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Damage of effects

Posted: Tue Jan 12, 2016 7:12 pm
by Hardeep
I find myself wondering how much damage burn and poison really do.
Anyone want to shine light on this topic?

Re: Damage of effects

Posted: Tue Jan 12, 2016 10:34 pm
by COOLguy
I think 5 for 5 turns??

Re: Damage of effects

Posted: Wed Jan 13, 2016 5:59 pm
by RiverRaider 1097
I like the fact three fire archers can sink a ship, love this..but I also think, that if a ship is hit once gets away it should sink three turns after hit if unattended by worker? Poison maybe five turns from hit? )

Re: Damage of effects

Posted: Tue Aug 23, 2016 7:21 am
by superstrijder15
RiverRaider 1097 wrote:I like the fact three fire archers can sink a ship, love this..but I also think, that if a ship is hit once gets away it should sink three turns after hit if unattended by worker? Poison maybe five turns from hit? )
This wouldn't work, for balancing reasons: if one of my ships fires fire arrows, your fleet is doomed in a sea map, or at sea, or anywhere without workers :o

Re: Damage of effects

Posted: Wed Aug 24, 2016 8:16 am
by DoomCarrot
I have never figured fire/posion out.

I just keep shooting things till they have more flames than health. :twisted:

Re: Damage of effects

Posted: Wed Aug 24, 2016 8:23 am
by Disco
DoomCarrot wrote:I have never figured fire/posion out.

I just keep shooting things till they have more flames than health. :twisted:
Ditto :D

I know it kinda goes from flamed to explosion, I think by the wee pic in the top left corner...Although i never figured out how a fire archer can cause a castle (600% :? ) to explode lol

Re: Damage of effects

Posted: Thu Aug 25, 2016 7:15 am
by DoomCarrot
Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:

Re: Damage of effects

Posted: Thu Aug 25, 2016 8:55 am
by Alexander82
I understand the problem

Also i've found that when i hit a unit with the first fire arrow it seems to make a good damage, but when i hit it with a second fire arrow the damage seems less.

Re: Damage of effects

Posted: Thu Aug 25, 2016 11:26 am
by Disco
DoomCarrot wrote:Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:
Hahaha :D
All i seem to see is:
1 flame, then the next shot it goes to a "explosion/star" like symbol? :?
It never gets more than the explosion like symbol..
Alexander82 wrote:I understand the problem

Also i've found that when i hit a unit with the first fire arrow it seems to make a good damage, but when i hit it with a second fire arrow the damage seems less.
I experience the same mate.
But I still think 600% damage to a castle is WAY to high for a single fire archer. How many shots does one take, to take out a castle with these bonuses?
I can understand siege weapons, and assassins..but an arrow lit with fire? lol (im still abit butt-hurt from my last loss :P )

Re: Damage of effects

Posted: Thu Aug 25, 2016 3:18 pm
by COOLguy
DoomCarrot wrote:Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:
:lol: great

Re: Damage of effects

Posted: Fri Aug 26, 2016 5:54 am
by DoomCarrot
Disco, if you look in the little corner description of a selected unit, it will show exactly how bad the fire is. :)

Re: Damage of effects

Posted: Fri Aug 26, 2016 10:48 am
by Disco
Ah i see now! Thx DC ;)