Early Romans and Etruscans - IMPLEMENTED (partially)

User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Velites (Roman light infatry and skirmisher)

Post by SirPat »

Already in game but untrainable and Strategy guy you should check first if the Idea is already in game or already on the forums try using the search function for searching the forums and use the map editor in game to see all units it is found at the others tab in game and, Strategy guy Welcome to the forums
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Strategy guy
Posts: 10
Joined: Wed Apr 22, 2020 4:25 am

Re: Velites (Roman light infatry and skirmisher)

Post by Strategy guy »

Ok thx
:D
User avatar
Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Velites (Roman light infatry and skirmisher)

Post by Morningwarrior »

I think is not a bad ideia.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Velites (Roman light infatry and skirmisher)

Post by L4cus »

There is allready a topic for make early roman units able to play with. So, u could post there to discuss it again since nobody post on it.
Also, since this is a topic allready exist, @Stratego (dev) u should eliminate it...
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Velites (Roman light infatry and skirmisher)

Post by Stratego (dev) »

please link here the other so i can merge them.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Velites (Roman light infatry and skirmisher)

Post by L4cus »

Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by Morningwarrior »

But we not forget about the handles a roman light foot scouts.
Here some updated ideias
Hp:15
Atk:5
Armor:0/1
Speed:4
Actions:1
Turns to produce:2
Range:1
Sight:6
Can be produced only in roman garrison
Bonus similar to swordsman but he have %25 more damage to only foot archers.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus »

Actually, scout units at roman arnies were skirmishers and light cav with some few melee soldiers. Anyway, 15 hp is too much for a foot scout unit (light cav have 18?) Medieval swordman has 0/0 armor, so it doesnt make sense foot scout hvaing 0/1.
Sight and cost is fine to me. But a scout unit doesnt have an anti-biukdings role, so bonus similar to swordman doesnt make sense. Maybe 25% v foot archers and 50% v light foot melee would be more apropiate.
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Early Romans and Etruscans - ACCEPTED

Post by SirPat »

Make it a fully pledged skirmisher with bonuses but not so much p.armor
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus »

Or just make the velites an scout unit... or maybe a scout units pack, footmelee, ranged(velites) and cav...maybe it is too much...
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Early Romans and Etruscans - ACCEPTED

Post by SirPat »

How about make them velites light infantry with melee attack and stuff but give them ability to throw spear with skirmisher bonuses instead of archer bonuses so that they would act as light infantry but can trow a spear and also give him 4 speed to be able to skirmish and trow spear would have 0cooldown to show that he may attack in range or attack on melee whenever he wants tp make him look like light infantry/skirmisher type of unit
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus »

Mmh, i dont know if its possible give spell some bonuses... if its not, them it would almost useless because its melee attack shouldnt be too high.
Actually common skirmisher should have a melee attack, but since this is a game...i would just leave it with a ranged attack.
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by DreJaDe »

L4cus wrote: Thu Apr 30, 2020 10:27 pm Mmh, i dont know if its possible give spell some bonuses... if its not, them it would almost useless because its melee attack shouldnt be too high.
Actually common skirmisher should have a melee attack, but since this is a game...i would just leave it with a ranged attack.
It's possible. There are already some spell with bonuses.

It's useless to make skirmisher melee. They would just get destroyed by swordsman.
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by DreJaDe »

I tried
Attachments
velite.png
velite.png (1.26 KiB) Viewed 1913 times
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus »

Well, it looks great, beside we allready have a velites version in the game. We were supossed to make stats to include it in the game, balanced stats...it could be a skin or the default version and old one a skin
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Early Romans and Etruscans - ACCEPTED

Post by SirPat »

Yrah looks good
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Early Romans and Etruscans - ACCEPTED

Post by Endru1241 »

This is the topic, that should be revived to discuss hastatii, princeps and triarii stats.
Btw. I haven't even noticed velite new skin. It should be replaced and old one added to ancestors.
Age of Strategy design leader
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus »

hastati:
2 turn
hp 13
Attack 4
Ramge 1
Armor 0/1
Speed 3
Sight 4
Low Anti cav bonuses

princeps
3 turns
hp 22
attack 8
Range1
Armor 2/2
Speed 3
Sight 4
Bonuses similar to legionary
javelin ability

triarii:
4 turns
hp 22
attack 8
Range 1
armor 3/2
Speed 3
Sight 4
Bonuses similar to hastati

Velites
2 turns
hp 8
Atttack 5
Range 3
Armor 0/3
Speed 4
Sight 5

Tech: to sword hastati
Cost 2 turns
Replace spear hastatus for a sword version with a javelin ability
Hp 16
Attack 6
Range 1
Armor 0/1
Speed 3
Sight 4
Bonuses similar to swordman
Javelin ability
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by DreJaDe »

I wonder if there could be a unique trait of romans where if it's possible.

This roman units would have a timer modifier which if it ended they would upgrade or their more elite version.
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus »

I think thats possible with spells...i am not sute though
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by Morningwarrior »

We have another big ideia here
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
User avatar
Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by Morningwarrior »

vu pu are thinking of adding new praetorian troops ?, like cavalry or archers ?, even chariots!
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus »

i think not for now, its up to endru anyway...roman were not known by having a fantatic cav, so they relied on mercenaries and auxiliars
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by DreJaDe »

I tried to remake the hastati
Attachments
hastati.png
hastati.png (1.28 KiB) Viewed 1556 times
User avatar
DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by DreJaDe »

I tried remaking Triarii

Now that I think about it, they're like just an upgrade of each other.

Since hastati is even used as heavy infantry. Wouldn't an idea of one single unit with upgrades a better for the Triarii, princepes and the hastatis.

Though, I would really like the idea of a timer modifier that would upgrade the roman units when the timer goes off.
Attachments
Triarii.png
Triarii.png (1.24 KiB) Viewed 1546 times
User avatar
Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by Morningwarrior »

L4cus wrote: Tue Apr 20, 2021 5:45 pm i think not for now, its up to endru anyway...roman were not known by having a fantatic cav, so they relied on mercenaries and auxiliars
Ahhh about that...5 cavalry in total is the,auxiliary,centurion,dromedaili,the basic cavalry and the pretorian(he have right?)
Ohh and the roman chariot of course.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus »

It fits, since late empire used them. But if we add chariot for romes, we should add cheiroballista too...and idk if endru might want to add them mmmh
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by Morningwarrior »

cheirobalista?
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Early Romans and Etruscans - ACCEPTED

Post by Badnorth »

Morningwarrior wrote: Fri Apr 23, 2021 5:37 am cheirobalista?
Hand Ballista said by Wikipedia.
It seems like a small ballista that was carried and used by foot.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Early Romans and Etruscans - ACCEPTED

Post by Endru1241 »

I think he ment carrobalista
Age of Strategy design leader
Post Reply

Return to “Unit - melee infantry”