New Unit: Attack Dog

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Capt.Sandman
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New Unit: Attack Dog

Post by Capt.Sandman » Thu Jun 11, 2015 6:32 pm

I would think that an attack dog would be great to add because it would stick with the timeline and scare some people.It should be as fast as a knight and as strong as a swordsman.

Darkknight
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Re: New Unit: Attack Dog

Post by Darkknight » Fri Jun 12, 2015 1:52 pm

It could be a upgrade of a scout but i dont think much people will use it.

Capt.Sandman
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Re: New Unit: Attack Dog

Post by Capt.Sandman » Fri Jun 12, 2015 4:57 pm

I guess that would be true, but at least the scout would actually fight after being upgraded right?

Darkknight
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Re: New Unit: Attack Dog

Post by Darkknight » Sat Jun 13, 2015 2:20 am

But scouts are not used for fighting

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RiverRaider 1097
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Re: New Unit: Attack Dog

Post by RiverRaider 1097 » Sat Jun 13, 2015 3:00 pm

In the PC game Stronghold Crusader attack dogs are auto released from cage when enemy unit is at a certain distance I like your idea of scout dog upgrade?
and remember,wherever your at,there you are

silentz27
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Re: New Unit: Attack Dog

Post by silentz27 » Sun Jun 14, 2015 4:49 am

nice idea\
Have a nice day everyone

lordtalamar
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Re: New Unit: Attack Dog

Post by lordtalamar » Wed Jun 17, 2015 4:35 am

I would love a tech upgrading the scout dog. I think I am a rare one that uses him regularly.

Darkknight
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Re: New Unit: Attack Dog

Post by Darkknight » Wed Jun 17, 2015 2:40 pm

Stats
Cost 1
Hp 7
Attack 4
Range 1
Armor 0
Pierce armor 2
Speed 6
Sight 6
Action 1
Spell resistance 0%
Researched in barraks for 6 turns

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DoomCarrot
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Re: New Unit: Attack Dog

Post by DoomCarrot » Tue Aug 18, 2015 1:40 am

1 spartan beats 1000 dogs :D

I like the idea thoug, scouts deffinately need a buff of some sort. I have never used them once in a serious game.
The day is coming when a single carrot, freshly observed, will set off a revolution.

Calibear
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Re: New Unit: Attack Dog

Post by Calibear » Tue Aug 18, 2015 3:39 pm

Then we should move this topic as Unit Upgrade and not as a new unit to be implemented. I would use that upgrade right away and perhaps increase the priority of scout to be used (instead of 3 turn light cavalries). The upgrade cost should be less like 3-4 turns since its just simple training (Scout/Dog Combat training). That won't be Op coz Persuasion,Stealing,Town Patrol are also similar in costs (3-4 turns). The attack is fair enough (4 atk) and this time they should have bonuses on basic infantry, (archer,swordsman,pikeman) but that doesn't mean they can 1-hit them like knights.


2-3 hits is justified, just like wolves. Still, they can't capture an entire TC so don't worry just stay indoors :P
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

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DoomCarrot
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Re: New Unit: Attack Dog

Post by DoomCarrot » Tue Aug 18, 2015 5:34 pm

I'm starting to really like this idea. ^^ would be perfect I think :D
The day is coming when a single carrot, freshly observed, will set off a revolution.

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