units that need to be affected by smithing upgrades ANSWERED

Put here any ideas, suggestions about unit or structure properties.
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StormSaint373
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units that need to be affected by smithing upgrades ANSWERED

Post by StormSaint373 »

As it turns out,there are many units that are unaffected by smithing upgrades. Can this be fixed?
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Stratego (dev)
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Re: units that need to be affected by smithing upgrades

Post by Stratego (dev) »

which do u mean? many is intentional.
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StormSaint373
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Re: units that need to be affected by smithing upgrades

Post by StormSaint373 »

To be honest, I meant for all of them... One puts forth 11+ turns to upgrade his/her army, (cost of upgrades +cost of building (s))

Why not gain benefits of putting that time and effort for the entire army.

But, in specific, I mean nation's units (Romans, auxillaries) Celtic warriors

And a few special units (Teutonic, and Ranger)

Reason why I inquire... These units become obsolete in late game when upgrades are purchased.
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Re: units that need to be affected by smithing upgrades

Post by Stratego (dev) »

exactly the idea was:
- weak cheap but upgradable units
- expensive - stronger non upgradable special (national) units
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godOfKings
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Re: units that need to be affected by smithing upgrades ANSWERED

Post by godOfKings »

With 6 range high health archer, 4 range skirmisher and dromedarii, romans might finally b a pretty powerful early game army (but they may have some bugs like legion command not working or centurion not having proper json etc. Which needs to b fixed)
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