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unit: net thrower man - IMPLEMENTED

Posted: Mon May 05, 2014 12:58 pm
by Stratego (dev)
Throws a net on the victim with 50% chance.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.

Can be done with the new effect engine created for the poison archer.

Re: unit: net thrower man

Posted: Mon May 05, 2014 2:14 pm
by balint
sounds great

Re: unit: net thrower man

Posted: Mon May 05, 2014 7:43 pm
by DooM223
Fire arrow archer, is 16-18 centuries they were

Re: unit: net thrower man

Posted: Mon May 05, 2014 10:34 pm
by Stratego (dev)
fire arrow: open new topic please for it.

Re: unit: net thrower man

Posted: Tue May 06, 2014 4:57 pm
by kon
the net? better as a Roman Gladiator. I don't remember the name,but he's right and throws the net. BUT he is without reservation. what kind of a man with a wooden spear.

Re: unit: net thrower man

Posted: Tue May 06, 2014 5:30 pm
by Mairon
I think the unit should be only immobile, but able to attack, because it would be really overpowered that way. Imagine throwing a net at an elephant, hoplite or catapult.

Re: unit: net thrower man

Posted: Mon Nov 17, 2014 10:58 pm
by COOLguy
Maybe we need an icon for the net-thrower? :)

Re: unit: net thrower man

Posted: Mon Nov 17, 2014 11:04 pm
by COOLguy
And a net. :D

Re: unit: net thrower man

Posted: Tue Nov 18, 2014 12:28 pm
by ejm29
Thats a really great idea. I think he should be able to attack, but have very weak attacks. About the same as the builder. Also there should be some units that are immune to the net. Such as elephants, flying units, and so on. (By the way, nice image cool guy) :)

Re: unit: net thrower man

Posted: Tue Nov 18, 2014 3:59 pm
by COOLguy
Thank you!

Re: unit: net thrower man

Posted: Tue Nov 18, 2014 5:32 pm
by balint
nice image!


netted units stats reduce to half?

elephant, spartan, and non-flesh-and-blood units are immunr.

ideas?

Re: unit: net thrower man

Posted: Tue Nov 18, 2014 5:54 pm
by COOLguy
Thank you!

I kind of like the immobilizing. But maybe for the larger units like elephants and mounted stats are halved. IDK. Definitely impeding effects.

Re: unit: net thrower man

Posted: Wed Nov 19, 2014 5:19 pm
by ollie444
Perhaps the amount of time you are trapped depends on the strength of the unit. So elephant trapped for 1 - 2 turns, etc for the other units. And gladiator dude is rhetori or something. As for the unit, what range should he have? 2 or 1.

Re: unit: net thrower man

Posted: Wed Nov 19, 2014 6:12 pm
by ejm29
I think two woud be good. Other wise they will be really hard to use. And a bit useless against any normal speed unit. :)

Re: unit: net thrower man

Posted: Sat Nov 22, 2014 6:24 pm
by patroid
Hi
Looks cool - good idea.

Why we stopped here??

Patroid

Re: unit: net thrower man

Posted: Thu Apr 09, 2015 2:31 am
by DoomCarrot
Is this topic dead?

This was a fantastic idea! Gladiators are awesome :D

Re: unit: net thrower man

Posted: Wed May 06, 2015 11:34 am
by Darkknight
So the net cant trap elephants, ships, buildings and it will have 2 damage

Re: unit: net thrower man

Posted: Wed May 06, 2015 4:19 pm
by COOLguy
Elephants, ships. That would be a huge net. ;) What about Trebuchets?

Re: unit: net thrower man

Posted: Sun May 10, 2015 11:20 am
by Darkknight
Trebuchets shouldnt be caught in nets

Re: unit: net thrower man

Posted: Sun May 10, 2015 11:23 am
by Darkknight
Daniel (the dev) wrote:Throws a net on the victim with 50% chance.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.

Can be done with the new effect engine created for the poison archer.
Maybe mounted units will only have 20% chance to get caught in nets

Re: unit: net thrower man

Posted: Sun May 10, 2015 5:37 pm
by RiverRaider 1097
Would make you think twice on attacking tc and towers I'm starting to like this unit,if you had a wagon full of these guys could make a difference in overrunning a defensive position :o

Re: unit: net thrower man

Posted: Mon May 11, 2015 9:34 am
by Darkknight
Made the stats
Cost 3
Hp 12
Attack 2
Range 2
Armor 1
Pierce armor 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Build only in barracks
20% chance to trap mounted units
50% chance to trap other units
Elephants, ships, buildings, not alive units (like catapults) cant be trapped in nets.
Net will stay for 4 turns
Bonus against heavy armored infantry 100%

Re: unit: net thrower man

Posted: Mon May 11, 2015 12:35 pm
by Alex486
I think we should increase the range to 3. Is there a way to make a unit trapped by a net where other friendly units cannot pass through the units square? Kind of a like a building that is being built.

Re: unit: net thrower man

Posted: Mon May 11, 2015 3:51 pm
by RiverRaider 1097
These guys could become bad wammer jammers :o

Re: unit: net thrower man

Posted: Wed May 13, 2015 1:40 pm
by Darkknight
Alex486 wrote:I think we should increase the range to 3. Is there a way to make a unit trapped by a net where other friendly units cannot pass through the units square? Kind of a like a building that is being built.
Isnt 3 range too powerful?

Re: unit: net thrower man

Posted: Wed May 13, 2015 1:43 pm
by silentz27
I think have a net trap chances only and not all they attack was neted

Re: unit: net thrower man

Posted: Wed May 13, 2015 2:50 pm
by Darkknight
Then 1 attack because it would have hurt if a heavy net is thrown on someone

Re: unit: net thrower man

Posted: Wed May 13, 2015 4:43 pm
by silentz27
Haha I imagine that a net thrower have 100% chance to trap enemy a lot of prisoner XD killing spree

Re: unit: net thrower man

Posted: Thu May 14, 2015 12:33 pm
by Darkknight
100% chance to trap enemies would be too strong

Re: unit: net thrower man

Posted: Fri May 15, 2015 5:37 am
by silentz27
Maybe 50% in infantry unit and 25 % in calvary chance to trapped enemy