I think that you should include a turn obj neutral trigger and a turn neutral in rect affect
When in modify map mode make it so the coordinates show when you tap any tile (easier to identify where the triggers area affect takes place)
While you also think that you should include a turn obj neutral trigger and a turn neutral in rect affect
Implementing the change obj 'sight' and one for each movemnt, actions, range, and area affect
These triggers will allow things like sprints, levitated firing angles, berserking, and one time improvised area affect strikes (arrow hail, charge impact)
The abiliy to name the triggers (instead of 1,2,3 now talk, talk, ambush)
goblin spikers are not on the trigger list of units, so you cant disable
Mapeditor/trigger suggestions
Mapeditor/trigger suggestions
Last edited by Hardeep on Wed Apr 29, 2015 8:32 pm, edited 1 time in total.
There never was much hope... just a fool's hope
Re: Mapeditor/trigger suggestions
Yes this one would be very useful.Implementing the change obj 'sight' and one for each movemnt, actions, range, and area affect
These triggers will allow things like sprints, levitated firing angles, berserking, and one time improvised area affect strikes (arrow hail, charge impact)
Yes! This would make it a lot easier! But keep the numbers too! ( like - "23: talk") And maybe the ability to organize and sort the triggers (like with a special group number).The abiliy to name the triggers (instead of 1,2,3 now talk, talk, ambush)
Thanks!
Josh
Josh
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Re: Mapeditor/trigger suggestions
use this: "change objects owner in area"I think that you should include a turn obj neutral trigger and a turn neutral in rect affect
good point, any suggestions how?When in modify map mode make it so the coordinates show when you tap any tile (easier to identify where the triggers area affect takes place)
isnt it the same as the first line?While you also think that you should include a turn obj neutral trigger and a turn neutral in rect affect
this sounds similar to the second oneWhen in modify map mode make it so the coordinates show when you tap any tile (easier to identify where the triggers area affect takes place)
good ideas! Will come!Implementing the change obj 'sight' and one for each movemnt, actions, range, and area affect These triggers will allow things like sprints, levitated firing angles, berserking, and one time improvised area affect strikes (arrow hail, charge impact)
also good idea! coming!The abiliy to name the triggers (instead of 1,2,3 now talk, talk, ambush)
I can see them, and can place them - did u mean "unit editor - unit list" instead of "trigger list"?goblin spikers are not on the trigger list of units, so you cant disable
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Re: Mapeditor/trigger suggestions
it is up on server in 10 minutes.good ideas! Will come!Implementing the change obj 'sight' and one for each movemnt, actions, range, and area affect These triggers will allow things like sprints, levitated firing angles, berserking, and one time improvised area affect strikes (arrow hail, charge impact)
Re: Mapeditor/trigger suggestions
Hello daniel
I what playernr1 number to spawn in units neutral? I tried 0 and the game doesnt work (the error message comez up)
and I found the goblin spiker
to get coordinates make the white square (the one that shows you selected a unit) come up every time you tap a tile, then in the bottom left corner (ex. 39, 7)
sorry for the repetitive lines (pasting errors)
I what playernr1 number to spawn in units neutral? I tried 0 and the game doesnt work (the error message comez up)
and I found the goblin spiker
to get coordinates make the white square (the one that shows you selected a unit) come up every time you tap a tile, then in the bottom left corner (ex. 39, 7)
sorry for the repetitive lines (pasting errors)
There never was much hope... just a fool's hope
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Re: Mapeditor/trigger suggestions
gaia: good point: try giving +1 to the last playernr (eg. "3" on a 2 player map). is it working?
Re: Mapeditor/trigger suggestions
You forgot to implement the sight one and can you also make one for armoursDaniel (the dev) wrote:it is up on server in 10 minutes.good ideas! Will come!Implementing the change obj 'sight' and one for each movemnt, actions, range, and area affect These triggers will allow things like sprints, levitated firing angles, berserking, and one time improvised area affect strikes (arrow hail, charge impact)
Also new cond. Objs in area destroyed
I need this one for a new map
There never was much hope... just a fool's hope