Kobold conjuror - IMPLEMENTED

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KingJohn
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Kobold conjuror - IMPLEMENTED

Post by KingJohn » Fri Mar 15, 2019 1:16 am

That unit can summon a blue dragon every turn . Was it made that way ? Because the other dragons have 8 turns cooldown

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makazuwr32
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Re: Kobold conjuror

Post by makazuwr32 » Fri Mar 15, 2019 4:24 am

Conjuror will be fully remade later as well as whole faction.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
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Re: Kobold conjuror

Post by Stratego (dev) » Fri Mar 15, 2019 5:40 am

ok, but if that is too op than we need to nerf it very soon, even before the rework.
please talk to Alexander, thanks.

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makazuwr32
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Re: Kobold conjuror

Post by makazuwr32 » Fri Mar 15, 2019 6:32 am

Actually i want to completely block for production both kobold conjuror and kobold lady. At least these 2 units.


Both are quite op and kobold lady can even crash the game because it has in mounted form carry capacity (WHY?????????????????????) and when it dies it becomes foot while i think it also tries to check if someone is "inside" of lady and that is causing crash.

Can you remove them from production list and from buyable upgrades, @Stratego (dev)?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
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Re: Kobold conjuror

Post by Stratego (dev) » Fri Mar 15, 2019 10:10 am

if we cam put units instead than yes.
i can not remove shopitems that might be bought by people.

KingJohn
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Re: Kobold conjuror

Post by KingJohn » Fri Mar 15, 2019 8:47 pm

Well in that situation maybe the kobold lady need a nerf but dont forget you can have one only of it .
In the case maybe the kobold conjurer can have fireball heal disenchant and the summon of a specific to the race but not the other factions dragons. For examble that skeleton summoner of Flesh Golem
The Kobold conjurer can summon a dragon for the same faction with a 8 turns cooldown

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Tankhead
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Re: Kobold conjuror

Post by Tankhead » Sat Mar 16, 2019 1:31 am

KingJohn wrote:
Fri Mar 15, 2019 8:47 pm
Well in that situation maybe the kobold lady need a nerf but dont forget you can have one only of it .
In the case maybe the kobold conjurer can have fireball heal disenchant and the summon of a specific to the race but not the other factions dragons. For examble that skeleton summoner of Flesh Golem
The Kobold conjurer can summon a dragon for the same faction with a 8 turns cooldown
Then its not really a unique unit anymore.
More like a typical caster

What about replacing all dragons with scalefolk ones?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

KingJohn
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Re: Kobold conjuror

Post by KingJohn » Sat Mar 16, 2019 2:30 am

yes but not all the dragons only one and with 8 turns cooldown maybe the red one ?
For the other hand it need spells fireball at least and the others the forum can take a decision

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General Brave
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Re: Kobold conjuror

Post by General Brave » Sun Mar 17, 2019 4:35 am

Well we can remove the current dragons and replace them with scaledfolks, as well as redesigning.
Wise, Might, Loyalty. Forever stands Warfell.

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Alexander82
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Re: Kobold conjuror

Post by Alexander82 » Tue Mar 26, 2019 8:52 am

Unique units should be removed Anyway. They've never been approved
Age of Fantasy design leader

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Alexander82
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Re: Kobold conjuror

Post by Alexander82 » Wed Sep 11, 2019 6:55 am

Adjusted at least for now
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