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Foot melee units bonuses vs battering rams IMPLEMENTED

Posted: Thu Sep 12, 2019 7:41 pm
by Endru1241
Foot melee units (e.g. swordsman) have bonus against siege machines +100%, cavalry (most of them) have +50%.
Cavalry has +100% bonus vs battering rams.
Cavalier deals 30 base damage to battering rams. Man-at-Arms deals 28.
Melee foot units are supposed to be good against siege machines.
Conclusion:
Increase bonus infantry (only these units, that already have siege bonus) to twice current amount, so +200% in case of swordsman.

Re: Foot melee units bonuses vs battering rams

Posted: Fri Sep 13, 2019 2:53 am
by godOfKings
I support increasing bonus against battering rams by melee infantry, both battering rams and fortress have over 100hp,
However, other siege units have lower HP and only cavalry should b more effective against them,

So instead of using siege machine category, either only include battering rams in the bonus modifier against u_fortified_buildings or make a new heavy_siege sub category for battering ram and include that beside bonus list of towers in infantry json

That way infantry will b more effective against rams wen they r hiding in TC, protecting weaker units @Stratego (dev)

Re: Foot melee units bonuses vs battering rams

Posted: Fri Sep 13, 2019 3:06 pm
by Endru1241
I didn't write it. But that's my intention.
There is new category of units - siege machine armored - and it's only battering rams (right now).
Cavalry has now has double bonus vs armored siege.
And medium infantry should have +200% against this new category.

Re: Foot melee units bonuses vs battering rams

Posted: Fri Sep 13, 2019 4:00 pm
by makazuwr32
I'd say to add into that category also siege tower.

Re: Foot melee units bonuses vs battering rams

Posted: Fri Sep 13, 2019 4:24 pm
by godOfKings
We already discussed that, along with idea for upgrading siege tower to have 2 speed and allowing it to let range infantry and archers attack, but that will have a different post, may b siege tower revamp