Cond: Obj Destroyed Is Bugged

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LordOfAles
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Cond: Obj Destroyed Is Bugged

Post by LordOfAles » Fri Sep 06, 2019 12:34 pm

If we put for example, to lose the game if a unit dies, the trigger will automatically activate if any corpse on map is stepped at.
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samuelch
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Re: Cond: Obj Destroyed Is Bugged

Post by samuelch » Fri Sep 06, 2019 12:40 pm

https://www.dropbox.com/s/hr9x81m2n68av ... d.mp4?dl=0
A video of it. Not sure what caused it tho. Might be the Bamur unit which is a warfell citizen with the sword. Or the cond: object destroyed
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DoomsdayDragonfire
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Re: Cond: Obj Destroyed Is Bugged

Post by DoomsdayDragonfire » Fri Sep 06, 2019 2:40 pm

Idk if i understand the problem, you mean that if any unit dies on the tile you did placed the trigger, the trigger activate? Like if it wasn't attached to the unit you want it to be attached or something?

Meaning that the targeted unit can die elsewhere and nothing will happen but if any random unit die in that exact tile, the trigger will activate? Did i understand right?
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LordOfAles
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Re: Cond: Obj Destroyed Is Bugged

Post by LordOfAles » Fri Sep 06, 2019 2:45 pm

No. Everything seems pretty clear. If any corpse on map is stepped on, the Obj Destroyed trigger will activate. Any random corpse.
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DoomsdayDragonfire
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Re: Cond: Obj Destroyed Is Bugged

Post by DoomsdayDragonfire » Fri Sep 06, 2019 2:58 pm

Ah right, instructions were unclear, now i understand it. Does that happen just with corpses? Or invisible units that can be stepped aswell?
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LordOfAles
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Re: Cond: Obj Destroyed Is Bugged

Post by LordOfAles » Sat Sep 07, 2019 1:28 pm

No. Only corpses.
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Midonik
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Re: Cond: Obj Destroyed Is Bugged

Post by Midonik » Sat Sep 07, 2019 2:10 pm

That would explain why I had so many wierd problems with triggers lately. And I did in fact use object destroyed triggers. Pls fix.
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