines(+200%)
For now It does not do extra damage to heavy armor, sheild bearer etc class, it is very cheap and would be very unbalanced.
And have ability mencionad
Buff weapon:+1 dmg for unit select for 2 turns coldown:3
Armor buff:+1 for all type of armor for unit select for 2 turns coldown:4
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Re: Battlefield Blacksmith

Post by SirLuciano »

@Endru1241 should we like make a tech that allows the player/AI to recruit these blacksmiths? Or should they be a unit that can already be recruited without any required techs?btw the structures that can summon them is the TC and the blackksmith building
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Endru1241
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Re: Battlefield Blacksmith

Post by Endru1241 »

SirLuciano wrote: Fri Dec 13, 2019 7:33 am Brown I'm a bit confused on the positions so I think you should edit it because if I did I might ruin the unit's face :lol:
I made it.
Morningwarrior wrote: Fri Dec 13, 2019 9:47 pm Hmmm maybe he a batlee blacksmither i suggest one status for him
Hp:18
Ark:8
Armor:2/2
Sigh:4
Rng:1
Action:1
Speed:3
Extra information:carry a one hand hammer,use a plate armor on body,some leather on legs,mail boots,iron jambs,he cause extra damage on siege machines(+200%)
Buff weapon:+1 dmg for unit select for 2 turns coldown:3
Armor buff:+1 for all type of armor for unit select for 2 turns coldown:4
What You posted here is easily 4 turn unit.
Besides SirLuciano already posted accepted stats - in such case it's quite impolite to propose whole unit stats without reasoning.
SirLuciano wrote: Sat Dec 14, 2019 3:26 pm @Endru1241 should we like make a tech that allows the player/AI to recruit these blacksmiths? Or should they be a unit that can already be recruited without any required techs?btw the structures that can summon them is the TC and the blackksmith building
The entire purpose of this unit is early buff, so I don't think any tech is desired. It should be normal unit recruitable straight after buying shop item for gems.
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makazuwr32
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Re: Battlefield Blacksmith

Post by makazuwr32 »

Actually it will be useful even in late game when all tech are reseached.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Endru1241
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Re: Battlefield Blacksmith

Post by Endru1241 »

Of course makazuwr32.
The entire purpose of this unit is early buff, so I don't think any tech is desired. It should be normal unit recruitable straight after buying shop item for gems.
Correction.
Te idea behind and one of purposes of this unit is early buff, so I don't think any tech is desired. It should be normal unit recruitable straight after buying shop item for gems.
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Re: Battlefield Blacksmith

Post by SirLuciano »

Seems more fitting with the brown beard :D then this cheap unit is settled then the price for this in the upgrades shop should be 1-2 gems since he's just a cheap 2 turns unit and if this unit can buff a worker it could either give the worker dmg +1 where he can now fight for a few turns
Or
Increase their ability to build/repair

Which one is better?🤔
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Endru1241
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Re: Battlefield Blacksmith

Post by Endru1241 »

I don't set up gem prices. Stratego himself does that, as he is the only one having full control over gem balance (including bringing in campaigns).
About worker bonus - normally both abilities will affect war units - it's like that for every other buff.
I also don't think users will attack with worker, like ever.
For me myself worker not building anything is a waste of his turn.
But there could be 3rd ability introduced - giving any worker type +1-2 mend for 1 turn - I don't think it will create any balance problems and it increases battlefield blacksmith strategic use.
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Re: Battlefield Blacksmith

Post by SirLuciano »

Oh ok then yeah when the blacksmith buffs the worker they could increase their repairing/building ability
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Re: Battlefield Blacksmith

Post by Morningwarrior »

but that wouldn't be kind of appealing, ambreintist research + blacksmither aura would be quite appealing, but blacksmither would be like a leading worker not literally a blacksmither, but, I even liked it, 2 abilities that increase warrior status, building aura and Great fighter, but I would prefer a 5 or 6 turns to do it.
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Re: Battlefield Blacksmith

Post by SirLuciano »

Its not a "worker" its a combat blacksmith which can defend itself and its purpose is early buff and since its a cheap 2 turn unit the stats should be weaker than normal troops
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Re:A quick tip

Post by SirLuciano »

Endru1241 wrote: Mon Dec 09, 2019 11:48 pm Ok. Stats could be eventually balanced further after other forumers opinions.

The things needed for implementation:
1. unit image (32x32 pixels)
2. buff indicator (8x12 pixels)
3. ability (buff) icon (32x32)
4. arrow (the thing that floats to the target) (32x32)
2-4 are needed for every ability.
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Re: Battlefield Blacksmith

Post by SirLuciano »

Crap idk how to quote things to PM messages...Im sorry
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Re: Battlefield Blacksmith

Post by SirLuciano »

@Endru1241 should there be a projectile that shoots to the unit that the blacksmith will upgrade?

Also I could try to make icon images for the "Sharpen Weapon" and "Armor Mend" spell
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Re: Battlefield Blacksmith

Post by SirLuciano »

SirLuciano wrote: Sun Feb 09, 2020 2:01 am Also I could try to make icon images for the "Sharpen Weapon" and "Armor Mend" spell
here are some images I made I hope I did not do bad


anyone can do adjustments to it
Attachments
Sharpen Weapon.png
Sharpen Weapon.png (377 Bytes) Viewed 2575 times
Armor Mend.png
Armor Mend.png (358 Bytes) Viewed 2575 times
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Re: Battlefield Blacksmith

Post by L4cus »

SirLuciano wrote: Sun Feb 09, 2020 3:17 am
SirLuciano wrote: Sun Feb 09, 2020 2:01 am Also I could try to make icon images for the "Sharpen Weapon" and "Armor Mend" spell
here are some images I made I hope I did not do bad


anyone can do adjustments to it
They r pretty nice. Maybe some shadow effect on floor.
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Re: Battlefield Blacksmith

Post by SirLuciano »

L4cus wrote: Sun Feb 09, 2020 5:45 am
SirLuciano wrote: Sun Feb 09, 2020 3:17 am
SirLuciano wrote: Sun Feb 09, 2020 2:01 am Also I could try to make icon images for the "Sharpen Weapon" and "Armor Mend" spell
here are some images I made I hope I did not do bad


anyone can do adjustments to it
They r pretty nice. Maybe some shadow effect on floor.
idk if a shadow is necessary since its just a picture of a spell
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Re: Battlefield Blacksmith

Post by L4cus »

SirLuciano wrote: Sun Feb 09, 2020 6:14 am
L4cus wrote: Sun Feb 09, 2020 5:45 am
SirLuciano wrote: Sun Feb 09, 2020 3:17 am

here are some images I made I hope I did not do bad


anyone can do adjustments to it
They r pretty nice. Maybe some shadow effect on floor.
idk if a shadow is necessary since its just a picture of a spell
Good point. i dnt remember if i saw one with shadow effects. Anyway, good images. :D
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Re: Battlefield Blacksmith

Post by SirLuciano »

L4cus wrote: Sun Feb 09, 2020 6:22 am
SirLuciano wrote: Sun Feb 09, 2020 6:14 am
L4cus wrote: Sun Feb 09, 2020 5:45 am
They r pretty nice. Maybe some shadow effect on floor.
idk if a shadow is necessary since its just a picture of a spell
Good point. i dnt remember if i saw one with shadow effects. Anyway, good images. :D
thanks! btw the blacksmith in this topic was one of my first images :) Endru made it a bit better though
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Re: Battlefield Blacksmith

Post by SirLuciano »

So these are the images made so far
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Spell 2
Spell 2
Sharpen Weapon.png (377 Bytes) Viewed 2549 times
Spell 1
Spell 1
Armor Mend.png (358 Bytes) Viewed 2549 times
Unit
Unit
Battlefield Blacksmith.png (1.15 KiB) Viewed 2549 times
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Re: Battlefield Blacksmith

Post by L4cus »

Good image
Those looks like axes. I suppose they should be hammers. It is just a detail
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Re: Battlefield Blacksmith

Post by SirLuciano »

@Endru1241 anything more missing on this unit?
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Re: Battlefield Blacksmith

Post by Endru1241 »

Indicators - small icons, that are visible on units affected.
They should be no larger than 10x14px, but much better size is 8x12px.
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