new unit: tax agent - ANSWERED

Moderator: Endru1241

Post Reply
User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

new unit: tax agent - ANSWERED

Post by Alexander82 » Tue Sep 01, 2015 12:14 pm

I was thinking to a unit that has no real fighting ability but that can give a production bonus to a tc.
if you have a tax agent in your tc or in a factory or castle you gain an extra point per turn. This bonus don't stack.

Basically you produce units in half time
Age of Fantasy design leader

Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: new unit: tax agent (we can work on the name)

Post by Darkknight » Tue Sep 01, 2015 12:59 pm

Isnt this too powerful? Elephants/catapults will be made very fast and units like man at arms will only take 1 turn to make.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: new unit: tax agent (we can work on the name)

Post by COOLguy » Tue Sep 01, 2015 2:31 pm

The idea sounds cool, but potentially op. It would have to be very expensive and limited.
Thanks!
Josh

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: new unit: tax agent (we can work on the name)

Post by ejm29 » Tue Sep 01, 2015 7:13 pm

I also think this is a bit OP. But I do really like the idea.
Maybe it could have a hight turn cost (10?) And be limited to only 1 per player?

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: new unit: tax agent (we can work on the name)

Post by ejm29 » Tue Sep 01, 2015 7:15 pm

Ooops! Sorry! I basically just repeated CoolGuys comment. :lol: :?

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit: tax agent (we can work on the name)

Post by Alexander82 » Tue Sep 01, 2015 8:22 pm

You might make it cost 15 or 20 turns or give a cooldown to its ability
Age of Fantasy design leader

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: new unit: tax agent (we can work on the name)

Post by TheBluePhoenix » Wed Sep 02, 2015 9:07 am

Why not we make it like this:
All high cost units(6 and more) be produced in 3/4 time and it be producable in the castle only 1 per time per castle and dies immediately after the high cost unit is produced ? This way t wont be op
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit: tax agent (we can work on the name)

Post by Alexander82 » Wed Sep 02, 2015 11:58 am

That way would be useless...
i think we might make this an active ability. When you use it you gain a round of production and you can't use it before 3/4 turns.
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 9682
Joined: Fri Apr 25, 2014 9:28 pm

Re: new unit: tax agent (we can work on the name)

Post by Stratego (dev) » Sun Sep 27, 2015 6:29 am

moneyman seems to be the same and we already have it in game - i think.

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit: tax agent - ANSWERED

Post by Alexander82 » Sun Sep 27, 2015 8:41 am

This is different. Moneyman can help collecting turns from more tcs to a single one, but in total you loose turns.
Tax agent use one slot of your buildings to double production rate
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 9682
Joined: Fri Apr 25, 2014 9:28 pm

Re: new unit: tax agent - ANSWERED

Post by Stratego (dev) » Sun Sep 27, 2015 9:24 am

oh, than that is totally op.

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: new unit: tax agent - ANSWERED

Post by Alexander82 » Sun Sep 27, 2015 9:29 am

ok :D
Age of Fantasy design leader

User avatar
General Brave
Posts: 4591
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: tax agent - ANSWERED

Post by General Brave » Thu Jul 12, 2018 4:00 am

I'm intrigued, can we have something like this to Maps editor.
Wise, Might, Loyalty. Forever stands Warfell.

Post Reply

Return to “ARCHIVED - Answered suggestions”