Ballista is OP?

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TheHunter
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Ballista is OP?

Post by TheHunter » Thu Jan 03, 2019 6:07 pm

I've been playing this game for 2 years and I think the ballista is unbalanced, because compared to the catapult he does not require technologies, he has 2/2 turn action. The game would be more balanced if it cost 5 or 6 and increase the cost of the heavy ballista tech. Many players create the siege workshop at the start because of this. I'm right or not?

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godOfKings
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Re: Ballista is OP?

Post by godOfKings » Thu Jan 03, 2019 8:38 pm

A fire archer can one shot ballista without any upgrade.

Its actually burning effect that is op now, it deals 8 dmg instead of prev. 4, ballista gets 4 DMG from fire archer's atk, + 8 from burning and it dies,

Also shielder can one hit kill ballista, build fortress early on and hide a fire archer there, or use a wagon-shielder combo to one hit kill ballista

AND THE MOST USEFUL COUNTER - hide a battering ram in ur town and workers inside it, ballista deals ONLY 1 DAMAGE to battering ram so workers r protected

It is true that ballista might b quite op early on without proper defense, but late game ballista very rapidly loses its value for cost

Then there r cavalry, light cavalry deals 11 DMG so ballista survives with 1 HP only, knight deals 15 DMG so even heavy ballista gets one shot...
Last edited by godOfKings on Thu Jan 03, 2019 8:45 pm, edited 1 time in total.
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Stratego (dev)
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Re: Ballista is OP?

Post by Stratego (dev) » Thu Jan 03, 2019 8:44 pm

why is fire archer 8 burn per turn? was it intentional?

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godOfKings
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Re: Ballista is OP?

Post by godOfKings » Thu Jan 03, 2019 8:48 pm

Stratego I think i told u b4 somewhere, burning effect itself deals 8 DMG whether from fire archer or fortress, only ships still get 4 DMG, but siege and buildings both get 8 DMG, while castle gets over 100 DMG for each stack.

I thought it was a measure u took to counter h.cat spam so I didn't complain
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Re: Ballista is OP?

Post by Stratego (dev) » Thu Jan 03, 2019 11:18 pm

i dont remember the change, will ask coolguy.

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Belfry777
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Re: Ballista is OP?

Post by Belfry777 » Fri Jan 04, 2019 1:01 am

Hello!

I personally think the ballista is OP because it dose not require the Ballistics tech and its speed is WAY to fast. There is no reason it should have 3 speed at most 2. The fire archer is Op too in that it does to much damage in attack and as proved by many sources a fire arrow is very week. I think the ballista should require the Ballistics tech and have speed 2 or just one.
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makazuwr32
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Re: Ballista is OP?

Post by makazuwr32 » Fri Jan 04, 2019 5:37 am

But normal ballista has speed 1 and heavy ballista only 2.

It never had speed 3.
Specifically for not so genious persons
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Vulkan
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Re: Ballista is OP?

Post by Vulkan » Fri Jan 04, 2019 6:01 am

After upgrades, archers have Greater range than heavy ballistas. Fire archers and Knights can absolutely slaughter ballistas
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godOfKings
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Re: Ballista is OP?

Post by godOfKings » Fri Jan 04, 2019 6:24 am

there is nothing else to say about it, ballista in late game becomes almost useless except for destroying wagons, as enemies will have fortress and castles as well as workers can b protected in tc with battering ram, if a ballista does a suicidal charge at enemy base to kill workers, enemy can destroy both ballista and wagon does player will lost 8 turn worth production against how many workers ballista was able to kill...
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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Belfry777
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Re: Ballista is OP?

Post by Belfry777 » Sun Jan 06, 2019 7:28 pm

Sorry maka I thought it had 3 speed. However I still think it should require ballistic tech.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
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And see the reward of the wicked.

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godOfKings
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Re: Ballista is OP?

Post by godOfKings » Mon Jan 07, 2019 5:49 am

if it requires ballistics tech, people will prefer catapult over it as catapult has higher range, higher damage, completely op wen inside a tower and within range of enemy tc, as well as battering ram slayer...

and there r ways to defend against ballista spam early on so it is not that op

infact, ballista literally cannot do anything to a shield knight for instance
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Belfry777
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Re: Ballista is OP?

Post by Belfry777 » Mon Jan 07, 2019 10:50 pm

I understand more now then I did awhile ago when I didn't know how to play aos. The balista I think needs to either be cost 5 or speed 1 because the balista can destroy almost any unit (shield night, and shielder as exceptions)of it's cost as it stands right now. Its speed is also very strange because I thought all artillery had to have speed 1. However as before my thoughts on this subject or mixed and sometimes incorrect (Thanks maka for correction) Thanks for the understanding.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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godOfKings
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Re: Ballista is OP?

Post by godOfKings » Tue Jan 08, 2019 9:32 am

ballista is a risky play bcuz if u make fortress defense and fire archers early on, it becomes useless as offensive unit, and initially speed is 1, u need a 4 turn cost upgrade to increase speed to 2, and even then researching ballistics to unlock catapult might b more useful than upgrading ballista in the long run...
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Belfry777
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Re: Ballista is OP?

Post by Belfry777 » Wed Jan 09, 2019 6:45 pm

I see your concern but I do not agree. We must consider the wagon because most players use wagons to transport their artillery anyway. A Heavy balista and wagon is a very op combo because it can shoot and run (and the wagon is fast). Also the balista is the same cost as the wagon so players can load their new balista in a wagon on the 4th turn. Meaning that on the 5th turn a player could start using their new weapon. Now wither you use a heavy battering ram or a wagon is your choice but the balista if 5 cost would make the wagon combo harder to make. I do agree GOK that the balista in the mid-to-end game is almost obsolete manly do to the medium and heavy units players make during those times. The fire archer is also an issue mainly against the navy in general.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Vulkan
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Re: Ballista is OP?

Post by Vulkan » Wed Jan 09, 2019 8:29 pm

Wagons make everything OP. Assasins in wagons can devastate castles, it wouldn't even matter if you have scouts or not. Likewise, cavalry in wagons is the bane of artillery, as they can attack as far as 11 tiles.
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

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godOfKings
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Re: Ballista is OP?

Post by godOfKings » Thu Jan 10, 2019 2:06 pm

And besides, if u know enemy makes ballista in wagons, u can also make fire Archer/knight in wagon and hide it in fortress waiting for him to launch an atk, or simply send some heavy hitters in Ur wagon to destroy enemy wagon so his ballista won't b able to escape


If u can't counter his ballista wagon spam, then it is Ur fault for only spamming workers and losing them all suddenly from a surprise ballista ambush, (unless the tc placement was imbalanced from the beginning then it is just plain bad luck :lol: )
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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