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Re: Ninja

Posted: Wed May 11, 2016 12:23 am
by First_Speaker
Are we just waiting on stats/abilities for this? I think Doom's stats were pretty good.

Patroid's art was excellent so what's the hold up on this one?

Re: Ninja

Posted: Wed May 11, 2016 12:35 am
by Avalyn
COOLguy wrote:
patroid wrote:Hi

@Ninja i thought it got already votes in past and wondered
Why it isnt implemented yet

Patroid
What happened was that the ninja had two images and multiple stat suggestions. When we voted it in a while back, Daniel was not sure which idea had been voted. This was partly caused by reckless posting without reading previous posts, and also out notorious inability to finalize things: we are always trying to make ideas better. :)

But if we can all agree to a final image and its stats, I'm sure we can get it implemented for the next vote.

Re: Ninja

Posted: Wed May 11, 2016 12:53 am
by DoomCarrot
I too like my stats with balint's ninja :)

Shinobi / Ninja ?

Posted: Mon May 22, 2017 2:07 am
by Dan301002
He would be stealthy, like assasins, spy, and ranger, and can be visible too. Can be good to be used to ambush enemies, walk like 2-3 tiles in stealth mode, in visible mode he will run faster, can move if he killed his enemies to avoid being captured, bigger damage to enemies as the means of ambush in stealth mode rather than visible mode, has limited attack so he is not OP, visible if he failed to kill his enemies, has 4-5 turn cost (?) to make in TC.
How is that? I think this unit is not avaible yet so i made a suggestion about him.
Hope this is good enough

Re: Shinobi / Ninja ?

Posted: Mon May 22, 2017 2:26 am
by Puss_in_Boots
I think the turn cost should be 5, and speed could be 4 if we are not going to give it an extra action. It should be most vulnerable to cavalry and ranged. Extra movement would require engine modifications, so we can scrap that idea as it might become OP too. This would be a good "sit and trap unit," and with different variants of the unit it would become a team of trappers that rely on other's abilities. Stealth walk should be 2. Other stats, they are up to you.

Re: Shinobi / Ninja ?

Posted: Mon May 22, 2017 2:43 am
by Dan301002
Well, his hp should be lower than swordman, but his attack is higher than man-at-arms (in stealth mode, if in visible mode he will have less attack), kinda like a glass-cannon. He should be able to steal tech, but with lesser chance than assasins. And he would only have bonus against siege unit (sabotaging), i do not see the reason to give him bonus over building, it will be OP.

Re: Shinobi / Ninja ?

Posted: Mon May 22, 2017 3:54 am
by Puss_in_Boots
So,
Hp: 15
Attack:18 (Stealthed)
Attack:10
Action: 1
Cost:5
Armor: 0
Armor pierce: 0
Spell Resistance: 0%
Sight: 8 (for getting information)
Movement: 4
Movement: 2 (stealthed)
Range: 1
Size: 1x1
produced from Barracks, and TC
(I think castles would be weird).

Has bonus for inf, and siege.

Is this good?

Re: Shinobi / Ninja ?

Posted: Mon May 22, 2017 5:39 am
by Dan301002
Yes, it is good i think, we just need to see other people opinion. Then we just need to draw its characters, it is a shame i am bad at drawing things. :lol:

Re: Shinobi / Ninja ?

Posted: Mon May 22, 2017 7:00 am
by Puss_in_Boots
Yes we could use somebody to give us a hand with this, as I've got my hands full with artworks. How do you want the ninja to look by the way?

Re: Shinobi / Ninja ?

Posted: Mon May 22, 2017 8:04 am
by Dan301002
Maybe like this? I found it in google and i think it is good enough, maybe you can modified it a little bit. Though the stealth mode should be different, like hiding or stuff.

Re: Ninja - ACCEPTED

Posted: Thu Jun 29, 2017 5:12 am
by Dan301002
Why not the Ninja / Shinobi had an ability like ranger that is able to transform to become hidden? He had more power if he is hidden, but slower than usual (3 tiles walk hidden, 4 tiles walk visible), and had some shuriken skill (?) too.
Like this topic recently? viewtopic.php?f=76&t=3848
The stats may be tweaked again

Re: Ninja - ACCEPTED

Posted: Thu Jun 29, 2017 10:18 pm
by COOLguy
Should they be merged? What is the difference between a Shinobi and a Ninja?

Re: Ninja - ACCEPTED

Posted: Fri Jun 30, 2017 1:06 am
by Dan301002
COOLguy wrote:Should they be merged? What is the difference between a Shinobi and a Ninja?
They are the same thing, assasin from Japan

Re: Ninja - ACCEPTED

Posted: Mon Nov 13, 2017 11:55 am
by godOfKings
Is back stab like a spell? (Like the spear throw of Maori) And how many turns should it take before he can use back stab again?

Re: Ninja - ACCEPTED

Posted: Mon Jan 01, 2018 2:39 pm
by Ravancloak
Can we please call this a shinobi? Shinobi is the Japanese name, ninja is Chinese. It wouldn't make sense if all those Japanese units train in the same place as a ninja.

Re: Ninja - ACCEPTED

Posted: Mon Jan 01, 2018 9:14 pm
by godOfKings
Really? I thought ninja and shinobi were same, and only existed in Japan not China

Re: Ninja - ACCEPTED

Posted: Tue Jan 02, 2018 4:54 am
by Ravancloak
Shinobi is the cooler name XD

Re: Ninja - ACCEPTED

Posted: Tue Jan 02, 2018 9:26 am
by godOfKings
If u seek cooler names, might as well name it sasuke then :lol:

Re: Ninja - ACCEPTED

Posted: Wed Feb 21, 2018 3:55 pm
by COOLguy
Already a ninja topic so merged!

Re: Ninja - ACCEPTED

Posted: Tue Jun 12, 2018 11:33 pm
by COOLguy
Can anyone with the dev version help see if this unit has been implemented completely?

Re: Ninja - ACCEPTED

Posted: Wed Jun 13, 2018 3:35 pm
by Typhoon
Ninja is right now in map editor only
Ninja cannot throw shuriken
(There is throw shuriken button and there is showed range but instead of throwing we got information "no name")
Ninja cannot transform into backstab mode
(No button)
Everything other seems about right

Re: Ninja - ACCEPTED

Posted: Thu Jun 14, 2018 6:31 pm
by rikoargatha
Typhoon wrote:Ninja is right now in map editor only
Ninja cannot throw shuriken
(There is throw shuriken button and there is showed range but instead of throwing we got information "no name")
Ninja cannot transform into backstab mode
(No button)
Everything other seems about right
Yea that's the problem, except the number one

Re: Ninja - ACCEPTED

Posted: Sun Jul 08, 2018 2:36 am
by COOLguy
How about now?