Peasantry (Auxiliary-like Production) IMPLEMENTED
- Puss_in_Boots
- Posts: 3209
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- Location: New Jersey
Peasantry (Auxiliary-like Production) IMPLEMENTED
Old Idea:
Peasant upgrade line, small boosts to stats 4 turns each
Scythes' blade gives peasants more penetrative power than wooden forks. Also allows players more variation for farmers.
Boost: +1 atk, hp
Img: War Scythes, like a scythe but with a straighter blade lining up with the polearm. This allows slicing and puncturing, giving them more defensive options.
Boosts: +1 atk, +1 armor
Images should be easy, just replace peasant's weapon.
Peasant upgrade line, small boosts to stats 4 turns each
Scythes' blade gives peasants more penetrative power than wooden forks. Also allows players more variation for farmers.
Boost: +1 atk, hp
Img: War Scythes, like a scythe but with a straighter blade lining up with the polearm. This allows slicing and puncturing, giving them more defensive options.
Boosts: +1 atk, +1 armor
Images should be easy, just replace peasant's weapon.
Last edited by Puss_in_Boots on Mon Nov 11, 2019 4:21 pm, edited 5 times in total.
OLÉ
Re: Peasant -> Scythester -> Warscyther
In the peasant image forks are clearly metal.
And they give him 4 power - the same as spearman, but without any bonuses.
Scythe without any blacksmith modification is pretty much incapable of doing any damage, so it cannot be that image.
Real scythe used for war was shortened, flattened and attached vertically at straight pole - thus forming war scythe.
It's most known usage was various peasant revolts.
The term however should be Scythemen.
They could get + power (maybe only up to 5, to not be better than gisarme), hp and bonus against mounted (+50%-100%), but no armor.
And they give him 4 power - the same as spearman, but without any bonuses.
Scythe without any blacksmith modification is pretty much incapable of doing any damage, so it cannot be that image.
Real scythe used for war was shortened, flattened and attached vertically at straight pole - thus forming war scythe.
It's most known usage was various peasant revolts.
The term however should be Scythemen.
They could get + power (maybe only up to 5, to not be better than gisarme), hp and bonus against mounted (+50%-100%), but no armor.
Age of Strategy design leader
- Puss_in_Boots
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Re: Peasant -> Scythemen-> Warscythemen
Yes, I know what war scythe looks like, I proposed it. It was used most notably in Polish uprisings against Cossacks.
I also proposed the plain scythe because it'd be cool to show agricultural tools among the peasantry. Hay stacking and hay harvesting tools.
I also proposed the plain scythe because it'd be cool to show agricultural tools among the peasantry. Hay stacking and hay harvesting tools.
- Attachments
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- 2019_11_03_100240.png (817 Bytes) Viewed 2041 times
Last edited by Puss_in_Boots on Tue Nov 05, 2019 8:28 pm, edited 1 time in total.
OLÉ
Re: Peasant -> scythemen -> Warscythemen
If it's for diversity sake then there is still hoe, woodcutting axe, grain flail, shovel - they all make better weapon than scythe.
I have seen real agricultural scythe from 15th century - there is no way it could be used efficiently. It would be worse than simple wooden stick or wooden forks. The blade is paper thin and set in weird way to allow cutting move from outside to yourself and blade curve doesn't allow side cut, nor top one.
I have seen real agricultural scythe from 15th century - there is no way it could be used efficiently. It would be worse than simple wooden stick or wooden forks. The blade is paper thin and set in weird way to allow cutting move from outside to yourself and blade curve doesn't allow side cut, nor top one.
Age of Strategy design leader
- Puss_in_Boots
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Re: Peasant -> scythemen -> Warscythemen
I've seen demonstrations of people using scythes to puncture right through ivan heads, while a pitchfork with its curved prongs hardly got through skin layers. At least, without finding the correct angle (it can only be swung vertically to get a prong in).
OLÉ
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Peasant -> scythemen -> Warscythemen
Heres some images of weapons used by peasents in the german peasent war 1529
https://encrypted-tbn0.gstatic.com/imag ... Cio9L1g7oi
https://www.google.com/imgres?imgurl=ht ... egUIARCrAQ
https://c8.alamy.com/compde/ddrne0/deut ... ddrne0.jpg
https://encrypted-tbn0.gstatic.com/imag ... Cio9L1g7oi
https://www.google.com/imgres?imgurl=ht ... egUIARCrAQ
https://c8.alamy.com/compde/ddrne0/deut ... ddrne0.jpg
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- images - 2019-11-06T084833.475.jpeg (28.5 KiB) Viewed 2013 times
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- images - 2019-11-06T084913.626.jpeg (107.51 KiB) Viewed 2013 times
~Gral.Sturnn
Re: Peasant -> scythemen -> Warscythemen
How about make pheasnts like auxiliaries It still cost 1turn but has different types of weapons and maybe a stone thrower
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Peasant -> scythemen -> Warscythemen
It's great idea.
It could be random among:
Pitchfork - original - 5 hp, 4 power
Stone thrower - 4hp, 2 power, 3 range.
Hoe - 7 hp, 3 power.
Grain Flail - 5 hp, 3 damage, ignores armor, weakened flail bonuses (vs siege, shield weilders, heavy melee, heavy cavalry).
Makeshift Morningstar - 6 hp, 4 power, weakened mace bonuses (vs structures, siege, heavy melee).
Woodcutting Axe - 5 hp, 5 power.
Shovel - 5 hp, 4 power, 4 mend rate.
Wooden spear - 5 hp, 3 power, +200% vs mounted.
War scythe - (the most elite one) - 8 hp, 5 power, +40% vs light infantry, + 160% vs mounted.
It could be random among:
Pitchfork - original - 5 hp, 4 power
Stone thrower - 4hp, 2 power, 3 range.
Hoe - 7 hp, 3 power.
Grain Flail - 5 hp, 3 damage, ignores armor, weakened flail bonuses (vs siege, shield weilders, heavy melee, heavy cavalry).
Makeshift Morningstar - 6 hp, 4 power, weakened mace bonuses (vs structures, siege, heavy melee).
Woodcutting Axe - 5 hp, 5 power.
Shovel - 5 hp, 4 power, 4 mend rate.
Wooden spear - 5 hp, 3 power, +200% vs mounted.
War scythe - (the most elite one) - 8 hp, 5 power, +40% vs light infantry, + 160% vs mounted.
Age of Strategy design leader
- Puss_in_Boots
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Re: Peasant -> scythemen -> Warscythemen
Awesome, peasantry was originally supposed to be auxiliary type units.
I will change the title right away!
I will change the title right away!
OLÉ
Re: Peasantry (Auxiliary-like Production)
What about regular scythe?
Do we make it 3 dam, +100% vs light infantry and ranged?
Do we make it 3 dam, +100% vs light infantry and ranged?
Age of Strategy design leader
- Puss_in_Boots
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Re: Peasantry (Auxiliary-like Production)
My proposition for the whole pack (it was made in hurry).
Any decent graphical corrections are welcomed.
Scythe is made by Puss_in_Boots.
Any decent graphical corrections are welcomed.
Scythe is made by Puss_in_Boots.
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- unit_peasant.png (775 Bytes) Viewed 1969 times
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- unit_peasant_scythe.png (870 Bytes) Viewed 1969 times
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- unit_peasant_shovel.png (936 Bytes) Viewed 1969 times
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- unit_peasant_wooden_spear.png (841 Bytes) Viewed 1969 times
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- unit_peasant_stone.png (804 Bytes) Viewed 1969 times
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- unit_peasant_hoe.png (888 Bytes) Viewed 1969 times
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- unit_peasant_flail.png (852 Bytes) Viewed 1969 times
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- unit_peasant_morningstar.png (882 Bytes) Viewed 1969 times
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- unit_peasant_axe.png (828 Bytes) Viewed 1969 times
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- unit_peasant_warscythe.png (871 Bytes) Viewed 1969 times
Age of Strategy design leader
- Puss_in_Boots
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- Joined: Fri Apr 21, 2017 1:23 am
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Re: Peasantry (Auxiliary-like Production)
Spear, pointier.
Throwing position improved.
Throwing position improved.
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- unit_peasant_stone.png (695 Bytes) Viewed 1967 times
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- unit_peasant_wooden_spear.png (860 Bytes) Viewed 1967 times
OLÉ
Re: Peasantry (Auxiliary-like Production)
And remember peasants are affected by tight fabric tech that gives them some armor
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- Puss_in_Boots
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- Location: New Jersey
Re: Peasantry (Auxiliary-like Production)
Would it be too much to give them a donkey mount with 4 speed, 8 hp and 2 dmg %50 on archers?
OLÉ
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Peasantry (Auxiliary-like Production)
can donkeys even carry a man? wat about a donkey driven chariot
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Peasantry (Auxiliary-like Production)
Why donkey?
Many richer medieval peasants had horses.
They were just horses used for pull - slow, untrained - not very good for battle.
Many richer medieval peasants had horses.
They were just horses used for pull - slow, untrained - not very good for battle.
Age of Strategy design leader
Re: Peasantry (Auxiliary-like Production)
Just keep it as it is
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Peasantry (Auxiliary-like Production)
I vote for this to be implemented
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Peasantry (Auxiliary-like Production)
Incidentally it already is.
It's in the pack already.
It's in the pack already.
Age of Strategy design leader
Re: Peasantry (Auxiliary-like Production) IMPLEMENTED
Hmmm well I dont have th e dev version so I didnt knew that
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Peasantry (Auxiliary-like Production) IMPLEMENTED
No. You misunderstood.
In the pack means I'm getting it ready to send to dev. Commonly I gather some more material to prepare proper update pack.
So, it's not in the dev version yet.
But everything is ready and working in my version, so in the next few days it'll probably be in the dev version.
In the pack means I'm getting it ready to send to dev. Commonly I gather some more material to prepare proper update pack.
So, it's not in the dev version yet.
But everything is ready and working in my version, so in the next few days it'll probably be in the dev version.
Age of Strategy design leader