Peasantry (Auxiliary-like Production) IMPLEMENTED

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Puss_in_Boots
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Peasantry (Auxiliary-like Production) IMPLEMENTED

Post by Puss_in_Boots » Sun Nov 03, 2019 12:16 am

Old Idea:
Peasant upgrade line, small boosts to stats 4 turns each

Scythes' blade gives peasants more penetrative power than wooden forks. Also allows players more variation for farmers.

Boost: +1 atk, hp

Img:
2019_11_02_091231.png
2019_11_02_091231.png (870 Bytes) Viewed 254 times
War Scythes, like a scythe but with a straighter blade lining up with the polearm. This allows slicing and puncturing, giving them more defensive options.

Boosts: +1 atk, +1 armor

Images should be easy, just replace peasant's weapon.
Last edited by Puss_in_Boots on Mon Nov 11, 2019 4:21 pm, edited 5 times in total.
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Re: Peasant -> Scythester -> Warscyther

Post by Endru1241 » Sun Nov 03, 2019 9:25 pm

In the peasant image forks are clearly metal.
And they give him 4 power - the same as spearman, but without any bonuses.
Scythe without any blacksmith modification is pretty much incapable of doing any damage, so it cannot be that image.
Real scythe used for war was shortened, flattened and attached vertically at straight pole - thus forming war scythe.
It's most known usage was various peasant revolts.
The term however should be Scythemen.
They could get + power (maybe only up to 5, to not be better than gisarme), hp and bonus against mounted (+50%-100%), but no armor.

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Re: Peasant -> Scythemen-> Warscythemen

Post by Puss_in_Boots » Mon Nov 04, 2019 3:00 am

Yes, I know what war scythe looks like, I proposed it. It was used most notably in Polish uprisings against Cossacks.

I also proposed the plain scythe because it'd be cool to show agricultural tools among the peasantry. Hay stacking and hay harvesting tools.
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Re: Peasant -> scythemen -> Warscythemen

Post by Endru1241 » Mon Nov 04, 2019 6:32 am

If it's for diversity sake then there is still hoe, woodcutting axe, grain flail, shovel - they all make better weapon than scythe.
I have seen real agricultural scythe from 15th century - there is no way it could be used efficiently. It would be worse than simple wooden stick or wooden forks. The blade is paper thin and set in weird way to allow cutting move from outside to yourself and blade curve doesn't allow side cut, nor top one.

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Re: Peasant -> scythemen -> Warscythemen

Post by Puss_in_Boots » Tue Nov 05, 2019 8:37 pm

I've seen demonstrations of people using scythes to puncture right through ivan heads, while a pitchfork with its curved prongs hardly got through skin layers. At least, without finding the correct angle (it can only be swung vertically to get a prong in).
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Re: Peasant -> scythemen -> Warscythemen

Post by Gral.Sturnn » Wed Nov 06, 2019 2:44 pm

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Re: Peasant -> scythemen -> Warscythemen

Post by SirPat » Thu Nov 07, 2019 8:56 am

How about make pheasnts like auxiliaries It still cost 1turn but has different types of weapons and maybe a stone thrower
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Re: Peasant -> scythemen -> Warscythemen

Post by Endru1241 » Thu Nov 07, 2019 2:00 pm

It's great idea.
It could be random among:
Pitchfork - original - 5 hp, 4 power
Stone thrower - 4hp, 2 power, 3 range.
Hoe - 7 hp, 3 power.
Grain Flail - 5 hp, 3 damage, ignores armor, weakened flail bonuses (vs siege, shield weilders, heavy melee, heavy cavalry).
Makeshift Morningstar - 6 hp, 4 power, weakened mace bonuses (vs structures, siege, heavy melee).
Woodcutting Axe - 5 hp, 5 power.
Shovel - 5 hp, 4 power, 4 mend rate.
Wooden spear - 5 hp, 3 power, +200% vs mounted.
War scythe - (the most elite one) - 8 hp, 5 power, +40% vs light infantry, + 160% vs mounted.

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Re: Peasant -> scythemen -> Warscythemen

Post by Puss_in_Boots » Thu Nov 07, 2019 2:30 pm

Awesome, peasantry was originally supposed to be auxiliary type units.

I will change the title right away!
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Re: Peasantry (Auxiliary-like Production)

Post by Endru1241 » Thu Nov 07, 2019 4:17 pm

What about regular scythe?
Do we make it 3 dam, +100% vs light infantry and ranged?

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Re: Peasantry (Auxiliary-like Production)

Post by Puss_in_Boots » Thu Nov 07, 2019 7:43 pm

With 5 hp? Sounds good to me.
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Re: Peasantry (Auxiliary-like Production)

Post by Endru1241 » Thu Nov 07, 2019 9:58 pm

My proposition for the whole pack (it was made in hurry).
Any decent graphical corrections are welcomed.

Scythe is made by Puss_in_Boots.
Attachments
unit_peasant.png
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unit_peasant_scythe.png
unit_peasant_scythe.png (870 Bytes) Viewed 166 times
unit_peasant_shovel.png
unit_peasant_shovel.png (936 Bytes) Viewed 166 times
unit_peasant_wooden_spear.png
unit_peasant_wooden_spear.png (841 Bytes) Viewed 166 times
unit_peasant_stone.png
unit_peasant_stone.png (804 Bytes) Viewed 166 times
unit_peasant_hoe.png
unit_peasant_hoe.png (888 Bytes) Viewed 166 times
unit_peasant_flail.png
unit_peasant_flail.png (852 Bytes) Viewed 166 times
unit_peasant_morningstar.png
unit_peasant_morningstar.png (882 Bytes) Viewed 166 times
unit_peasant_axe.png
unit_peasant_axe.png (828 Bytes) Viewed 166 times
unit_peasant_warscythe.png
unit_peasant_warscythe.png (871 Bytes) Viewed 166 times

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Re: Peasantry (Auxiliary-like Production)

Post by Puss_in_Boots » Thu Nov 07, 2019 10:19 pm

Spear, pointier.
Throwing position improved.
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Re: Peasantry (Auxiliary-like Production)

Post by SirPat » Thu Nov 07, 2019 11:07 pm

And remember peasants are affected by tight fabric tech that gives them some armor
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Re: Peasantry (Auxiliary-like Production)

Post by Puss_in_Boots » Fri Nov 08, 2019 2:27 am

Would it be too much to give them a donkey mount with 4 speed, 8 hp and 2 dmg %50 on archers?
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Re: Peasantry (Auxiliary-like Production)

Post by godOfKings » Fri Nov 08, 2019 5:09 am

can donkeys even carry a man? wat about a donkey driven chariot :lol:
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Re: Peasantry (Auxiliary-like Production)

Post by Endru1241 » Fri Nov 08, 2019 6:47 am

Why donkey?
Many richer medieval peasants had horses.
They were just horses used for pull - slow, untrained - not very good for battle.

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Re: Peasantry (Auxiliary-like Production)

Post by SirPat » Fri Nov 08, 2019 9:23 am

Just keep it as it is
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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Re: Peasantry (Auxiliary-like Production)

Post by SirPat » Mon Nov 11, 2019 8:12 am

I vote for this to be implemented
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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Re: Peasantry (Auxiliary-like Production)

Post by Endru1241 » Mon Nov 11, 2019 12:36 pm

Incidentally it already is.
It's in the pack already.

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Re: Peasantry (Auxiliary-like Production) IMPLEMENTED

Post by SirPat » Tue Nov 12, 2019 11:31 am

Hmmm well I dont have th e dev version so I didnt knew that
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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Re: Peasantry (Auxiliary-like Production) IMPLEMENTED

Post by Endru1241 » Tue Nov 12, 2019 11:42 am

No. You misunderstood.
In the pack means I'm getting it ready to send to dev. Commonly I gather some more material to prepare proper update pack.
So, it's not in the dev version yet.
But everything is ready and working in my version, so in the next few days it'll probably be in the dev version.

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