New AI type for campains

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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

New AI type for campains

Post by makazuwr32 » Sun Sep 08, 2019 9:34 am

In many maps i wanted to make wandering around citizens and such who can't be targeted by player (because they are allies).

One way to make this is making trigger that will loop again and again. This increases weight of maps a lot.

Another way is to make AI-Passive that will use John AI but can be made as ally to player so player won't be able to demolish city and kill the innocent citizens of own town.

@Stratego (dev) can you make it?

Stratego (dev)
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Re: New AI type for campains

Post by Stratego (dev) » Sun Sep 08, 2019 1:38 pm

i can make anything - only matter of time :)
(currently i am swamped sorry)

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makazuwr32
Posts: 4500
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: New AI type for campains

Post by makazuwr32 » Sun Sep 08, 2019 4:47 pm

This will bring to my campain lots of life and will save at least 500 triggers in one of my map for living environment.

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