unit: net thrower man - IMPLEMENTED

Darkknight
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Re: unit: net thrower man

Post by Darkknight »

25% for calvary is too high i think. Maybe 20% for calvary
Darkknight
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Re: unit: net thrower man

Post by Darkknight »

Or units with 1~3movement: 50%
4~5movement: 25%
6 or above: 20%
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RiverRaider 1097
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Re: unit: net thrower man

Post by RiverRaider 1097 »

If implemented he would be on the priority list of first to be killed, this type of unit is like the spell units" nasty" they can put fear in ya! :lol:
and remember,wherever your at,there you are
Darkknight
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Re: unit: net thrower man

Post by Darkknight »

Maybe also add a new tech for it.
Stronger net- trap the enemy for 1 more turn. 6 turns. Made in blacksmith
Last edited by Darkknight on Wed May 20, 2015 8:54 am, edited 1 time in total.
silentz27
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Re: unit: net thrower man

Post by silentz27 »

Why not learn a new technology hunting its good to use for net trapper and ranger
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Darkknight
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Re: unit: net thrower man

Post by Darkknight »

And also add a tech called lighter net. Made in advancement center for 6 turns. Give +1 range to net thrower
silentz27
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Re: unit: net thrower man

Post by silentz27 »

And must add prison catch tech in every net trapped enemy he will got that and go to TC to convert as a turn pay
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Darkknight
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Re: unit: net thrower man

Post by Darkknight »

silentz27 wrote:And must add prison catch tech in every net trapped enemy he will got that and go to TC to convert as a turn pay
This might make thw net thrower too complecated
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Re: unit: net thrower man

Post by Darkknight »

Maybe make this only be made in barraks to make it more special?
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Re: unit: net thrower man

Post by Darkknight »

What will happen if the net thrower throws the net at a tc? Will the unit inside be caught or will nothing get caught?
Calibear
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Re: unit: net thrower man

Post by Calibear »

I disagree to the prisoner tech, especially it will ruin stats of most units.
1.) We have the priest and missionary to convert, it kinda illogical to the prisoners to be converted in TC and they will consume turns instead of making more strategic troops.
2.) The stats of the units are to be ruined, their spell resistance will be useless. Spartans are royal troops and will not betray their own. Same goes for Hungarian Hussars, they'll be hungry mad to this tech upgrade.

I think its kinda good to have spell chance (chance to net) but I would prefer chance by mobility.
1.) You can't net units faster and taller than your net.
2.) non-flesh-and-blood units cant be netted
3.) Dat Assassins won't be dumb enough to be caught as fish, same goes for ninjas :)


I would like to simplify our Fisherman so we get a big catch:

- His primary skill is to set an enemy with effect. Example: Unit A is in - Netted (3 turns)
- His stats is somewhat close to skirmisher (without the arrow defense).
- Since his chance to net is based on mobility ( the slower the easier), he is somewhat as accurate as catapult or trebz.
- Not all can be netted, he ain't op now then.
- Turn cost maybe 3-4, since the units that have skills were on this range of cost.
- Range is about 2-3, you can't net a fish farther to you unless deployed by cannon.
- Similar to axe thrower since those are former wood-cutters. The Net thrower are former fishermen trained to throw nets on peepol.
- He can't net others when they are in cover, no one netted in TC and other beeldings. Also in transports and battery ram, they got roofs baybeh
- If you want to be free, ask someone to take the net off. Anyone with healing ability can remove poison effect, it shouldn't be hard for them to untangle and free their allies.
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?
Calibear
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Re: unit: net thrower man

Post by Calibear »

I agree to the lighter net upgrade, +1 range and speed since he is carrying less weight.

So the basic stats of Fisherman:
Range 1
Dmg 1-3
Spd 3

And being trained as Net Thrower:
Range 2
Dmg same
Spd 3
With Lighter net Upgade:
Range 2+1
Spd 3+1

So the strategy is to use behind walls, obstructions, or even behind other units.
Their support is mostly effective for cavalries, since they can pick infantries easily and at the same time they're distant against pikemens.
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?
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COOLguy
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Re: unit: net thrower man

Post by COOLguy »

Whoa guys, this idea is getting way too complex and complicated. Can we just go back to the original simple idea? :)
Thanks!
Josh
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DoomCarrot
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Re: unit: net thrower man

Post by DoomCarrot »

COOLguy wrote:Whoa guys, this idea is getting way too complex and complicated. Can we just go back to the original simple idea? :)
^^ that^^

The original idea was a lot more age of strategyish :?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Calibear
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Re: unit: net thrower man

Post by Calibear »

The original idea is already agreed by all.
The stats of net thrower made by darkknight is good enough.
The thing is, we cant agree to the skill effectiveness of the net thrower.
It kinda hard to put bonuses (chance to net) different types of units
(I dont know how the admin will program dat but it could be hard).
So I suggest the chance will be based on targets mobility (similar code to catapults,trebz, and ballistas, since moving targets are harder to hit).
So admin can easily put net thrower at next update.


We also discussin about the net thrower upgrade, since most units have their own upgrade (Persuasion, Stealing, M.Skirmishar Train, Halberdier, Broad swordie). I agree to the lighter net, coz its realistic and strategic enough. I don't want to upgrade net thrower to something OP (maybe a trapmaster) because most will spend their turn on this and will be like "Its raining nets!". #DeezNetz!
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?
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COOLguy
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Re: unit: net thrower man

Post by COOLguy »

No, you misunderstand me, sorry. :)

Original idea + miss chance (similar to catapults) - this was agreed to.

other stuff like prisoners the fisherman deal and other upgrades - this was not agreed to.

And btw your fisherman example was more confusing than anything else. :)
Thanks!
Josh
Calibear
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Re: unit: net thrower man

Post by Calibear »

Oh yeah, it is really confusing. :lol:
Nah, I just put it there to show that net throwers were fishermen
There is really no fishermen deal coz they only catch fish.
I knew it most will be confused to the fisherman :lol:

Let's vote this guy and his ligther net to be implemented by next update. ;)
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?
Darkknight
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Re: unit: net thrower man

Post by Darkknight »

The net thrower got too complicated so i organised it.
Stats:
Cost 3
Hp 12
Attack 1
Range 2
Armor 1
Pierce armor 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
BUILDING: Build only in barracks
UNITS THAT CANT BE TRAPPED: Elephants, ships, buildings, not alive units (like catapults) cant be trapped in nets.
DURATION OF NET: Net will stay for 3 turns
BONUS: Bonus against heavy armored infantry 100% (spartans, leggionaries, templers)
MISS CHANCE: Has miss chance like catapults (slower moving things are easier to catch in nets)
TECH: Lighter net- increase range of net thrower by 1. Researched in blacksmith.
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COOLguy
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Re: unit: net thrower man

Post by COOLguy »

Thanks Darkknight! :)
Thanks!
Josh
Calibear
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Net Thrower - To be IMPLEMENTED at next update

Post by Calibear »

Now, the Net thrower is finished in its drafts. We shall wait for his catch on next update :D
Stats are finished by darkknight.
The image of unit and the lighter net upgrade is made by COOLguy.
Now we all wait for teh approval of admin ;)
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?
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COOLguy
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Re: unit: net thrower man

Post by COOLguy »

Actually, my images may be a bit junk. :) If anyone can give me suggestions to help me make them look better, that would be great.

And normally the unit suggestion must be voted on in the next forum vote. Currently Daniel (the developer) is a little busy, but next week we may get the vote going. :)
Thanks!
Josh
Calibear
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Re: unit: net thrower man

Post by Calibear »

They ain't junk, we don't need to fashion much the fisherman (or maeybee) :D
Although a little Perphlexcionisticness would do.
The armor/shirt/top could be white like the workers
The bottom could be pants/shorts instead of skirt?

We will wait for admin so he can also give some suggests.
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?
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COOLguy
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Re: unit: net thrower man

Post by COOLguy »

Elvenprincess edits. Do they look okay now?
Attachments
fixed 32_unit_net.png
fixed 32_unit_net.png (1.28 KiB) Viewed 10680 times
fixedNET.png
fixedNET.png (558 Bytes) Viewed 10680 times
Thanks!
Josh
Darkknight
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Re: unit: net thrower man

Post by Darkknight »

Nice images! But the net looks a little messy to me.
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COOLguy
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Re: unit: net thrower man

Post by COOLguy »

Thanks! What if it was spinning animated?
Thanks!
Josh
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RiverRaider 1097
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Re: unit: net thrower man

Post by RiverRaider 1097 »

I don't believe a net would throw right with balls on it? How about an image that looks like spider web, a lighter net thrown on heavily armoured unit would intangle the unit, basically the more armour the more likely of being caught? )
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COOLguy
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Re: unit: net thrower man

Post by COOLguy »

Okay. It was supposed to be weights, like a gladiator net. Maybe if we did less weights and more transparent?
Thanks!
Josh
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DoomCarrot
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Re: unit: net thrower man

Post by DoomCarrot »

I think there should be weights, thats how they worked. But they do look a bit too large for the size of the net.
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Lynx Shafir
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Re: unit: net thrower man - ACCEPTED

Post by Lynx Shafir »

What does this unit still need?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Lynx Shafir
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Re: unit: net thrower man - ACCEPTED

Post by Lynx Shafir »

With kusari done this should be easier to implement, to have a nice alternative with miss chance passive attack.


I think training should be TC, dockand perhaps roman garrison but NOT barracks
Attachments
net trower new 2.png
net trower new 2.png (1.33 KiB) Viewed 2408 times
flying net sp.png
flying net sp.png (700 Bytes) Viewed 2408 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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