arquebusier - ACCEPTED

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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Thu Aug 02, 2018 2:54 pm

godOfKings wrote:
Thu Aug 02, 2018 2:55 am
the img isn't complete, u need to add player colour, may b the pants and shoulders, player colour is magenta with code 255:0:255 to 255:255:255


best is if u download any existing unit pic, and copy its pink colour to arqubuiser
There is team color. Zoom in. It's just that yellow color, that's why it's hard to see it. In-game colors will be perfectly visible.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Fri Aug 03, 2018 12:19 am

I think its finished then
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General Brave
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Re: arquebusier (another powder unit)

Post by General Brave » Fri Aug 03, 2018 2:51 am

So is this accepted by everyone?
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Fri Aug 03, 2018 2:57 am

Looks like it
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General Brave
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Re: arquebusier (another powder unit)

Post by General Brave » Fri Aug 03, 2018 3:33 am

Well then okay.
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Stratego (dev)
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Re: arquebusier (another powder unit)-ACCEPTED

Post by Stratego (dev) » Fri Aug 03, 2018 5:29 am

and here again - i dont remember accepting it... read the rules about flagging topics.

but this can be accepted if Coolguy thinks so, and i see no coding there.

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Re: arquebusier (another powder unit)-ACCEPTED

Post by General Brave » Fri Aug 03, 2018 5:37 am

@COOLguy
Well it seems we have to wait, I wonder what is cool guy doing.
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Re: arquebusier (another powder unit)-ACCEPTED

Post by COOLguy » Wed Aug 08, 2018 1:10 am

Stratego (dev) wrote:
Fri Aug 03, 2018 5:29 am
and here again - i dont remember accepting it... read the rules about flagging topics.

but this can be accepted if Coolguy thinks so, and i see no coding there.
I did not edit that title. Please read the rules about the Mod tags for the titles.

However, I will accept this topic
Thanks!
Josh

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LordOfAles
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Re: arquebusier - ACCEPTED

Post by LordOfAles » Wed Aug 08, 2018 1:13 am

@Gral.Sturnn highfive
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Gral.Sturnn
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Re: arquebusier - ACCEPTED

Post by Gral.Sturnn » Wed Aug 08, 2018 1:36 am

*kapoosh*
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General Brave
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Re: arquebusier - ACCEPTED

Post by General Brave » Wed Aug 08, 2018 2:34 am

Now it needs a image.
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Gral.Sturnn
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Re: arquebusier - ACCEPTED

Post by Gral.Sturnn » Wed Aug 08, 2018 2:40 am

General Brave wrote:
Wed Aug 08, 2018 2:34 am
Now it needs a image.
It has
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Re: arquebusier - ACCEPTED

Post by General Brave » Wed Aug 08, 2018 2:43 am

Then it seems it's fine.
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Gral.Sturnn
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Re: arquebusier - ACCEPTED

Post by Gral.Sturnn » Tue Oct 15, 2019 11:00 am

Well well well

It needed an image so........
LordOfAles wrote:
Thu Aug 02, 2018 1:19 am
We need other people. To see this, and COOLguy to approve. Here is everything summarised.

Stats:
Cost: 3
Hp: 20
Damage Attack: 16 (Normal Armor Damage)
Movement Speed:3
Sight: 5
Attack Range:3
Spell resistance: 0%
Armor:1
Armor piercing:2
Action Turn: 1
Bonuses:
Infantry 10%
Builders: Castle
Is it finished now?
Attachments
received_521906981876793.png
received_521906981876793.png (1.22 KiB) Viewed 190 times
~Gral.Sturnn

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Lynx Shafir
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Re: arquebusier - ACCEPTED

Post by Lynx Shafir » Mon Nov 11, 2019 5:34 pm

Well @Gral.Sturnn
AS best as I could, this model, I did..


Yours was to big, flat and missing team colour..
I put it on the feather.
Seems a bit colourful for me Idk
Attachments
Gral AQ Shaded model .png
Gral AQ Shaded model .png (1.62 KiB) Viewed 113 times
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DreJaDe
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Re: arquebusier - ACCEPTED

Post by DreJaDe » Mon Nov 11, 2019 11:03 pm

Just a suggestion.

You should do the unit as the unit, aiming the gun or assuming a firing form instead of just the unit holding it.

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Gral.Sturnn
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Re: arquebusier - ACCEPTED

Post by Gral.Sturnn » Tue Nov 12, 2019 3:51 pm

Doesent fit in 32x32 for me
~Gral.Sturnn

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