New AI type for campains

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makazuwr32
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Location: Moscow, Russia

New AI type for campains

Post by makazuwr32 »

In many maps i wanted to make wandering around citizens and such who can't be targeted by player (because they are allies).

One way to make this is making trigger that will loop again and again. This increases weight of maps a lot.

Another way is to make AI-Passive that will use John AI but can be made as ally to player so player won't be able to demolish city and kill the innocent citizens of own town.

@Stratego (dev) can you make it?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: New AI type for campains

Post by Stratego (dev) »

i can make anything - only matter of time :)
(currently i am swamped sorry)
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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: New AI type for campains

Post by makazuwr32 »

This will bring to my campain lots of life and will save at least 500 triggers in one of my map for living environment.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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