Sai ninja IMPLEMENTED

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Moh556
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Sai ninja IMPLEMENTED

Post by Moh556 » Fri Nov 23, 2018 1:20 pm

Sai ninja can be set in too
We must increase ninja units types
For new campaigns
ninja-sai.jpg
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Gral.Sturnn
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Re: Sai ninja

Post by Gral.Sturnn » Fri Nov 23, 2018 4:31 pm

We already have 2 variants but idk
~Gral.Sturnn

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Lynx Shafir
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Re: Sai ninja

Post by Lynx Shafir » Thu Oct 31, 2019 6:38 am

The method of using sai is to always have a free hand to counter, while block with the other.

I like sai ;)

This unit should have 2 melle armor
3x counter bonus, 3 action
"Maybe bleeding wepoan"(2hp /turn)

Daniel said multi transform is possible so
@Endru1241
Can you provide me with ninja img?
I'll make the one with kusarigama too.
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Endru1241
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Re: Sai ninja

Post by Endru1241 » Thu Oct 31, 2019 3:43 pm

Here - both.
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Lynx Shafir
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Re: Sai ninja

Post by Lynx Shafir » Thu Nov 28, 2019 9:17 am

L.
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Wear your scars with pride 'cos each has a story to tell .
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godOfKings
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Re: Sai ninja

Post by godOfKings » Fri Nov 29, 2019 1:54 am

How should this b implemented, one ninja with 4 transformations or 3 different ninjas with the same 2 abilities of throw shuriken and stealth? (The other two may b costing 5 turns?)
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Endru1241
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Re: Sai ninja

Post by Endru1241 » Fri Nov 29, 2019 6:15 am

Lynx Shafir wrote:
Thu Oct 31, 2019 6:38 am
This unit should have 2 melle armor
3x counter bonus, 3 action
"Maybe bleeding wepoan"(2hp /turn)
There is no way for 3x counter damage for now.
2x counter damage is really Full counter attack - it just removes 50% penalty of counter.
godOfKings wrote:
Fri Nov 29, 2019 1:54 am
How should this b implemented, one ninja with 4 transformations or 3 different ninjas with the same 2 abilities of throw shuriken and stealth? (The other two may b costing 5 turns?)
I'd make sai normal 3rd transformation.

I think ninja with those additional transformations needs proper idea behind each one stats.
If two swords is a base, I'd make him 5-6 damage with 2 attacks and give him building bonus.
Backstab is anti-infantry stealthy version. He has 12 power with light and medium infantry +50% bonus.
Sai is supposed to be defensive, so +3-4 melee armor, full counter, 9 power. No bonuses.
Kama and chain one could be specialised debuffer.

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