Page 1 of 1

Two ideas about triggers

Posted: Sat Jun 29, 2019 12:47 pm
by Mystery man
1. There has been one thing bugging me since the release of the "objectives" - they are visible in the map overview. I think that there should be an option to "add" the objective to the player; like if player destroys a specific object they will get a new objective, example:
Cond:unit_destroyed
Eff:add_objective1
Or something like that.

2. Modifying the "add to buildables for player 1" (or whatever it's called) so that you can use units that aren't normally possible to use, even with all the upgrades, like the saracen and egyptian units.
Thank you for reading my ideas.

Re: Two ideas about triggers

Posted: Mon Jul 01, 2019 11:14 am
by godOfKings
2. this cannot b done unless the unit has a builder in json, u cannot make a factory build a different unit, like barracks cannot make archer, so this wont work