unit: net thrower man - IMPLEMENTED
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unit: net thrower man - IMPLEMENTED
Throws a net on the victim with 50% chance.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.
Can be done with the new effect engine created for the poison archer.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.
Can be done with the new effect engine created for the poison archer.
Re: unit: net thrower man
Fire arrow archer, is 16-18 centuries they were
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Re: unit: net thrower man
fire arrow: open new topic please for it.
Re: unit: net thrower man
the net? better as a Roman Gladiator. I don't remember the name,but he's right and throws the net. BUT he is without reservation. what kind of a man with a wooden spear.
Re: unit: net thrower man
I think the unit should be only immobile, but able to attack, because it would be really overpowered that way. Imagine throwing a net at an elephant, hoplite or catapult.
Cheers, everything will go well! Yes, ask the other person to lend you something/go on a date/do anything else! They ain't gonna bite your head off!
Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.
Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.
Re: unit: net thrower man
Maybe we need an icon for the net-thrower?
- Attachments
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- 32_unit_net.png (1.17 KiB) Viewed 18691 times
Thanks!
Josh
Josh
Re: unit: net thrower man
And a net.
- Attachments
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- NET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- NET.png (310 Bytes) Viewed 18691 times
Thanks!
Josh
Josh
Re: unit: net thrower man
Thats a really great idea. I think he should be able to attack, but have very weak attacks. About the same as the builder. Also there should be some units that are immune to the net. Such as elephants, flying units, and so on. (By the way, nice image cool guy)
"I don't care who I have to step on on my way down."
Re: unit: net thrower man
nice image!
netted units stats reduce to half?
elephant, spartan, and non-flesh-and-blood units are immunr.
ideas?
netted units stats reduce to half?
elephant, spartan, and non-flesh-and-blood units are immunr.
ideas?
This is Hungary and winter is coming.
Re: unit: net thrower man
Thank you!
I kind of like the immobilizing. But maybe for the larger units like elephants and mounted stats are halved. IDK. Definitely impeding effects.
I kind of like the immobilizing. But maybe for the larger units like elephants and mounted stats are halved. IDK. Definitely impeding effects.
Thanks!
Josh
Josh
Re: unit: net thrower man
Perhaps the amount of time you are trapped depends on the strength of the unit. So elephant trapped for 1 - 2 turns, etc for the other units. And gladiator dude is rhetori or something. As for the unit, what range should he have? 2 or 1.
Re: unit: net thrower man
I think two woud be good. Other wise they will be really hard to use. And a bit useless against any normal speed unit.
"I don't care who I have to step on on my way down."
Re: unit: net thrower man
Hi
Looks cool - good idea.
Why we stopped here??
Patroid
Looks cool - good idea.
Why we stopped here??
Patroid
- DoomCarrot
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Re: unit: net thrower man
Is this topic dead?
This was a fantastic idea! Gladiators are awesome
This was a fantastic idea! Gladiators are awesome
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: unit: net thrower man
So the net cant trap elephants, ships, buildings and it will have 2 damage
Re: unit: net thrower man
Elephants, ships. That would be a huge net. What about Trebuchets?
Thanks!
Josh
Josh
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Re: unit: net thrower man
Trebuchets shouldnt be caught in nets
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Re: unit: net thrower man
Maybe mounted units will only have 20% chance to get caught in netsDaniel (the dev) wrote:Throws a net on the victim with 50% chance.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.
Can be done with the new effect engine created for the poison archer.
- RiverRaider 1097
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- Location: Resistance..USA
Re: unit: net thrower man
Would make you think twice on attacking tc and towers I'm starting to like this unit,if you had a wagon full of these guys could make a difference in overrunning a defensive position
and remember,wherever your at,there you are
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Re: unit: net thrower man
Made the stats
Cost 3
Hp 12
Attack 2
Range 2
Armor 1
Pierce armor 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Build only in barracks
20% chance to trap mounted units
50% chance to trap other units
Elephants, ships, buildings, not alive units (like catapults) cant be trapped in nets.
Net will stay for 4 turns
Bonus against heavy armored infantry 100%
Cost 3
Hp 12
Attack 2
Range 2
Armor 1
Pierce armor 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Build only in barracks
20% chance to trap mounted units
50% chance to trap other units
Elephants, ships, buildings, not alive units (like catapults) cant be trapped in nets.
Net will stay for 4 turns
Bonus against heavy armored infantry 100%
Re: unit: net thrower man
I think we should increase the range to 3. Is there a way to make a unit trapped by a net where other friendly units cannot pass through the units square? Kind of a like a building that is being built.
Anything is feasible with enough money and power.
Get ready to get your teeth kicked in, it will make for a good education.
Get ready to get your teeth kicked in, it will make for a good education.
- RiverRaider 1097
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Re: unit: net thrower man
These guys could become bad wammer jammers
and remember,wherever your at,there you are
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Re: unit: net thrower man
Isnt 3 range too powerful?Alex486 wrote:I think we should increase the range to 3. Is there a way to make a unit trapped by a net where other friendly units cannot pass through the units square? Kind of a like a building that is being built.
Re: unit: net thrower man
I think have a net trap chances only and not all they attack was neted
Have a nice day everyone
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Re: unit: net thrower man
Then 1 attack because it would have hurt if a heavy net is thrown on someone
Re: unit: net thrower man
Haha I imagine that a net thrower have 100% chance to trap enemy a lot of prisoner XD killing spree
Have a nice day everyone
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Re: unit: net thrower man
100% chance to trap enemies would be too strong
Re: unit: net thrower man
Maybe 50% in infantry unit and 25 % in calvary chance to trapped enemy
Have a nice day everyone