Early Romans and Etruscans - IMPLEMENTED (partially)
Re: Velites (Roman light infatry and skirmisher)
Already in game but untrainable and Strategy guy you should check first if the Idea is already in game or already on the forums try using the search function for searching the forums and use the map editor in game to see all units it is found at the others tab in game and, Strategy guy Welcome to the forums
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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- Morningwarrior
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Re: Velites (Roman light infatry and skirmisher)
I think is not a bad ideia.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Velites (Roman light infatry and skirmisher)
There is allready a topic for make early roman units able to play with. So, u could post there to discuss it again since nobody post on it.
Also, since this is a topic allready exist, @Stratego (dev) u should eliminate it...
Also, since this is a topic allready exist, @Stratego (dev) u should eliminate it...
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Re: Velites (Roman light infatry and skirmisher)
please link here the other so i can merge them.
- Morningwarrior
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Re: Early Romans and Etruscans - ACCEPTED
But we not forget about the handles a roman light foot scouts.
Here some updated ideias
Hp:15
Atk:5
Armor:0/1
Speed:4
Actions:1
Turns to produce:2
Range:1
Sight:6
Can be produced only in roman garrison
Bonus similar to swordsman but he have %25 more damage to only foot archers.
Here some updated ideias
Hp:15
Atk:5
Armor:0/1
Speed:4
Actions:1
Turns to produce:2
Range:1
Sight:6
Can be produced only in roman garrison
Bonus similar to swordsman but he have %25 more damage to only foot archers.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Early Romans and Etruscans - ACCEPTED
Actually, scout units at roman arnies were skirmishers and light cav with some few melee soldiers. Anyway, 15 hp is too much for a foot scout unit (light cav have 18?) Medieval swordman has 0/0 armor, so it doesnt make sense foot scout hvaing 0/1.
Sight and cost is fine to me. But a scout unit doesnt have an anti-biukdings role, so bonus similar to swordman doesnt make sense. Maybe 25% v foot archers and 50% v light foot melee would be more apropiate.
Sight and cost is fine to me. But a scout unit doesnt have an anti-biukdings role, so bonus similar to swordman doesnt make sense. Maybe 25% v foot archers and 50% v light foot melee would be more apropiate.
Re: Early Romans and Etruscans - ACCEPTED
Make it a fully pledged skirmisher with bonuses but not so much p.armor
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Early Romans and Etruscans - ACCEPTED
Or just make the velites an scout unit... or maybe a scout units pack, footmelee, ranged(velites) and cav...maybe it is too much...
Re: Early Romans and Etruscans - ACCEPTED
How about make them velites light infantry with melee attack and stuff but give them ability to throw spear with skirmisher bonuses instead of archer bonuses so that they would act as light infantry but can trow a spear and also give him 4 speed to be able to skirmish and trow spear would have 0cooldown to show that he may attack in range or attack on melee whenever he wants tp make him look like light infantry/skirmisher type of unit
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Early Romans and Etruscans - ACCEPTED
Mmh, i dont know if its possible give spell some bonuses... if its not, them it would almost useless because its melee attack shouldnt be too high.
Actually common skirmisher should have a melee attack, but since this is a game...i would just leave it with a ranged attack.
Actually common skirmisher should have a melee attack, but since this is a game...i would just leave it with a ranged attack.
Re: Early Romans and Etruscans - ACCEPTED
It's possible. There are already some spell with bonuses.L4cus wrote: ↑Thu Apr 30, 2020 10:27 pm Mmh, i dont know if its possible give spell some bonuses... if its not, them it would almost useless because its melee attack shouldnt be too high.
Actually common skirmisher should have a melee attack, but since this is a game...i would just leave it with a ranged attack.
It's useless to make skirmisher melee. They would just get destroyed by swordsman.
Re: Early Romans and Etruscans - ACCEPTED
I tried
- Attachments
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- velite.png (1.26 KiB) Viewed 1913 times
Re: Early Romans and Etruscans - ACCEPTED
Well, it looks great, beside we allready have a velites version in the game. We were supossed to make stats to include it in the game, balanced stats...it could be a skin or the default version and old one a skin
Re: Early Romans and Etruscans - ACCEPTED
Yrah looks good
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Early Romans and Etruscans - ACCEPTED
This is the topic, that should be revived to discuss hastatii, princeps and triarii stats.
Btw. I haven't even noticed velite new skin. It should be replaced and old one added to ancestors.
Btw. I haven't even noticed velite new skin. It should be replaced and old one added to ancestors.
Age of Strategy design leader
Re: Early Romans and Etruscans - ACCEPTED
hastati:
2 turn
hp 13
Attack 4
Ramge 1
Armor 0/1
Speed 3
Sight 4
Low Anti cav bonuses
princeps
3 turns
hp 22
attack 8
Range1
Armor 2/2
Speed 3
Sight 4
Bonuses similar to legionary
javelin ability
triarii:
4 turns
hp 22
attack 8
Range 1
armor 3/2
Speed 3
Sight 4
Bonuses similar to hastati
Velites
2 turns
hp 8
Atttack 5
Range 3
Armor 0/3
Speed 4
Sight 5
Tech: to sword hastati
Cost 2 turns
Replace spear hastatus for a sword version with a javelin ability
Hp 16
Attack 6
Range 1
Armor 0/1
Speed 3
Sight 4
Bonuses similar to swordman
Javelin ability
2 turn
hp 13
Attack 4
Ramge 1
Armor 0/1
Speed 3
Sight 4
Low Anti cav bonuses
princeps
3 turns
hp 22
attack 8
Range1
Armor 2/2
Speed 3
Sight 4
Bonuses similar to legionary
javelin ability
triarii:
4 turns
hp 22
attack 8
Range 1
armor 3/2
Speed 3
Sight 4
Bonuses similar to hastati
Velites
2 turns
hp 8
Atttack 5
Range 3
Armor 0/3
Speed 4
Sight 5
Tech: to sword hastati
Cost 2 turns
Replace spear hastatus for a sword version with a javelin ability
Hp 16
Attack 6
Range 1
Armor 0/1
Speed 3
Sight 4
Bonuses similar to swordman
Javelin ability
Re: Early Romans and Etruscans - ACCEPTED
I wonder if there could be a unique trait of romans where if it's possible.
This roman units would have a timer modifier which if it ended they would upgrade or their more elite version.
This roman units would have a timer modifier which if it ended they would upgrade or their more elite version.
Re: Early Romans and Etruscans - ACCEPTED
I think thats possible with spells...i am not sute though
- Morningwarrior
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Re: Early Romans and Etruscans - ACCEPTED
We have another big ideia here
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- Morningwarrior
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Re: Early Romans and Etruscans - ACCEPTED
vu pu are thinking of adding new praetorian troops ?, like cavalry or archers ?, even chariots!
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Early Romans and Etruscans - ACCEPTED
i think not for now, its up to endru anyway...roman were not known by having a fantatic cav, so they relied on mercenaries and auxiliars
Re: Early Romans and Etruscans - ACCEPTED
I tried to remake the hastati
- Attachments
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- hastati.png (1.28 KiB) Viewed 1556 times
Re: Early Romans and Etruscans - ACCEPTED
I tried remaking Triarii
Now that I think about it, they're like just an upgrade of each other.
Since hastati is even used as heavy infantry. Wouldn't an idea of one single unit with upgrades a better for the Triarii, princepes and the hastatis.
Though, I would really like the idea of a timer modifier that would upgrade the roman units when the timer goes off.
Now that I think about it, they're like just an upgrade of each other.
Since hastati is even used as heavy infantry. Wouldn't an idea of one single unit with upgrades a better for the Triarii, princepes and the hastatis.
Though, I would really like the idea of a timer modifier that would upgrade the roman units when the timer goes off.
- Attachments
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- Triarii.png (1.24 KiB) Viewed 1546 times
- Morningwarrior
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Re: Early Romans and Etruscans - ACCEPTED
Ahhh about that...5 cavalry in total is the,auxiliary,centurion,dromedaili,the basic cavalry and the pretorian(he have right?)
Ohh and the roman chariot of course.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Early Romans and Etruscans - ACCEPTED
It fits, since late empire used them. But if we add chariot for romes, we should add cheiroballista too...and idk if endru might want to add them mmmh
- Morningwarrior
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Re: Early Romans and Etruscans - ACCEPTED
cheirobalista?
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Early Romans and Etruscans - ACCEPTED
Hand Ballista said by Wikipedia.
It seems like a small ballista that was carried and used by foot.
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Re: Early Romans and Etruscans - ACCEPTED
I think he ment carrobalista
Age of Strategy design leader