Perhaps we can increase bonuses from 50% to 200%
This would make them more of a threat again'st archers.
Especially when rng and poison does them in.
Skirmisher bonuses tune-up IMPLEMENTED
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Skirmisher bonuses tune-up IMPLEMENTED
Beware the calm before the Tempest. . .
Re: Skirmisher bonuses tune-up
It may be too much.
I already did something actually - skirmishers have bigger bonus vs mounted archers.
They have enough p.armor to stand as archer counter.
The only thing left maybe is make them better at skirmishing aka. harrasing armies, making enemy break the formation to deal with skirmishers.
And allowing them to finish escaping archers.
I was thinking of two possible ways:
1. Increasing their range.
2. Increasing their movement.
Flavor-wise I'd go for movement (skirmisher horseman could be 6 speed, normal ones 4). I works for atl-atl users, so it could work for regular skirmisher.
I already did something actually - skirmishers have bigger bonus vs mounted archers.
They have enough p.armor to stand as archer counter.
The only thing left maybe is make them better at skirmishing aka. harrasing armies, making enemy break the formation to deal with skirmishers.
And allowing them to finish escaping archers.
I was thinking of two possible ways:
1. Increasing their range.
2. Increasing their movement.
Flavor-wise I'd go for movement (skirmisher horseman could be 6 speed, normal ones 4). I works for atl-atl users, so it could work for regular skirmisher.
Age of Strategy design leader
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Skirmisher bonuses tune-up
One more speed is basically like first strike ability considering their low range
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Skirmisher bonuses tune-up
That's one of the ways skirmishing worked.
You send some cheap forces on the flanks, that are too spread/shielded somehow to effectively deal with them using archers to make enemy break some forces - and possibly go right into an ambush.
Right now this tactic is much more effectively used with horse archers (which was btw. common strategy used by steppe armies, like mongols).
You send some cheap forces on the flanks, that are too spread/shielded somehow to effectively deal with them using archers to make enemy break some forces - and possibly go right into an ambush.
Right now this tactic is much more effectively used with horse archers (which was btw. common strategy used by steppe armies, like mongols).
Age of Strategy design leader
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Skirmisher bonuses tune-up
Mmm... Makes sense, can this be done?
Beware the calm before the Tempest. . .
Re: Skirmisher bonuses tune-up
How about give them some bonus on melee foot like 25% to increase dmg by 1-2 points of damage
(Do the math on from 4BaseDmg +)
(Do the math on from 4BaseDmg +)
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I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Skirmisher bonuses tune-up
Problem is, that infantry (especially medium and light) already have many units, that have bonuses against them.
When I was thinking about just giving straight bonuses I was rather considering low bonus vs mounted (exactly 20-25%).
But I still think speed would be better.
2020.02.02:
I was thinking about this a little, and came up with increased bonused in upgraded skirmishers - elite would have +60% and master +70% to deal with archer upgrades in exact same time - 2 turns.
Also +25% vs mounted, 4 speed and increased sight are in the pack.
Skirmisher horseman also get's +1 speed and +25% vs cavalry.
When I was thinking about just giving straight bonuses I was rather considering low bonus vs mounted (exactly 20-25%).
But I still think speed would be better.
2020.02.02:
I was thinking about this a little, and came up with increased bonused in upgraded skirmishers - elite would have +60% and master +70% to deal with archer upgrades in exact same time - 2 turns.
Also +25% vs mounted, 4 speed and increased sight are in the pack.
Skirmisher horseman also get's +1 speed and +25% vs cavalry.
Age of Strategy design leader