Dismounted Knight

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MightyGuy
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Re: Dismounted Knight

Post by MightyGuy » Mon Nov 21, 2016 5:00 am

You Mean not riding on the horse??
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Alexander82
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Re: Dismounted Knight

Post by Alexander82 » Mon Nov 21, 2016 10:40 am

I'll take a look but i remember that the knight was badically a man at arm sprite on a horse

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MightyGuy
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Re: Dismounted Knight

Post by MightyGuy » Mon Nov 21, 2016 12:14 pm

Image
Image
Image
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Alpha
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Re: Dismounted Knight

Post by Alpha » Mon Nov 21, 2016 1:11 pm

Maybe sure. I was actually deciding we should change the appearance of the knight since he does not look like a knight.
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Alexander82
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Re: Dismounted Knight

Post by Alexander82 » Mon Nov 21, 2016 1:48 pm

WORKER1212 wrote:Maybe sure. I was actually deciding we should change the appearance of the knight since he does not look like a knight.
Yes. it is more a horseman than a knight

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Alpha
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Re: Dismounted Knight

Post by Alpha » Mon Nov 21, 2016 2:59 pm

Exactly.
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Re: Dismounted Knight

Post by MightyGuy » Mon Nov 21, 2016 9:24 pm

I Agree
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MightyGuy
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Re: Dismounted Knight

Post by MightyGuy » Wed Nov 23, 2016 4:22 pm

I tried my hand to make an image for it.... if isn't good, I will give this image in Rome battle pack
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Alexander82
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Re: Dismounted Knight

Post by Alexander82 » Wed Nov 23, 2016 5:31 pm

It is a nice one, but it doesn't look much like the current knight

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MightyGuy
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Re: Dismounted Knight

Post by MightyGuy » Wed Nov 23, 2016 8:36 pm

yes, it's too different...
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Alpha
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Re: Dismounted Knight

Post by Alpha » Thu Nov 24, 2016 2:04 am

Looks strangely more Classical era
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DoomCarrot
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Re: Dismounted Knight

Post by DoomCarrot » Thu Nov 24, 2016 3:35 am

It is good, but I don't think the skirt is on the knight. Also, the helmet on a current knight is more like a skull cap or open visor
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Alpha
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Re: Dismounted Knight

Post by Alpha » Thu Nov 24, 2016 5:39 pm

Maybe it should have that Iconic Helmet that the Templar has (2nd upgrade).
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Re: Dismounted Knight

Post by COOLguy » Thu Nov 24, 2016 7:17 pm

Images are headed the right direction!
Thanks!
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Gral.Sturnn
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New dismounted knight

Post by Gral.Sturnn » Sun Apr 08, 2018 6:48 pm

Since there is not a standard heavy infantry unit in the game such as a basic knight i have decided to make one by myself, the values and stats of such units should be the same ones as the mounted knight but this time without the movement and spear weaknesses of such mounted unit.

the idea of having this unit is to add such a basic elementary feature of any medieval age settled game and also open more possibilities for a narrative-map editor campaign.

The sprite is made by me.
Attachments
knight model 1.png
if someone could be so kind of adding the RGB colors.
knight model 1.png (1.12 KiB) Viewed 345 times
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Re: New dismounted knight

Post by Stratego (dev) » Sun Apr 08, 2018 7:57 pm

awesome first image!!

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General Brave
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Re: New dismounted knight

Post by General Brave » Sun Apr 08, 2018 7:59 pm

It looks great.
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makazuwr32
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Re: New dismounted knight

Post by makazuwr32 » Sun Apr 08, 2018 8:04 pm

attack and defence can stay same but health because he is without horse must be lower.
I think trainable at barracks and maybe castles.

How about these stats:
Hp 22
Attack 10
Armor/p.Armor 2/2
Speed 3
Sight 5
Cost 3 or 4 turns.
Normal swordman bonuses.
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LordOfAles
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Re: New dismounted knight

Post by LordOfAles » Sun Apr 08, 2018 8:31 pm

That's an awesome image, you know.

But i thought we could polish this one, and change the look of knights to look like knights, not regular horseemen
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Dismounted Knight.png
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samuelch
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Re: New dismounted knight

Post by samuelch » Mon Apr 09, 2018 4:46 am

I have an idea. This dismounted knight can transform to either Teutonic Knight or Knight Themplar. Some knights join knight orders after becoming well experienced.
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Gral.Sturnn
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Re: New dismounted knight

Post by Gral.Sturnn » Mon Apr 09, 2018 11:32 pm

Nice sprite man, we can also add an algoritm to have both sprites in game or just make 2 units with same stats since knights were very diverse and colorful
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Gral.Sturnn
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Re: New dismounted knight

Post by Gral.Sturnn » Thu Apr 12, 2018 12:25 am

Hey man cool sprite, how about if we add both of them, since knights were very diverse and colorful. We can just make 2 units with the same stats and voilá diversity
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Gral.Sturnn
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knight

Post by Gral.Sturnn » Mon Jun 11, 2018 1:01 am

A new unit for the game i suggest it to have the same stats as the mounted knight but with less hp and movement.

(Edit)
I need help with the rgb colors
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knight.png
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Gral.Sturnn
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Re: knight

Post by Gral.Sturnn » Mon Jun 11, 2018 7:30 pm

updated version
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knight2.png
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Lynx Shafir
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Re: New dismounted knight

Post by Lynx Shafir » Fri Jun 29, 2018 5:57 pm

It has "leaving"?
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Gral.Sturnn
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Re: New dismounted knight

Post by Gral.Sturnn » Fri Jun 29, 2018 7:04 pm

Lynx Shafir wrote:
Fri Jun 29, 2018 5:57 pm
It has "leaving"?
You should check the newest post about the knight and no it doesent have the "leaving" effect
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Gral.Sturnn
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Knight and knight lord.

Post by Gral.Sturnn » Wed Jul 04, 2018 11:52 pm

Another try why not.

So basically every medieval themed game needs obviously needs knights and his game shouldnt be an excception.

23hp
attack power: 14
Range:1
Armor:2
pierce armor:1
speed:3
sight: 4
Spell resistance: 40%
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knight lord.png
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knight4.png
knight4.png (1.11 KiB) Viewed 158 times
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Gral.Sturnn
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Re: Knight and knight lord.

Post by Gral.Sturnn » Thu Jul 05, 2018 2:37 am

As you may note I am blind and their heads are completelly unproportional
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COOLguy
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Re: New dismounted knight

Post by COOLguy » Sun Jul 08, 2018 2:40 am

Both of those images are very nice! Would fit in the game very well.

What of the existing "dismount knight"?
Thanks!
Josh

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Gral.Sturnn
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Re: New dismounted knight

Post by Gral.Sturnn » Sun Jul 08, 2018 5:25 am

Can you merge all the rated topics I think there are 3 one of them has the best sprite in my opninion
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