Sacred forest Small bug

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makazuwr32
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Sacred forest Small bug

Post by makazuwr32 » Wed Oct 09, 2019 4:50 pm

@Stratego (dev)
Reporting:
In latest google AND dev versions on this map is generating for unknown reason 1 additional tc at random part of the map with starting units for both players instead of in tc i placed.

Please fix.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Location: Moscow, Russia

Re: Sacred forest Small bug

Post by makazuwr32 » Fri Oct 11, 2019 9:02 am

@Stratego (dev) ?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 9378
Joined: Fri Apr 25, 2014 9:28 pm

Re: Sacred forest Small bug

Post by Stratego (dev) » Fri Oct 11, 2019 3:45 pm

i had no time to check - even that if it is even a bug or not.

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makazuwr32
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Location: Moscow, Russia

Re: Sacred forest Small bug

Post by makazuwr32 » Fri Oct 11, 2019 6:24 pm

Supposed to be a bug because it is skirmish multiplayer map with 1 starting tc for each side.
There point is that there must be no randomness in it apart from animal movements.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 9378
Joined: Fri Apr 25, 2014 9:28 pm

Re: Sacred forest Small bug

Post by Stratego (dev) » Fri Oct 11, 2019 6:41 pm

i have not checked but the logic was to make as many TCs as the "TC count" setting of that map needs and now makes only the remainings if u have placed some already by default.

have u used grey TC-s on map, or the new Purple 1..6 player spawners?

i think using player spawners might have different logic

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makazuwr32
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Location: Moscow, Russia

Re: Sacred forest Small bug

Post by makazuwr32 » Fri Oct 11, 2019 6:43 pm

It is not random map. It must not spawn ANY additional tcs. It is skirmish-like map with triggers and such.
Last edited by makazuwr32 on Fri Oct 11, 2019 6:45 pm, edited 2 times in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 9378
Joined: Fri Apr 25, 2014 9:28 pm

Re: Sacred forest Small bug

Post by Stratego (dev) » Fri Oct 11, 2019 6:43 pm

have u used grey TC-s on map, or the new Purple 1..6 player spawners?

i think using player spawners might have different logic

Stratego (dev)
Site Admin
Posts: 9378
Joined: Fri Apr 25, 2014 9:28 pm

Re: Sacred forest Small bug

Post by Stratego (dev) » Fri Oct 11, 2019 6:44 pm

oh, i see.
ok, not sure, i need to check.

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