dismounted knights IMPLEMENTED

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MightyGuy
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Re: Dismounted Knight

Post by MightyGuy »

You Mean not riding on the horse??
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Alexander82
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Re: Dismounted Knight

Post by Alexander82 »

I'll take a look but i remember that the knight was badically a man at arm sprite on a horse
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MightyGuy
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Re: Dismounted Knight

Post by MightyGuy »

Image
Image
Image
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Alpha
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Re: Dismounted Knight

Post by Alpha »

Maybe sure. I was actually deciding we should change the appearance of the knight since he does not look like a knight.
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Alexander82
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Re: Dismounted Knight

Post by Alexander82 »

WORKER1212 wrote:Maybe sure. I was actually deciding we should change the appearance of the knight since he does not look like a knight.
Yes. it is more a horseman than a knight
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Re: Dismounted Knight

Post by Alpha »

Exactly.
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Re: Dismounted Knight

Post by MightyGuy »

I Agree
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Re: Dismounted Knight

Post by MightyGuy »

I tried my hand to make an image for it.... if isn't good, I will give this image in Rome battle pack
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Alexander82
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Re: Dismounted Knight

Post by Alexander82 »

It is a nice one, but it doesn't look much like the current knight
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Re: Dismounted Knight

Post by MightyGuy »

yes, it's too different...
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Re: Dismounted Knight

Post by Alpha »

Looks strangely more Classical era
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Re: Dismounted Knight

Post by DoomCarrot »

It is good, but I don't think the skirt is on the knight. Also, the helmet on a current knight is more like a skull cap or open visor
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Re: Dismounted Knight

Post by Alpha »

Maybe it should have that Iconic Helmet that the Templar has (2nd upgrade).
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Re: Dismounted Knight

Post by COOLguy »

Images are headed the right direction!
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Gral.Sturnn
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New dismounted knight

Post by Gral.Sturnn »

Since there is not a standard heavy infantry unit in the game such as a basic knight i have decided to make one by myself, the values and stats of such units should be the same ones as the mounted knight but this time without the movement and spear weaknesses of such mounted unit.

the idea of having this unit is to add such a basic elementary feature of any medieval age settled game and also open more possibilities for a narrative-map editor campaign.

The sprite is made by me.
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if someone could be so kind of adding the RGB colors.
if someone could be so kind of adding the RGB colors.
knight model 1.png (1.12 KiB) Viewed 3831 times
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Re: New dismounted knight

Post by Stratego (dev) »

awesome first image!!
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Re: New dismounted knight

Post by General Brave »

It looks great.
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Re: New dismounted knight

Post by makazuwr32 »

attack and defence can stay same but health because he is without horse must be lower.
I think trainable at barracks and maybe castles.

How about these stats:
Hp 22
Attack 10
Armor/p.Armor 2/2
Speed 3
Sight 5
Cost 3 or 4 turns.
Normal swordman bonuses.
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Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: New dismounted knight

Post by LordOfAles »

That's an awesome image, you know.

But i thought we could polish this one, and change the look of knights to look like knights, not regular horseemen
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Dismounted Knight.png
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samuelch
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Re: New dismounted knight

Post by samuelch »

I have an idea. This dismounted knight can transform to either Teutonic Knight or Knight Themplar. Some knights join knight orders after becoming well experienced.
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Gral.Sturnn
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Re: New dismounted knight

Post by Gral.Sturnn »

Nice sprite man, we can also add an algoritm to have both sprites in game or just make 2 units with same stats since knights were very diverse and colorful
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Gral.Sturnn
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Re: New dismounted knight

Post by Gral.Sturnn »

Hey man cool sprite, how about if we add both of them, since knights were very diverse and colorful. We can just make 2 units with the same stats and voilá diversity
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Gral.Sturnn
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knight

Post by Gral.Sturnn »

A new unit for the game i suggest it to have the same stats as the mounted knight but with less hp and movement.

(Edit)
I need help with the rgb colors
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knight.png
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Gral.Sturnn
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Re: knight

Post by Gral.Sturnn »

updated version
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knight2.png
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Lynx Shafir
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Re: New dismounted knight

Post by Lynx Shafir »

It has "leaving"?
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Gral.Sturnn
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Re: New dismounted knight

Post by Gral.Sturnn »

Lynx Shafir wrote: Fri Jun 29, 2018 5:57 pm It has "leaving"?
You should check the newest post about the knight and no it doesent have the "leaving" effect
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Gral.Sturnn
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Knight and knight lord.

Post by Gral.Sturnn »

Another try why not.

So basically every medieval themed game needs obviously needs knights and his game shouldnt be an excception.

23hp
attack power: 14
Range:1
Armor:2
pierce armor:1
speed:3
sight: 4
Spell resistance: 40%
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knight lord.png
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knight4.png
knight4.png (1.11 KiB) Viewed 3644 times
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Gral.Sturnn
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Re: Knight and knight lord.

Post by Gral.Sturnn »

As you may note I am blind and their heads are completelly unproportional
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COOLguy
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Re: New dismounted knight

Post by COOLguy »

Both of those images are very nice! Would fit in the game very well.

What of the existing "dismount knight"?
Thanks!
Josh
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Gral.Sturnn
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Re: New dismounted knight

Post by Gral.Sturnn »

Can you merge all the rated topics I think there are 3 one of them has the best sprite in my opninion
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