Mapeditor Units to be buildable units
Re: Mapeditor Units to be buildable units
We need drawigs for kasbah
Karvan is a building that persians used in wars we can use it too
We can use something like a military pyramid for egyptians
Karvan is a building that persians used in wars we can use it too
We can use something like a military pyramid for egyptians
Re: Mapeditor Units to be buildable units
I have an idea
We only have 1 type of castle in aos
We can add 2 more types
By this way we will have 3 castles:
CASTLE . DESERT CASTLE . ASIAN CASTLE
(We need better names lol)
I normal castle we can create eorupean units like german knight
In desert castle we can create persian. Arab . Turk. Egyptian units .. for example immortal
In asian castle (an japanise style castle ) we can train japanise and chinese(in future) and koreans (in future)
All these 3 castles cost like normal castle and everyone can build them if they want to train each of units
We only have 1 type of castle in aos
We can add 2 more types
By this way we will have 3 castles:
CASTLE . DESERT CASTLE . ASIAN CASTLE
(We need better names lol)
I normal castle we can create eorupean units like german knight
In desert castle we can create persian. Arab . Turk. Egyptian units .. for example immortal
In asian castle (an japanise style castle ) we can train japanise and chinese(in future) and koreans (in future)
All these 3 castles cost like normal castle and everyone can build them if they want to train each of units
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Mapeditor Units to be buildable units
Yes, this is a clever idea, also all types of castle should still b able to make trebuchet,
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Mapeditor Units to be buildable units
Yes because trebuchet built in all world . I think best trebuchets built in english by richard s soldiers
- Puss_in_Boots
- Posts: 3209
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- Location: New Jersey
Re: Mapeditor Units to be buildable units
Pyramids are strictly tombs for dead Egyptian kings or other important people. As for new mega buildings, I wouldn't mind since all the other versions have >1 megabuilding.
OLÉ
Re: Mapeditor Units to be buildable units
The first game is aos and new things first must be in aos
We need drawing for other types of castles . If every one good at it plz make drawings and post it here
Other castle s stats are like normal castles
We just need drawings ... we can easily use normal castle s json
We need drawing for other types of castles . If every one good at it plz make drawings and post it here
Other castle s stats are like normal castles
We just need drawings ... we can easily use normal castle s json
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Mapeditor Units to be buildable units
Plz, don't forget the units of Rome
Estrucians
Hastati
Princapei
Triarii
Estrucians
Hastati
Princapei
Triarii
Beware the calm before the Tempest. . .
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Mapeditor Units to be buildable units
The Romans will be easiest to implement since Rome already has its own units.
OLÉ
Re: Mapeditor Units to be buildable units
Storm saint we have an idea and we working on it
My friends from egypt and syria love to see and use their own country s units in battles we will implement romans too but i say there are many types of romans that can be used ... but its not ok about other nations units
We dont have a single arab and egypt unit in campaign
Then we must implement them first .
Plz wait . We will implement all
My friends from egypt and syria love to see and use their own country s units in battles we will implement romans too but i say there are many types of romans that can be used ... but its not ok about other nations units
We dont have a single arab and egypt unit in campaign
Then we must implement them first .
Plz wait . We will implement all
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Mapeditor Units to be buildable units
I've no qualms about that....
I even support it!
Just worry that when one thing is happening, it is to be universal.
So, excited!
Maybe perhaps, eventually, have units for ALL ancient nation's.
But, as for right now... Do what you can.
I even support it!
Just worry that when one thing is happening, it is to be universal.
So, excited!
Maybe perhaps, eventually, have units for ALL ancient nation's.
But, as for right now... Do what you can.
Beware the calm before the Tempest. . .
Re: Mapeditor Units to be buildable units
Guys plz try t make drawings for castles (i think gral and lynx are good at it )
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Mapeditor Units to be buildable units
What else is needed?
Beware the calm before the Tempest. . .
Re: Mapeditor Units to be buildable units
For puting them in . First step is 2 other types of castle drawings