knights of Saint John IMPLEMENTED

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Gral.Sturnn
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knights of Saint John IMPLEMENTED

Post by Gral.Sturnn »

from the hospitaller order guarding malta (upcoming historical siege).

hp: 32
Attack: 14
Speed: 3
Armor: 3
Pierce armor: 2
Sight: 4
Spell resistance: 100%
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Gral.Sturnn
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Re: knights of Saint John

Post by Gral.Sturnn »

.
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knight of St. john.png
knight of St. john.png (1.46 KiB) Viewed 3697 times
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Gral.Sturnn
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Re: knights of Saint John

Post by Gral.Sturnn »

msuketer

same as actuall musketeer
Attachments
musketeer3 (1)2 (1).png
musketeer3 (1)2 (1).png (1.7 KiB) Viewed 3697 times
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Re: knights of Saint John

Post by Gral.Sturnn »

soldier of saint john

hp: 25
Attack: 10
Speed: 3
Sight: 4
Armor: 1
Armor piercing: 1
Spell resistance: 100%
Attachments
Saint John soldier.png
Saint John soldier.png (1.94 KiB) Viewed 3696 times
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Re: knights of Saint John

Post by Gral.Sturnn »

azab (ottoman light infantryman)

Hp: 14
Attack: 6
Speed: 3
Sight: 4
Armor: 0
Armor piercing: 0
Spell resistance: 0%
Attachments
ottoman azap.png
ottoman azap.png (1.2 KiB) Viewed 3695 times
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Re: knights of Saint John

Post by Gral.Sturnn »

@Stratego (dev) hey I made my first .json whats missing? so I can work on the rest
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knight of Saint John.json
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Re: knights of Saint John

Post by Stratego (dev) »

nice!

errors in json
- json: please keep unit type name and image name capitalization rules
- unit speed should not be 5 for a on-foot soldier
- sounds in jons are referring to a horserider unit

other than these seems good!
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Re: knights of Saint John

Post by Gral.Sturnn »

ok
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Re: knights of Saint John

Post by Gral.Sturnn »

can you send me the swordman json so i can copy the sounds?
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Re: knights of Saint John

Post by Gral.Sturnn »

also then the rodelero is wrong it has 4 speed also the janissaire rifleman has no range
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Re: knights of Saint John

Post by Stratego (dev) »

from aOF
Attachments
unit_human_swordsman.json
(3.91 KiB) Downloaded 78 times
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Re: knights of Saint John

Post by Gral.Sturnn »

Thx
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Re: knights of Saint John

Post by Gral.Sturnn »

Here it is

{
"unitTypeName":"UNIT_KNIGHT_OF_SAINT_JOHN",
"unitType":7,
"uiDefinition":{
"visuals":[

{
"imgName":"unit_knight of St. John.png",
"type":"DEFAULT",
"shiftIndicatorsDown":0,
"typeExtra":0.0,
"imgColumns":1,
"imageDefParts":[
{
"cropToRect":{"top": 0,"left":0,"bottom":32,"right":32},
"layer":"UNITS",
"shiftCol":0,
"shiftRow":0,
"clickable":true
}
]
}


]
},

"unitStatSheet":{
"unit":{

"isTechnology":false,
"costTurn":2,
"grantorShopItems":null,
"hpMax":34,
"power":14,
"rangeAttack":1,
"armorPierce":2,
"armorNormal":3,
"sight":4,

"unitSizeCol":1,
"unitSizeRow":1,
"isUnderConstruction":false,
"isFactory":false,
"isFactoryThatNotAffectsFactoryLimits":false,
"isOccupiableBuilding":false,
"isWalkableThrough":true,

"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"attackTypeBurningRock":false,
"attackTypeArrow":false,

"rangeWalk":3,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1}
],


"convertRange":0,
"convertResistance":0,
"convertPossibility":0,
"rangeHeal":0,
"healRate":0,
"rangeMend":0,
"mendRate":0,
"canBuild":false,
"bonusMendingWhenConstructing":0.0,
"bonusMending":0.0,
"bonusHealing":1.0,

"carryCapacity":0,
"canBeCarried":true,
"isCarriedUnitSurvivesIfIDie":false,
"isCarrierCanCarryUnderConstruction":false,
"isCarrierHidesCarriedUnits":true,
"isCarrierLetCarriedUnitsToShoot":false,
"isCarrierRemovesTerrainDrawbacks":false,

"maxActionCount":1,
"canOccupyBuilding":true,





"trnEffectAffectTurnsLeft":null,

"trnWeaponEffects":null,

"trnRaces":["RACE_HUMAN"],
"trnCategories":["U_INFANTRY_MELEE", "DOC_CLOSE_COMBAT"],
"trnModifiers":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_ARMORS_2", "TECH_HUMAN_WEAPONS_MELEE_1", "TECH_HUMAN_WEAPONS_MELEE_2", "TECH_HUMAN_SHIELDS_1", "TECH_HUMAN_SHIELDS_2"]},
"trnRevokerTechs":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_WEAPONS_MELEE_1", "TECH_UPGRADE_UNIT_INFANTRY_1", "TECH_HUMAN_SHIELDS_1"]},
"trnCanNotCarryMe":{},
"trnBuilders":{"unitTypes":["UNIT_TC", "UNIT_BUILDING_BARRACKS"]},
"trnBonusList":[
{"modifier":1, "unitList":{"categories":["U_BUILDINGS", "U_THROWERS"], "unitTypes":["UNIT_BATTERING_RAM"]}},
{"modifier":2, "unitList":{"categories":["U_FORTIFIED_BUILDINGS"]}},
{"modifier":7, "unitList":{"categories":["U_MEGA_BUILDINGS"]}}
],
"trnBestAgainstMeWater":{"categories":["U_SHIP_ATTACK"]},
"trnBestAgainstMeGround":{"categories":["U_ANTI_INFANTRY"]}


}
},
"soundDefinition":{
"soundPacks":[
{"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_LAND_UNIT"},
{"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_AFFIRM_LAND_UNIT"},
{"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_ATTACK_SWING"},
{"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGED_HUMAN"}
]
}

}
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Re: knights of Saint John

Post by Stratego (dev) »

please dont use anything else than the sound IDNAMEs, here i see OF techs and so on.

also use only attached files as jsons.
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Re: knights of Saint John

Post by Gral.Sturnn »

Ok
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Re: knights of Saint John

Post by Gral.Sturnn »

i hope i got it right this time @Stratego (dev)
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knight of Saint John.json
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Re: knights of Saint John

Post by Soviet_volkc »

Here
Attachments
knight of St.Jhon.png
knight of St.Jhon.png (1.6 KiB) Viewed 3649 times
otoman.png
otoman.png (1.13 KiB) Viewed 3649 times
musketer.png
musketer.png (1.36 KiB) Viewed 3649 times
soldier st.Jhon.png
soldier st.Jhon.png (1.84 KiB) Viewed 3649 times
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Re: knights of Saint John

Post by Gral.Sturnn »

Nice soviet, but I still prefere my coloring
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Re: knights of Saint John

Post by Gral.Sturnn »

here a remade
Attachments
soldier of St. John (swordman).png
soldier of St. John (swordman).png (2 KiB) Viewed 3637 times
Saint John soldier (halberd).png
Saint John soldier (halberd).png (2.02 KiB) Viewed 3637 times
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Re: knights of Saint John

Post by Stratego (dev) »

Gral.Sturnn wrote: Sun Nov 04, 2018 7:33 pm here a remade
please try to remake these, these are very different from current units eg. they rarely facing the camera (the rest are ok - the best is "knight of St.Jhon")
i suggest making them from current units ingame - modifying them.
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Re: knights of Saint John

Post by Gral.Sturnn »

;(,ok, i will see what can I do. Also is the .json now correct?
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Re: knights of Saint John

Post by Stratego (dev) »

these are what i see:
- filename needs to be lowercase no spaces
- unit type name should be capital letters, no space or dots.
- also please clear the modifiers list since we dont have these techs in AOS
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Re: knights of Saint John

Post by Gral.Sturnn »

Ok
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Re: knights of Saint John

Post by Gral.Sturnn »

Is this style ok?
Attachments
soldier of St. John (swordman).png
soldier of St. John (swordman).png (2.04 KiB) Viewed 3602 times
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Re: knights of Saint John

Post by Stratego (dev) »

nice, but different style, i ment start modifying eg. these so you will have matching result.
Attachments
32_unit_broad_swordman.png
32_unit_broad_swordman.png (1.3 KiB) Viewed 3600 times
32_unit_swordman.png
32_unit_swordman.png (1.08 KiB) Viewed 3600 times
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Re: knights of Saint John

Post by Gral.Sturnn »

I dont like it but here it is
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soldier of saint john.png
soldier of saint john.png (1.4 KiB) Viewed 3592 times
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Re: knights of Saint John

Post by makazuwr32 »

Where is team color?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: knights of Saint John

Post by Gral.Sturnn »

map editor
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Re: knights of Saint John

Post by Stratego (dev) »

Gral.Sturnn wrote: Tue Nov 06, 2018 11:35 pm I dont like it but here it is
you are good!

you dont like? i think it looks fairly good,
the "pose" you dont like? here is some other alignment of units (other poses) if you dont like the pose.
Attachments
64_unit_halberdier.png
64_unit_halberdier.png (1.12 KiB) Viewed 3585 times
32_unit_pikeman.png
32_unit_pikeman.png (1.04 KiB) Viewed 3585 times
32_unit_lord_paladin.png
32_unit_lord_paladin.png (1.34 KiB) Viewed 3585 times
64_unit_celt.png
64_unit_celt.png (1.41 KiB) Viewed 3585 times
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Re: knights of Saint John

Post by Gral.Sturnn »

Thanl you ill fix the halberdier now
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