Fooder canon - should shoot goblins

Put here any issue you find, please avoid repetitions, so check if your issue is already there.
Post Reply
User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Fooder Cannon Can Use Stone Pile (Orc's Wall) to Shoot.

Post by samuelch » Sun Feb 07, 2016 8:53 am

I put a goblin spiker next to a fooder cannon. When I press shoot someone and select my target the fooder cannon consume a stone pile in front of it instead.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Fooder canon - should shoot goblins

Post by LordOfAles » Tue Aug 22, 2017 6:07 pm

In description it says its only shooting goblins.I didnt know it was shooting zurgo helmshashers and orc leaders too :?
The Crusade never ends...

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fooder canon

Post by Alexander82 » Tue Aug 22, 2017 6:38 pm

It is not a bug. The idea is generally shooting goblins but you can shoot also a diyng ettin if you like to loose an 8 turns unit xD
Age of Fantasy design leader

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Fooder canon

Post by LordOfAles » Tue Aug 22, 2017 7:28 pm

But i can shoot units that aint diying
The Crusade never ends...

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fooder canon

Post by Alexander82 » Tue Aug 22, 2017 8:23 pm

Yes, noone would shoot a healty ettin tough
Age of Fantasy design leader

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Fooder canon

Post by LordOfAles » Tue Aug 22, 2017 8:30 pm

Ahhhh at least change the desc :o
The Crusade never ends...

Stratego (dev)
Site Admin
Posts: 9404
Joined: Fri Apr 25, 2014 9:28 pm

Re: Fooder canon

Post by Stratego (dev) » Tue Aug 22, 2017 8:54 pm

frankly it is a bug, but not a bad one.

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Fooder canon

Post by LordOfAles » Tue Aug 22, 2017 8:56 pm

Actually it is, especially when you are 2 turns from winning and accidentaly shooting your hero to enemys face : :lol:
The Crusade never ends...

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fooder canon

Post by Sunrise Samurai » Wed Aug 23, 2017 12:44 am

I have never bothered to use this. Right now, goblins​ aren't worth building yet, so killing them off like this is out because it requires making them in the first place.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Puss_in_Boots
Posts: 2591
Joined: Fri Apr 21, 2017 1:23 am

Re: Fooder canon

Post by Puss_in_Boots » Wed Aug 23, 2017 12:48 am

It should probably cause an explosion too if you researched Goblin bombs.
RED, WHITE and BLUE!

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fooder canon

Post by Sunrise Samurai » Wed Aug 23, 2017 12:58 am

Nice. Flying goblin go boom....yep, definitely more likely​ for me to use at that point.

Special: when adjacent to a hamletback, it doesn't kill anything, just deals say 10-15 damage to the hamletback with the spawned goblin being what goes in.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fooder canon - should shoot goblins

Post by Alexander82 » Wed Aug 30, 2017 11:32 pm

So we should make it only goblin plus increased damage with goblin grenade?
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fooder canon - should shoot goblins

Post by Sunrise Samurai » Thu Aug 31, 2017 12:34 am

That would seem the best option.
Currently residing at the local ninja academy. I'm still watching though.

Post Reply

Return to “Reporting Issues”