rodeleros/rondartschier (late medieval swordman)

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Gral.Sturnn
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rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Tue Jul 24, 2018 8:07 pm

Advanced aromored melee unit unockable after developing black powder (the advance of another era)
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images-22.jpeg
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images-25.jpeg
images-25.jpeg (11.52 KiB) Viewed 1177 times
Last edited by Gral.Sturnn on Thu Jul 26, 2018 10:33 pm, edited 1 time in total.
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Gral.Sturnn
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Re: rodeleros

Post by Gral.Sturnn » Thu Jul 26, 2018 6:03 pm

Should it be a gem unit??
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Gral.Sturnn
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Re: rodeleros

Post by Gral.Sturnn » Thu Jul 26, 2018 8:01 pm

Stats

Cost:3 or 4 turns
Hp:20 or 22
Armor:2
Speed:4
Attack:12
Sight:4
Spell resistance: 0
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LordOfAles
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Re: rodeleros

Post by LordOfAles » Thu Jul 26, 2018 8:19 pm

If it gets implemented, yes a gem unit.
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Gral.Sturnn
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Re: rodeleros

Post by Gral.Sturnn » Thu Jul 26, 2018 8:41 pm

LordOfAles wrote:
Thu Jul 26, 2018 8:19 pm
If it gets implemented, yes a gem unit.
So what do you think lor of Ales??
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General Brave
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Re: rodeleros

Post by General Brave » Thu Jul 26, 2018 9:00 pm

Nice image.
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Gral.Sturnn
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Re: rodeleros

Post by Gral.Sturnn » Thu Jul 26, 2018 9:08 pm

General Brave wrote:
Thu Jul 26, 2018 9:00 pm
Nice image.
And for the stats?
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Re: rodeleros

Post by General Brave » Thu Jul 26, 2018 9:26 pm

It's missing Pierce armor, perhaps 4.
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Re: rodeleros

Post by Gral.Sturnn » Thu Jul 26, 2018 9:37 pm

I agree general, any other suggestion?
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Re: rodeleros/rondartschier (late medieval swordman)

Post by General Brave » Fri Jul 27, 2018 1:25 am

It seems fine to me.
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Fri Jul 27, 2018 6:33 am

Alright, general can you contact anyone to make an image i currently amoutside of home so i cant.
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Fri Jul 27, 2018 11:17 am

I will post an image soon
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Re: rodeleros/rondartschier (late medieval swordman)

Post by LordOfAles » Fri Jul 27, 2018 11:51 am

Is black powder more advanced than gunpowder or same thing. Anything more advanced than gunpowder shouldn't be implemented. And this unit looks like it doesn't require gunpowder to work.

EDIT: Just realised black powder and gunpowder is a same thing lol.
Last edited by LordOfAles on Fri Jul 27, 2018 12:12 pm, edited 1 time in total.
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Fri Jul 27, 2018 12:08 pm

LordOfAles wrote:
Fri Jul 27, 2018 11:51 am
Is black powder more advanced than gunpowder or same thing. Anything more advanced than gunpowder shouldn't be implemented. And this unit looks like it doesn't require gunpowder to work.
The reason ot needs powder is unlocking morw units for more units for a single so costful research (powder) and advancing into a new era (not impliying an era unlocking mechanic)
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Re: rodeleros/rondartschier (late medieval swordman)

Post by LordOfAles » Fri Jul 27, 2018 12:11 pm

Those units need gunpowder tech because they use it. This one doesn't.
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Fri Jul 27, 2018 12:17 pm

Pwder implies a new era a nwe era gives acces to more advanced weaponry and armor
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Re: rodeleros/rondartschier (late medieval swordman)

Post by LordOfAles » Fri Jul 27, 2018 12:22 pm

We have hoplite (greek), legionairre (rome), samurai (japan), celtic (scotland) etc. armors and weapons. Why can't we have rodeleros too? Gunpowder isn't a new era just a tech and has no connection with his armor and weapons. It's just that his equipment was improved in time gunpowder was researched. It's independant.
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Fri Jul 27, 2018 12:23 pm

Mhmmm.... maybe a barracks uograde after getting gunpowder
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Re: rodeleros/rondartschier (late medieval swordman)

Post by LordOfAles » Fri Jul 27, 2018 12:26 pm

As i said, it has no connection with gunpowder. Can you make stats and tech cost?
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Fri Jul 27, 2018 1:47 pm

Tech 5 turns separate from man at arms upgrade unlockabel after this one

You can have this guy and man at arms at the same time
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Re: rodeleros/rondartschier (late medieval swordman)

Post by samuelch » Fri Jul 27, 2018 2:54 pm

Has bonus to pikemen.
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Fri Jul 27, 2018 4:16 pm

samuelch wrote:
Fri Jul 27, 2018 2:54 pm
Has bonus to pikemen.
That would be the landshneckt but this unit can have other bonuses
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Fri Jul 27, 2018 4:32 pm

Tech would look like this
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Re: rodeleros/rondartschier (late medieval swordman)

Post by samuelch » Sat Jul 28, 2018 4:00 am

Rodeleros are meant to fight pikemen well. They are useful to break "push of pike". I think they can get a bonus.
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Sat Jul 28, 2018 5:16 am

samuelch wrote:
Sat Jul 28, 2018 4:00 am
Rodeleros are meant to fight pikemen well. They are useful to break "push of pike". I think they can get a bonus.
We can do that after this unit makes it trough
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Sun Jul 29, 2018 5:51 am

New stats:

Hp:24
Attack: 14
Armor:2
Speed: 3
Sight: 4
Armor piercing: 1
Spell resistance: 0%
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Tue Jul 31, 2018 8:08 pm

sprite done.

leave your opinions
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Re: rodeleros/rondartschier (late medieval swordman)

Post by LordOfAles » Tue Jul 31, 2018 8:21 pm

What have you edited
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Tue Jul 31, 2018 8:26 pm

The templar
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Re: rodeleros/rondartschier (late medieval swordman)

Post by Gral.Sturnn » Tue Jul 31, 2018 8:27 pm

Reiter, arqyebusier and a new sprite for the musketeer incoming
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