Ok, so I have begun to notice how annoying the resignation option is. When you resign, your units automatically "lose." They do not turn into an Ai, they just.... Become obstacles.
In one game I'm playing, 4 of 6 players have resigned for almost no reason. This has left me and Hardeep battling each other with 60% of the world being occupied by pointless, dead, ally and enemy obstacles. This has made the game a dreary, painfully terrible and ridiculous game.
Also, in another 4 player game I was playing, I had prepared a decent strategy to force back my two opponents while they were busy fighting the person on the oppositte corner of the map. Unfourtanately, the turn I launched my offensive, the guy on the opposite corner resigned for no reason, and my two adjacent opponents quickly re-routed their armies from the now useless, dead, resigned player to fight me, and I was soundly defeated, lost my momentum, and my strategy was utterly defeated because the other player ceased to exist.
In other words, it is stupid that when a player resigns, they do not become an AI imo.
Resigning
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Resigning
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Resigning
In the first game you simply are too inferior in strategy to crush someone with 0 TCs while you have at least 20-25
And resigning often results in a very unfair alliance against whoever made the person submit, pretty much ruining the chances for a fair match
Maybe 2 options when resigning
1 lose (currently like this)
2 withdraw (turn into Ai)
And resigning often results in a very unfair alliance against whoever made the person submit, pretty much ruining the chances for a fair match
Maybe 2 options when resigning
1 lose (currently like this)
2 withdraw (turn into Ai)
There never was much hope... just a fool's hope
Re: Resigning
+1Hardeep wrote:Maybe 2 options when resigning
1 lose (currently like this)
2 withdraw (turn into Ai)
Thanks!
Josh
Josh
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Resigning
i had a topic on how kicked players should turn or not turn to AI, what about making that logic and making the same logic here?
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Resigning
Lol, Hardeep, that is my point. I have 20 tcs, you have 0, and the ga,e has become so tedious that I am so bored of it I'm just using the 3 or 4 closest tcs to finish you off, because it is just annoying to manauver all my troops from africa through the obstacle that was LagitKiller.
And yes, an option would be good.
And yes, an option would be good.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Resigning
Yeah, so why don't you just resign?DoomCarrot wrote:Lol, Hardeep, that is my point. I have 20 tcs, you have 0, and the ga,e has become so tedious that I am so bored of it I'm just using the 3 or 4 closest tcs to finish you off, because it is just annoying to manauver all my troops from africa through the obstacle that was LagitKiller.
And yes, an option would be good.
There never was much hope... just a fool's hope
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Resigning
BECAUSE I MUST WIN
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Resigning
Not sure about the options. If someone resigns it doesn't matter to them what happens next in the game. Surely to keep it fair (if someone randomly resigns) they should turn into an AI? This would still provide backup to teammates. Maybe if its all v all they should lose but if they have people on their side they should turn into a bot?