arquebusier - ACCEPTED

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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 9:14 pm

hmm oh no. Musketeer is more than 32 pixels wide.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 9:20 pm

game can handle it it needs to be coded a s building
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 9:23 pm

IT doesn't work like that.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 9:26 pm

Well dangit
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makazuwr32
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Re: arquebusier (another powder unit)

Post by makazuwr32 » Wed Aug 01, 2018 9:29 pm

Uhm...
Musketeers are already ingame and don't need image.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 9:34 pm

makazuwr32 wrote:
Wed Aug 01, 2018 9:29 pm
Uhm...
Musketeers are already ingame and don't need image.
The current image is very odd and it doesent look like one
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 9:34 pm

But if that oke is prefered well its ok
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 9:45 pm

fixed
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 10:12 pm

Now wait until i polish both of them?
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 10:14 pm

sure
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 10:31 pm

This might jusst work for arqebusier. Green didnu look ok. And team color was missing.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 10:35 pm

lemme check

check: pants look a bit wierd but i suppose theres were the team color goes
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 10:42 pm

Yes i found the solution.
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 10:44 pm

LordOfAles wrote:
Wed Aug 01, 2018 10:42 pm
Yes i found the solution.
Looks really good now, what program u use because i dont know wich are the rgb colors in gimp
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 10:46 pm

GIMP 2. Since i have core units i can copy paste their team color onto the new ones without problem. And it's on pc.
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 10:54 pm

And maybe musketeer can look like something like this.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 11:02 pm

I see what you tried to do but that type if clothing is exclusivelly french heres a more generic european one (to fot more posssibilities)
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Heres what i tried to do
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 11:13 pm

How about you makea topic about musketeer redesign and improve this unfinished whatever this is image.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 11:15 pm

Sure, now what else do you think about the arquebusier?
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 11:16 pm

This is a closer range damager unit. Suggest stats.
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Re: arquebusier (another powder unit)

Post by LordOfAles » Wed Aug 01, 2018 11:19 pm

Stats:
Cost: 3-4
Hp: 20
Damage Attack: 16 (Normal Armor Damage)
Movement Speed:3
Sight: 5
Attack Range:3
Spell resistance: 0%
Armor:1
Armor piercing:2
Action Turn: 1
Bonuses:
Infantry 10%
Builders: Castle
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 11:20 pm

MightyGuy wrote:
Sat Jul 28, 2018 11:13 am
Here is my suggestion/opinion:
Since this is gem-purchase unit

Stats:
Cost: 4 or 3
Hp: 20
Damage Attack: 12
Movement Speed:3
Sight: 5
Attack Range:3
Armor:1
Armor piercing:2
Action Turn: 1
10% bonus v/infantry
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Wed Aug 01, 2018 11:47 pm

16 is a bit 2 high isnt it?
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Thu Aug 02, 2018 12:40 am

It has 3 range and you need gunpowder tech + castle to research it + train cost. So no it isn't.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Thu Aug 02, 2018 1:11 am

Well then it is ready to vote I guess
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Thu Aug 02, 2018 1:19 am

We need other people. To see this, and COOLguy to approve. Here is everything summarised.

Stats:
Cost: 3
Hp: 20
Damage Attack: 16 (Normal Armor Damage)
Movement Speed:3
Sight: 5
Attack Range:3
Spell resistance: 0%
Armor:1
Armor piercing:2
Action Turn: 1
Bonuses:
Infantry 10%
Builders: Castle
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LordOfAles
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Re: arquebusier (another powder unit)

Post by LordOfAles » Thu Aug 02, 2018 1:21 am

Ok i notified him in his sticky topic. Now we just wait for response.
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Thu Aug 02, 2018 1:25 am

LordOfAles wrote:
Thu Aug 02, 2018 1:21 am
Ok i notified him in his sticky topic. Now we just wait for response.
Good now i will work on the rodelero reiter and herruelo
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godOfKings
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Re: arquebusier (another powder unit)

Post by godOfKings » Thu Aug 02, 2018 2:55 am

the img isn't complete, u need to add player colour, may b the pants and shoulders, player colour is magenta with code 255:0:255 to 255:255:255


best is if u download any existing unit pic, and copy its pink colour to arqubuiser
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Gral.Sturnn
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Re: arquebusier (another powder unit)

Post by Gral.Sturnn » Thu Aug 02, 2018 2:58 am

Well supossedly lord of Ales added it but I will see.
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