Kobold conjuror

Put here any issue you find, please avoid repetitions, so check if your issue is already there.
Post Reply
KingJohn
Posts: 19
Joined: Wed Mar 13, 2019 4:25 pm

Kobold conjuror

Post by KingJohn » Fri Mar 15, 2019 1:16 am

That unit can summon a blue dragon every turn . Was it made that way ? Because the other dragons have 8 turns cooldown

User avatar
makazuwr32
Posts: 3896
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Kobold conjuror

Post by makazuwr32 » Fri Mar 15, 2019 4:24 am

Conjuror will be fully remade later as well as whole faction.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 8292
Joined: Fri Apr 25, 2014 9:28 pm

Re: Kobold conjuror

Post by Stratego (dev) » Fri Mar 15, 2019 5:40 am

ok, but if that is too op than we need to nerf it very soon, even before the rework.
please talk to Alexander, thanks.

User avatar
makazuwr32
Posts: 3896
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Kobold conjuror

Post by makazuwr32 » Fri Mar 15, 2019 6:32 am

Actually i want to completely block for production both kobold conjuror and kobold lady. At least these 2 units.


Both are quite op and kobold lady can even crash the game because it has in mounted form carry capacity (WHY?????????????????????) and when it dies it becomes foot while i think it also tries to check if someone is "inside" of lady and that is causing crash.

Can you remove them from production list and from buyable upgrades, @Stratego (dev)?
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 8292
Joined: Fri Apr 25, 2014 9:28 pm

Re: Kobold conjuror

Post by Stratego (dev) » Fri Mar 15, 2019 10:10 am

if we cam put units instead than yes.
i can not remove shopitems that might be bought by people.

KingJohn
Posts: 19
Joined: Wed Mar 13, 2019 4:25 pm

Re: Kobold conjuror

Post by KingJohn » Fri Mar 15, 2019 8:47 pm

Well in that situation maybe the kobold lady need a nerf but dont forget you can have one only of it .
In the case maybe the kobold conjurer can have fireball heal disenchant and the summon of a specific to the race but not the other factions dragons. For examble that skeleton summoner of Flesh Golem
The Kobold conjurer can summon a dragon for the same faction with a 8 turns cooldown

User avatar
Tankhead
Posts: 1788
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Kobold conjuror

Post by Tankhead » Sat Mar 16, 2019 1:31 am

KingJohn wrote:
Fri Mar 15, 2019 8:47 pm
Well in that situation maybe the kobold lady need a nerf but dont forget you can have one only of it .
In the case maybe the kobold conjurer can have fireball heal disenchant and the summon of a specific to the race but not the other factions dragons. For examble that skeleton summoner of Flesh Golem
The Kobold conjurer can summon a dragon for the same faction with a 8 turns cooldown
Then its not really a unique unit anymore.
More like a typical caster

What about replacing all dragons with scalefolk ones?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

KingJohn
Posts: 19
Joined: Wed Mar 13, 2019 4:25 pm

Re: Kobold conjuror

Post by KingJohn » Sat Mar 16, 2019 2:30 am

yes but not all the dragons only one and with 8 turns cooldown maybe the red one ?
For the other hand it need spells fireball at least and the others the forum can take a decision

User avatar
General Brave
Posts: 4516
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Kobold conjuror

Post by General Brave » Sun Mar 17, 2019 4:35 am

Well we can remove the current dragons and replace them with scaledfolks, as well as redesigning.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Alexander82
Posts: 6120
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold conjuror

Post by Alexander82 » Tue Mar 26, 2019 8:52 am

Unique units should be removed Anyway. They've never been approved
Age of Fantasy design leader

Post Reply

Return to “Reporting Issues”