Fireswordman ANSWERED

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Morningwarrior
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Fireswordman ANSWERED

Post by Morningwarrior » Mon Oct 14, 2019 12:10 am

A modest soldier with a blade in fire,used a especial armor to protect your with a intencion to burn up any construction or siege machine and kill ant foe when stand in your way.
Hp:22
Dmg:9
Armors:1/2
Speed:3
Sigh:4
Range:1
Turns:3
Gems cost:5
Class:melee foot.
+200%vs constructions and siege machines
(The blade in fire is have animation)
GLORY OF JUSTICE,SHINE ON SKY,WIN ALL DARKNESS.

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Endru1241
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Re: Fireswordman

Post by Endru1241 » Mon Oct 14, 2019 11:04 am

Firesword is clearly fantasy element.
Besides there is already quite fine viking rider idea (he is supposed to have throw torch ability which burns buildings).
Age of Strategy design leader

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Morningwarrior
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Re: Fireswordman

Post by Morningwarrior » Tue Oct 15, 2019 3:02 pm

This is version of infantry carry a fire weapon,like the fire archer and raider.
GLORY OF JUSTICE,SHINE ON SKY,WIN ALL DARKNESS.

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Morningwarrior
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Re: Fireswordman

Post by Morningwarrior » Tue Oct 15, 2019 3:04 pm

Or this unit carry a touch,and can thorow with a 3 range and cause 6 damege(+300% vs buildings and machines and set fire)
GLORY OF JUSTICE,SHINE ON SKY,WIN ALL DARKNESS.

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StormSaint373
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Re: Fireswordman

Post by StormSaint373 » Thu Oct 17, 2019 1:36 pm

So, a foot raider.

An axe soldier with a torch.
Beware the calm before the Tempest. . .

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Gral.Sturnn
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Re: Fireswordman

Post by Gral.Sturnn » Thu Oct 17, 2019 2:45 pm

~Gral.Sturnn

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StormSaint373
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Re: Fireswordman

Post by StormSaint373 » Thu Oct 17, 2019 6:05 pm

Oh!... Thus, it comes full circle! :lol:

Sorry @Gral.Sturnn .
Beware the calm before the Tempest. . .

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Morningwarrior
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Re: Fireswordman

Post by Morningwarrior » Sat Oct 19, 2019 1:52 pm

then literally a fiery sword (which would still be a good idea) would be a skill: torch throwing that would deal 6 damage to the unit and 400% damage to siege machines and buildings (castles and forts would receive750 %) and sets fire with 3 range.
GLORY OF JUSTICE,SHINE ON SKY,WIN ALL DARKNESS.

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L4cus
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Re: Fireswordman

Post by L4cus » Fri Feb 07, 2020 12:22 pm

Morningwarrior wrote:
Sat Oct 19, 2019 1:52 pm
then literally a fiery sword (which would still be a good idea) would be a skill: torch throwing that would deal 6 damage to the unit and 400% damage to siege machines and buildings (castles and forts would receive750 %) and sets fire with 3 range.
3 range is too much, the same than skirmisher. 2 range would be ok. The torch is not aerodinamic, and is heavier than a javalin because of the materials used to keep it on fire and the rough wood it is made of.
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godOfKings
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Re: Fireswordman ANSWERED

Post by godOfKings » Fri Feb 07, 2020 2:39 pm

This is already answered, exactly how do u plan on lighting a sword on fire
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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L4cus
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Re: Fireswordman ANSWERED

Post by L4cus » Fri Feb 07, 2020 3:24 pm

godOfKings wrote:
Fri Feb 07, 2020 2:39 pm
This is already answered, exactly how do u plan on lighting a sword on fire
It has no sense. Just leave it with the abbility to throw a torch and burn buildings. Is very nice. But the swordman with more than 20 attack against buildings (after appling bonus) make the foot rider useless. It's my opinion
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AOD, a new variant...
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