Catapult, heavy catapult, billistia, cannoner, trebuchet

Put here any ideas, suggestions about unit or structure properties.
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tamtam12345
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Joined: Wed Mar 30, 2016 8:41 am

Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by tamtam12345 »

To let these units , I suggest one move was count once they get into/out wagon.
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makazuwr32
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Re: Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by makazuwr32 »

You mean one action?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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tamtam12345
Posts: 766
Joined: Wed Mar 30, 2016 8:41 am

Re: Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by tamtam12345 »

I think only movement is enough. What I want to say is once these units in/out wagon, they can't get into wagon/another wagon/come out from wagon/move within this turn(but they still can attack).
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