Catapult, heavy catapult, billistia, cannoner, trebuchet

Put here any ideas, suggestions about unit or structure properties.
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tamtam12345
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Joined: Wed Mar 30, 2016 8:41 am

Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by tamtam12345 » Sun Sep 30, 2018 4:36 pm

To let these units , I suggest one move was count once they get into/out wagon.

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makazuwr32
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Re: Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by makazuwr32 » Sun Sep 30, 2018 5:10 pm

You mean one action?
Specifically for not so genious persons
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tamtam12345
Posts: 528
Joined: Wed Mar 30, 2016 8:41 am

Re: Catapult, heavy catapult, billistia, cannoner, trebuchet

Post by tamtam12345 » Sun Sep 30, 2018 5:29 pm

I think only movement is enough. What I want to say is once these units in/out wagon, they can't get into wagon/another wagon/come out from wagon/move within this turn(but they still can attack).

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