assasins
assasins
I know I mentioned this in the wrong section before but I thought I would put it in here as well. I do fell that assassins should not be able to destroy buildings. It is not thematic and can make them very op. Maybe they should only take 3 turns to make with this alteration to make them a bit more worthwhile.
Re: assasins
Maybe split the functions. Have a reverse unit almost exactly like the assassin that destroys only buildings.
Thanks!
Josh
Josh
Re: assasins
I like the pyromaniac idea but I feel that he should not be able to destroy castles, all other buildings are fine but castles take too much effort to build to be taken by 1 dood with a torch :p
Re: assasins
what o you think about 1/4 hp for castles ?
or maybe 200 damage?
or maybe 200 damage?
This is Hungary and winter is coming.
Re: assasins
I agree. Castles are way too big to be destroyed by one yahoo with a torch. But maybe cut down the damage inflicted to about 1/6.
Thanks!
Josh
Josh
Re: assasins
I think a straight 200 damage to any building would be good, this would mean that it would be 5 hits on a non upgraded castle but more if you have the techs. 200 will also destroy all other buildings in 1 hit.
Re: assasins
Ok. How would we make it so it only operates on buildings? There didn't seem to be anything unusual on the assassin's stats.
Thanks!
Josh
Josh
Re: assasins
would not be too hard
give the pyromanic an att str of 5 with 4000% bonus on buildings - so he is naff against troops but great on buildings
the assassin could be att str 5 with 3000% bonus on all troop types - so naff against buildings but great against troops.
if they only cost 3 turns each to make as well that would make them a useful tool.
give the pyromanic an att str of 5 with 4000% bonus on buildings - so he is naff against troops but great on buildings
the assassin could be att str 5 with 3000% bonus on all troop types - so naff against buildings but great against troops.
if they only cost 3 turns each to make as well that would make them a useful tool.
Re: assasins
Good!
Maybe, Assassin> flesh-n-blood units; Piromaniac> Buildings; and Saboteurs> non-flesh-n-blood-units?
Maybe, Assassin> flesh-n-blood units; Piromaniac> Buildings; and Saboteurs> non-flesh-n-blood-units?
Thanks!
Josh
Josh
Re: assasins
Here's tile ideas. Ya'll can tell me what to change.
- Attachments
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- I mean Saboteur. I was in a hurry :)
- Sabateour.png (1.08 KiB) Viewed 9510 times
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- Piromaniac.png (1.02 KiB) Viewed 9510 times
Thanks!
Josh
Josh
Re: assasins
They do look good. maybe too similar though.
Not sure if the saboteur should look like a worker with your big saw
The pyro could lose the cloak and have a torch in each hand.
Not sure if the saboteur should look like a worker with your big saw
The pyro could lose the cloak and have a torch in each hand.
Re: assasins
Ok, Pyro'll lose the cloak. Does the torch flame need an outline?
Daniel: If you would please send me the png for the worker we use, I can experiment with making the Saboteur. (I've been basing these off of the tileset images.)
Daniel: If you would please send me the png for the worker we use, I can experiment with making the Saboteur. (I've been basing these off of the tileset images.)
Thanks!
Josh
Josh
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Re: assasins
cool: sure, send me an email with this request - thanks.
Re: assasins
Here's Pyro with and without flame outline. Please tell me what you think.
- Attachments
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- Pyro Pete
- Pyromaniac.png (1.45 KiB) Viewed 9439 times
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- Pyro Paul
- Pyromaniac2.png (1.49 KiB) Viewed 9439 times
Thanks!
Josh
Josh
Re: assasins
Hi
Pyro Paul!!!
Patroid
Pyro Paul!!!
Patroid
Re: assasins
K!
And here's the Saboteur. Tell me what changes are necessary.
And here's the Saboteur. Tell me what changes are necessary.
- Attachments
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- Sabotage Sam
- Saboteur.png (1.52 KiB) Viewed 9431 times
Thanks!
Josh
Josh
Re: assasins
aybe his weapon... Ut seemed a laser weapon at first sight
This is Hungary and winter is coming.
Re: assasins
Take your pick!
- Attachments
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- Sabotage Silas
- Saboteur2.png (1.55 KiB) Viewed 9423 times
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- Sabotage Slim
- Saboteur3.png (1.63 KiB) Viewed 9423 times
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- ;-)
- SaboteurCHAINSAW!!!!!!!.png (1.65 KiB) Viewed 9423 times
Thanks!
Josh
Josh
Re: assasins
Saboteur slim.
Re: assasins
Pyro Paul is great and the slim guy too is good, some nice icons you have made
Re: assasins
In medieval times, thry were called sappers. They would dig under a seiged castle to an outter wall, use pig fat/carcass, wood to make a hot fire, the pig would explode taking down the wall.
Anything is feasible with enough money and power.
Get ready to get your teeth kicked in, it will make for a good education.
Get ready to get your teeth kicked in, it will make for a good education.