Pike like unit - Not an Upgrade - Needs a new name

User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: halberdier to improved halberd

Post by DoomCarrot »

Lol :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: halberdier to improved halberd

Post by Hardeep »

DoomCarrot wrote:What? You were the one who made fun of the name "billman" in AoF's dwarves. :lol:

I mean, I'm personally fine with the name billman or bill halberdier, but I don't have any preference.
Seriously though, what makes Bill so much better of a halberdier than joe or smith? :?
There never was much hope... just a fool's hope
User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: halberdier to improved halberd

Post by Disco »

Hardeep wrote:Seriously though, what makes Bill so much better of a halberdier than joe or smith? :?
Bill is the weapon mate. Joe & Smith could be the men wielding it tho ;)

This could also be used for the English, in Nations.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: halberdier to improved halberd

Post by DoomCarrot »

Good point Disco, then we could have longbows and this for english, making the nation more viable.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: halberdier to improved halberd

Post by Alexander82 »

Longbowmen are in game but they aren't a national unit. We might change that if Daniels gives us the ok
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: halberdier to improved halberd

Post by Stratego (dev) »

yes, longbow can be one of English unique unit.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: halberdier to improved halberd

Post by Alexander82 »

We might think about some restyling and some pump-up of its stats (as far as i can see right now there is no point in training longbowmen once you have crossbowmen, that it might be accurate from an hystorical point of view :D but it is not great for game balance.
Age of Fantasy design leader
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: halberdier to improved halberd

Post by DoomCarrot »

If we reduces longbow to 2 turns in nations, then it would basically give the english free crossbow tech. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: halberdier to improved halberd

Post by Alexander82 »

That might work then :D
Age of Fantasy design leader
User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: halberdier to improved halberd

Post by Disco »

Yeah thats great idea DC :)
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Halberdier Upgrade

Post by LordOfAles »

Name: Trilancer

Hp +6
Attack +2
Armor +1/0
Researched at Barracks
Cost: 6


This unit is made to balance the Cavalier upgrade
Attachments
64_unit_trilancer.png
64_unit_trilancer.png (1.22 KiB) Viewed 3839 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Halberdier Upgrade

Post by LordOfAles »

+2 hp added
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Halberdier Upgrade

Post by COOLguy »

Where is the player color on the image?

1) did not check stats at all so no clue if they are balanced
2) why do we need this upgrade?
Thanks!
Josh
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Halberdier Upgrade

Post by DoomCarrot »

I think thisnis only needed if cavalier is added as well.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Halberdier Upgrade

Post by LordOfAles »

COOLguy wrote:Where is the player color on the image?

1) did not check stats at all so no clue if they are balanced
2) why do we need this upgrade?
On same place as halberdier, but will be more noticable if not pink

Dc is right, only if we agree on cavalier
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Enemy of LordOfAles

Re: Halberdier Upgrade

Post by Enemy of LordOfAles »

Mmmm........
User avatar
Czarniecki
Posts: 106
Joined: Sun Jan 14, 2018 9:23 am
Location: Blue Car,Poland

Re: Halberdier Upgrade

Post by Czarniecki »

Im FRIEND of: Puss In Boots, The Pendulum, Ayush Tiwari Alxander82
Sergej
Posts: 10
Joined: Sat Nov 11, 2017 4:30 pm

Re: Halberdier Upgrade

Post by Sergej »

We have 2 swordsman upgrades, why can't we give poor halebardier it's upgrade too? I like it.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Halberdier Upgrade

Post by Puss_in_Boots »

Halberdiers are already good enough as they are.
OLÉ
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Halberdier Upgrade

Post by Belfry777 »

yeah, they are like invincible to any horse unit! maybe It would be a infantry, like a gate house guard!!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Halberdier Upgrade

Post by makazuwr32 »

Currently they don't need another upgrade as i see because with all upgrades they have 10 damage and 2/2 armor.

They can one-hit-one-kill almost every mounted unit exept elephants and elephant archers.

Or you want unit that can one-hit-one-kill every unit in the game? IF yes, then use assasins.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Halberdier Upgrade

Post by Belfry777 »

Yep he said it
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Halberdier Upgrade

Post by godOfKings »

may b the tech reach makes it imbalanced?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Halberdier Upgrade

Post by Belfry777 »

yes "gok", the implementation of this unit would tip the whole balance of aos, this unit has the power to kill any horse unit in almost one hit and elephant in two!!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
Czarniecki
Posts: 106
Joined: Sun Jan 14, 2018 9:23 am
Location: Blue Car,Poland

Re: Halberdier Upgrade

Post by Czarniecki »

Belfry777 wrote:yes "gok", the implementation of this unit would tip the whole balance of aos, this unit has the power to kill any horse unit in almost one hit and elephant in two!!
Yes!!!
Im FRIEND of: Puss In Boots, The Pendulum, Ayush Tiwari Alxander82
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Halberdier Upgrade

Post by Belfry777 »

How about going over to the post "Gate house guard" that post needs a picture.

link: viewtopic.php?f=76&t=5160&hilit=+gate
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Halberdier Upgrade - ACCEPTED

Post by COOLguy »

Merged this topic and I think it is accepted now
Thanks!
Josh
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Halberdier Upgrade - ACCEPTED

Post by Belfry777 »

which one did you merge it to?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Halberdier Upgrade - ACCEPTED

Post by makazuwr32 »

There was another "Halberdier upgrade" topic with exactly the same name i think.

Also please remove "Accepted status" because 1. There is no agreed stats. 2. this will dramatically change balance in the batlles "Cavalry vs anti-cavalry"
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Halberdier Upgrade - ACCEPTED

Post by godOfKings »

yes for one i dont like it at all :(
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Post Reply

Return to “Unit - melee infantry”