assasins

Put here any ideas, suggestions about unit or structure properties.
Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

assasins

Post by Storgar »

I know I mentioned this in the wrong section before but I thought I would put it in here as well. I do fell that assassins should not be able to destroy buildings. It is not thematic and can make them very op. Maybe they should only take 3 turns to make with this alteration to make them a bit more worthwhile.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Maybe split the functions. Have a reverse unit almost exactly like the assassin that destroys only buildings.
Thanks!
Josh
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: assasins

Post by balint »

maybe piromanic, or looter?
This is Hungary and winter is coming.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Yeah. Those are good names too. I wasn't able to think of one.
Thanks!
Josh
Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: assasins

Post by Storgar »

I like the pyromaniac idea but I feel that he should not be able to destroy castles, all other buildings are fine but castles take too much effort to build to be taken by 1 dood with a torch :p
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: assasins

Post by balint »

what o you think about 1/4 hp for castles ?

or maybe 200 damage?
This is Hungary and winter is coming.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

I agree. Castles are way too big to be destroyed by one yahoo with a torch. But maybe cut down the damage inflicted to about 1/6.
Thanks!
Josh
Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: assasins

Post by Storgar »

I think a straight 200 damage to any building would be good, this would mean that it would be 5 hits on a non upgraded castle but more if you have the techs. 200 will also destroy all other buildings in 1 hit.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Ok. How would we make it so it only operates on buildings? There didn't seem to be anything unusual on the assassin's stats.
Thanks!
Josh
Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: assasins

Post by Storgar »

would not be too hard

give the pyromanic an att str of 5 with 4000% bonus on buildings - so he is naff against troops but great on buildings

the assassin could be att str 5 with 3000% bonus on all troop types - so naff against buildings but great against troops.

if they only cost 3 turns each to make as well that would make them a useful tool.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Good!
Maybe, Assassin> flesh-n-blood units; Piromaniac> Buildings; and Saboteurs> non-flesh-n-blood-units?
Thanks!
Josh
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: assasins

Post by balint »

Seems good.
This is Hungary and winter is coming.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Here's tile ideas. Ya'll can tell me what to change. :)
Attachments
I mean Saboteur. I was in a hurry :)
I mean Saboteur. I was in a hurry :)
Sabateour.png (1.08 KiB) Viewed 9510 times
Piromaniac.png
Piromaniac.png (1.02 KiB) Viewed 9510 times
Thanks!
Josh
Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: assasins

Post by Storgar »

They do look good. maybe too similar though.

Not sure if the saboteur should look like a worker with your big saw

The pyro could lose the cloak and have a torch in each hand.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Ok, Pyro'll lose the cloak. Does the torch flame need an outline?

Daniel: If you would please send me the png for the worker we use, I can experiment with making the Saboteur. (I've been basing these off of the tileset images.)
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: assasins

Post by Stratego (dev) »

cool: sure, send me an email with this request - thanks.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Here's Pyro with and without flame outline. Please tell me what you think.
Attachments
Pyro Pete
Pyro Pete
Pyromaniac.png (1.45 KiB) Viewed 9439 times
Pyro Paul
Pyro Paul
Pyromaniac2.png (1.49 KiB) Viewed 9439 times
Thanks!
Josh
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: assasins

Post by balint »

Pyro Paul
This is Hungary and winter is coming.
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: assasins

Post by patroid »

Hi

Pyro Paul!!!

Patroid
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

K! :)
And here's the Saboteur. Tell me what changes are necessary.
Attachments
Sabotage Sam
Sabotage Sam
Saboteur.png (1.52 KiB) Viewed 9431 times
Thanks!
Josh
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: assasins

Post by balint »

aybe his weapon... Ut seemed a laser weapon at first sight :)
This is Hungary and winter is coming.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Take your pick! :)
Attachments
Sabotage Silas
Sabotage Silas
Saboteur2.png (1.55 KiB) Viewed 9423 times
Sabotage Slim
Sabotage Slim
Saboteur3.png (1.63 KiB) Viewed 9423 times
;-)
;-)
SaboteurCHAINSAW!!!!!!!.png (1.65 KiB) Viewed 9423 times
Thanks!
Josh
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: assasins

Post by patroid »

Saboteur slim.
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: assasins

Post by balint »

slim
This is Hungary and winter is coming.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Not the Chainsaw? ;)
Thanks!
Josh
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: assasins

Post by balint »

that would be better : )
This is Hungary and winter is coming.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

Is everything good? Should we ask for implementation?
Thanks!
Josh
Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: assasins

Post by Storgar »

Pyro Paul is great and the slim guy too is good, some nice icons you have made :)
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: assasins

Post by COOLguy »

WhythankyouSOmuch!!! ;)
Thanks!
Josh
Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: assasins

Post by Alex486 »

In medieval times, thry were called sappers. They would dig under a seiged castle to an outter wall, use pig fat/carcass, wood to make a hot fire, the pig would explode taking down the wall.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
Post Reply

Return to “Unit balancing”